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File: 1275943122910.png -(5817 B, 320x240) Thumbnail displayed, click image for full size.
5817 No.3652   [Delete]   [Edit

Not sure if there's a thread on this, but oh well.

Everyone loves hax! Post em here if you have any silly hacks/edits.

I replaced the blonde effect with Uboa, and came down to see the original uboa. :B

>> No.3653   [Delete]   [Edit]
File: 1275949848225.png -(57.3 KiB, 640x480) Thumbnail displayed, click image for full size.
58711

Well, I hacked Pipi in
Other than that, nothing
Except getting two Blonde Hair's and I don't even know how I did it

>> No.3684   [Delete]   [Edit]

Pipi is so creepy looking. :c

I'm trying to find out how to put an effect in. I made a sprite, and I'm trying to figure out .xyz files, mainly because the transparency isn't working. Then comes the programming, which I'm slightly understanding. :B

>> No.3685   [Delete]   [Edit]

You need a 256 color BMP and RPG Maker
just import the file through RPGMaker and select the transparent color when it does

>> No.3686   [Delete]   [Edit]

>>3685
I found that out a while ago. :B Now for programming stuff.

Edit: The color keeps going from gray to a really desaturated blue when I save as a 256 color .bmp. whaaaaat

Last edited 10/06/10(Thu)20:04.

>> No.3690   [Delete]   [Edit]
File: 1276278943060.png -(5400 B, 336x240) Thumbnail displayed, click image for full size.
5400

>>3686

That image format does strange things to colors.
It seems like you can choose the colors that show up somehow, since pasting an image into a 256-color BMP will cause it to have the same colors as said BMP...

for extra fun, try pasting pictures into the background of the Uboa area.

Last edited 10/06/11(Fri)10:55.

>> No.3699   [Delete]   [Edit]

>>3686
I usually save it as a normal BMP and then find something to convert it to 256. It doesn't mess the colors so much. I'm using Aha View now, but it's a trial so yeah



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