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260366 No.551   [Delete]   [Edit

Well, it looks like かめりあ‚(Camellia) wants our feedback on the game, since she'll be able to talk directly to the people in charge of it.

So I thought it would be nice to have a thread about this; if you want to leave your feedback or report bugs, do it here.

Also your general thoughts about the game.


ok um

If you use the phone effect at the laughing person, she laughs a lot then the game crashes.

And when you go out Urotsuki's room to her porch, I wish there were different times of the day.. like night and evening. Since it's always the same.

Last edited by moderator 10/08/25(Wed)03:13.

This page shows only the latest 50 replies to this thread. For the other 87, refer to the full thread page.
>> No.1814   [Delete]   [Edit]

-Less humanoid characters in the dream world
-More Scary/Creepy stuff
-Revised Navigation

i 100% agree with this guy,

also, as said, the game feels too familiar, and there isnt that feeling of dread and unsettling fear that was on yumenikki, also yumenikki was poetic and had such extremely beautiful and dreadful moments, there are some things like this in yume2kki BUT the game does not give the appropriate emphasis on them and they are not so intense

another thing: yumenikki is STRANGE, this contributed a lot to the atmosphere of the game.. i feel a big lack of it in yume2kki mostly because the game needs more voids =)

i know it is very hard to understand a suggestion based on "feelings".. but that what the game is about...

Last edited 10/12/19(Sun)17:58.

>> No.1827   [Delete]   [Edit]

Not so creepy and unsettling atmosphere
yume nisshi does and excelent job on building and atmosphere

why? on yume2kki i dont have the feeling of loneliness and creepiness, there is too much going on

>> No.1850   [Delete]   [Edit]
File: 1292983436157.png -(18.5 KiB, 640x480) Thumbnail displayed, click image for full size.

I think I found a glitch in the house in the new winter map where you deliver the present to the girl..

Using tissue effect seems to "transport" tissue to the upper left hand corner of the screen. Not sure if it's supposed to do that.

Last edited 10/12/21(Tue)18:04.

>> No.1851   [Delete]   [Edit]

is that blue haired girl supposed to be Uro?

>> No.1852   [Delete]   [Edit]

I think so.

>> No.1875   [Delete]   [Edit]

Hi. I'm in winter vacation,
studying English hard to talk well with you in Uboachan and
making a lot of songs.

Thank you for a lot of reply.

Thanks a lot.
as one of composers,I'm glad cuz you fell its music was nice.
and we proud about this game,there're people played it more than me,one of makers,like you.
I'll also feel very sad at the day,but I hope this game won't reach anywhere,
it'll go on if there're person who is waiting for yumenikki's worlds.

Thank you for helping.
well,did you send me message on skype?
if not,I apologize for waiting you long time...

>>1814 >>1827
I told it to makers,and IDK whether they(can)do it.
as my opinion,I'm satisfied with atmosphere of this game.
when I played it first,I didn't think it's good,
but now I became to like this game and its atmosphere after playing many times.

Thank you for report!
in fact,I didn't get the effect "tissue",
so I got it as fast as I can,then I confirmate the glitch.
I ask them,makers,to fix it.

>> No.1885   [Delete]   [Edit]

Thank you very much for reporting the glitch, and everything else you have done :)

Last edited 10/12/29(Wed)13:23.

>> No.1925   [Delete]   [Edit]

Some areas in Yume 2kki are great, as good or even better than Yume Nikki, with fitting music/ambience, while, no offense to anybody, others seem very poorly done/amateurish. Some places I try to avoid because I music there is annoying and the art is lacking. I understand this is a collaboration and there's going to be quality differences between areas, but some places just seem kind of pointless and uninteresting..
While Yume Nikki almost seemed to follow a theme of several traumas she'd experienced manifesting themselves as images in her dreams
Although, what those traumas are are left up to the players own imagination.
An example would be that chocolate place. Again, I don't want to offend anyone, but chocolate like that just seems kind of uninteresting and unoriginal. Yume Nikki had a mostly serious attitude, with silly and cute places few and far between. It made it feel lonely, sad and far more adult. This sequel feels a bit too cheery and silly at places and that just doesn't seem very true to the original.
It's like adding birthday parties, unicorns and rainbows to Silent Hill. You don't want to do that.
Oh, and bowling.

