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5817 No.3652   [Delete]   [Edit

Not sure if there's a thread on this, but oh well.

Everyone loves hax! Post em here if you have any silly hacks/edits.

I replaced the blonde effect with Uboa, and came down to see the original uboa. :B

>> No.3653   [Delete]   [Edit]
File: 1275949848225.png -(57.3 KiB, 640x480) Thumbnail displayed, click image for full size.

Well, I hacked Pipi in
Other than that, nothing
Except getting two Blonde Hair's and I don't even know how I did it

>> No.3684   [Delete]   [Edit]

Pipi is so creepy looking. :c

I'm trying to find out how to put an effect in. I made a sprite, and I'm trying to figure out .xyz files, mainly because the transparency isn't working. Then comes the programming, which I'm slightly understanding. :B

>> No.3685   [Delete]   [Edit]

You need a 256 color BMP and RPG Maker
just import the file through RPGMaker and select the transparent color when it does

>> No.3686   [Delete]   [Edit]

I found that out a while ago. :B Now for programming stuff.

Edit: The color keeps going from gray to a really desaturated blue when I save as a 256 color .bmp. whaaaaat

Last edited 10/06/10(Thu)20:04.

>> No.3690   [Delete]   [Edit]
File: 1276278943060.png -(5400 B, 336x240) Thumbnail displayed, click image for full size.


That image format does strange things to colors.
It seems like you can choose the colors that show up somehow, since pasting an image into a 256-color BMP will cause it to have the same colors as said BMP...

for extra fun, try pasting pictures into the background of the Uboa area.

Last edited 10/06/11(Fri)10:55.

>> No.3699   [Delete]   [Edit]

I usually save it as a normal BMP and then find something to convert it to 256. It doesn't mess the colors so much. I'm using Aha View now, but it's a trial so yeah

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