So i'm experimenting making a 3D Uboa. And requesting the image of uboa with shading, i'm sure i've seen it somewhere before.My theory is that, with more implied depth, i can achieve a better effect.Then i plan to make a small animation, with the 3D convergence slowly coming apart to make it seem as if Uboa is coming towards the viewer.That is all. Thanks. Last edited 10/08/03(Tue)10:27.
So i'm experimenting making a 3D Uboa. And requesting the image of uboa with shading, i'm sure i've seen it somewhere before.My theory is that, with more implied depth, i can achieve a better effect.Then i plan to make a small animation, with the 3D convergence slowly coming apart to make it seem as if Uboa is coming towards the viewer.That is all. Thanks.
Last edited 10/08/03(Tue)10:27.
http://1.bp.blogspot.com/_uB7zmLeoOfM/Sa9EXnLFy0I/AAAAAAAAAA4/ONDHpw8ZTGU/S220/uboa3d.jpgBiggest I could find that wasn't a dead link.
>>2430Looks like that'll have to do.
I tried looking at it through the glasses I kept from How to Train Your Dragon in 3-D, but ehhh. Keep trying, though; I'd love to see something like that.
>>2657That's because 3d movies nowadays are a different type of 3D than the 3D movies of yesteryear. There's a reason why they don't use the red on one side, blue on other anymore.
>>2657
That's because 3d movies nowadays are a different type of 3D than the 3D movies of yesteryear. There's a reason why they don't use the red on one side, blue on other anymore.