I think I agree with these three:


>> No.1934   [Delete]   [Edit]

Frankly, I don't see where people get the idea that this or the original game are horror games. They're just surreal games based of dreams and dreamlogic. 2kki does this perfectly, with areas ranging from the more grounded in reality (library, dream room) to the abstract and bizarre, just like a real dream.

>> No.1935   [Delete]   [Edit]

Some people have specific reasons behind what they consider "dream-like" or "surreal". I can understand that some of it may be more towards surrealism but SOME things are undoubtedly "scary" or may be seen as "horror" (just my opinion, of course).

Everyone has a different view on the game and what it does and doesn't represent. If you want to see it as "surreal games based off dreams and dreamlogic" then that is your opinion. Just like someone may see certain events in the game as frightening or horror or whatever.

>> No.1994   [Delete]   [Edit]

In the creepy eye painting world, that leads to a place with a creepy mouthed thing, which also has a portal leading to it that is the same thing. It bugged me how you couldn't get to the creepy mouthed things inside of the place, because of the walls. Can you make them accessible one way or another?

Also, can this be fixed?


Last edited 11/01/27(Thu)04:49.

>> No.2094   [Delete]   [Edit]
File: 1298318120465.png -(21.5 KiB, 644x484) Thumbnail displayed, click image for full size.

Mapping error here:

Some of the wall tiles were mistakenly programmed to be traversable.

Please fix this.

Also, I would like to see more MIX effects, or even more in one, like Rainbow Child Wearing Glasses in a Spacesuit while Invisible. I know that you are already working on these, but I am thinking of how this could be done.

I recommend making a new effect if this is done, which is called "Normal", and takes off all effects because if there were many combinations, it would be hard to get rid of them and switch to a different single one. It would also not exit out of the menu after using it, just in case it was a tight situation

Here is a list of Mix effects that you haven't done, and there are so many:

