>>493
Too unatural and uneven looking. The OP picture is more realistic.
Some tips;
Mess around with smear and blur. Not too much, but just a bit. Mess around with different shades of white and different layer blending options. (Overlay, soft light, etc.)OP's picture looks a lot better because of the "paled skin" effect rather than a more solid white blob.
Get your hair a bit out of your face. It's harder to work with something like this with hair in the way. When you've practiced a bit and feel comfortable with it, you can try keeping your hair in the way of your face.
Use a different Uboa template for the features. One that's easily re-sizable. Someone on the board posted an Uboa vector. Use that for your template. It's easier to work with since it can easily be re-sized. Don't make the eyes curl off your face, separate the eyes a mouth a bit manually if you have to. You may also want to mess around a bit when placing the Uboa features. As in, use that 3D mapping tool, I'm not sure what it's called. I'm not sure if it's only in CS4, but when you're placing an object over an image, the top right of the toolbar should have the icon for the 3D mapping grid. It places a grid over your object and allows you to manipulate individual parts of it easier. So you can stretch or shrink the right edge of the mouth if you have to, while leaving the rest relatively in tact.
I haven't seen the original, but lighting is also a factor to take into a consideration. If your face is darker in the image, it's harder to edit in photoshop. You don't have to take a picture with the light beaming on your face, but you may want to try getting some more light in if you were having a hard time.
I may add more to this if more tips come up in my head.