Child wearing Glasses
Boy wearing Glasses
Wolf wearing Glasses
Rainbow While Wearing Glasses
Fairy Wearing Tiny Glasses
Riding A Bike With Glasses
Tall Person wearing Glasses
Little Red Riding Hood wearing Glasses
Lantern While Wearing Glasses
Spacesuit While Wearing Glasses
Wolf While Wearing Glasses
Eyeball Bomb With Monocle (the Monocle is the Glasses, but it would look like a Monocle instead of Glasses because the Eyeball Bomb only has one eye.)
Telephone Wearing Glasses (The glasses would be on top of the telephone)
Maiko wearing Glasses
Penguin wearing Glasses
Bug wearing Glasses
Spring wearing Glasses
Invisible wearing Glasses
Chainsaw While Wearing Glasses (would adjust glasses while chainsawing, and I would recommend something to happen if doing this in the room with a lamp that the dark knife hall in Japan Town leads to, because there are creatures that can only be seen while adjusting glasses)
Cripple wearing Glasses
Haniwa wearing Glasses
Cake wearing Glasses
Twintail wearing Glasses
Police wearing Glasses
Trumpet While Wearing Glasses
Tissue wearing Glasses (the tissue box would wear them)
Child on a Trike (the Trike is a Bike, and I am calling it a Trike because if Urotsuki is a Child, it should look like a tricycle for small children, which is Trike for short.)
Eyeball Bomb Bike (would be useful for getting around fast and going back when stuck without having to change effects)
Rainbow on a Bike
Invisible on a Bike
Chainsaw Biker
Spring on a Bike
Bug on a Bike
Fairy on a Tiny Magical Flying Bike
Cake on a Bike
Haniwa on a Bike
Cripple in a Rocket-Powered Wheelchair (Cripple+Bike, because Cripples can't ride bikes and normal wheelchairs aren't as fast as bikes)
Twintail on a Bike
Maiko on a Bike
Boy on a Bike
Tall Person on a Bike
Little Red Riding Hood on a Bike
Police on a Bike
Bike with Lights on it (Bike+Lantern)
Penguin on a Bike (I don't know how the Penguin's special effect would work, though...)
Bike with a Bike Horn (Bike+Trumpet, because many bikes have bike horns and you can't play trumpet while riding a bike)
Spacesuit With Jetpack (Spacesuit+Bike, because Bikes only work when you're on ground, and Jetpacks make you go faster anyway)
Telephone on a Bike
Tissue on a Bike
Rainbow Child
Tissue Child
Telephone Child
Fairy Child
Child wearing Spacesuit
Police Child
Child with Lantern
Tall Child (would be able to switch from being tall and a child by pressing the effect button)
Maiko Child
Twintail Child
Little Red Riding Hood as a Child
Penguin Child
Cripple Child
Cake Child
Haniwa Child
Wolf Child
Boy Child
Eyeball Bomb Child
Chainsaw Child
Bug Child
Invisible Child
Spring Child
Trumpet Child
Invisible Rainbow (would be invisible all the time and couldn't become visible, but could make a rainbow.)
Rainbow Spring
Rainbow Bug
Rainbow Eyeball Bomb (would be useless unless it was always creating Rainbows without having to press the Effect button, but only when in this mixture)
Rainbow Urotsuki With Chainsaw
Rainbow Cake
Rainbow Haniwa
Rainbow Wolf
Rainbow Boy
Rainbow Cripple
Rainbow Penguin
Little Rainbow Riding Hood
Rainbow Tall Person
Rainbow Maiko
Rainbow Tissue
Rainbow Twintail
Rainbow Telephone
Rainbow Fairy
Rainbow Spacesuit
Rainbow Police
Rainbow Lantern
Rainbow Urotsuki with Trumpet
Trumpeting Chainsaw Urotsuki
Chainsaw Cake
Chainsaw Cripple (would hold Chainsaw in her good hand)
Chainsaw Boy
Chainsaw Police
Chainsaw Spacesuited Urotsuki
Chainsaw And Lantern
Chainsaw Maiko
Chainsaw Tissue
Chainsaw Eyeball Bomb (would be useful for chainsawing people that punish you, but not be punished, and could be used to activate something...)
Chainsaw Twintail
Chainsaw Telephone
Chainsaw Fairy (the Chainsaw would be tiny)
Chainsaw and Trumpet
Chainsaw Bug
Invisible Person with Chainsaw
Chainsaw Spring
Chainsaw Little Red Riding Hood
Chainsaw Wolf
Tall Person with Chainsaw
Chainsaw Haniwa
Chainsaw Penguin
Cake Boy
Wolf Boy
Penguin Boy
Boy version of Little Red Riding Hood
Fairy Boy
Tissue Boy
Eyeball Bomb Boy
Lantern Boy
Bug Boy
Spring Boy
Tall Boy
Haniwa Boy
Maiko Boy
Cripple Boy
Invisible Boy
Telephone Boy
Twintail Boy (boys with hair long enough to put them in twintails exist)
Police Boy
Trumpet Boy
Spacesuit Boy
Twintail Maiko
Haniwa Maiko (would be Haniwa wearing Maiko clothes)
Cripple Maiko
Police Maiko (would be Maiko wearing Police clothes)
Telephone Maiko
Trumpet Maiko
Spacesuit Maiko (would be Maiko wearing Spacesuit)
Tall Maiko
Lantern Maiko
Spring Maiko (would be Maiko wearing Spring clothes)
Eyeball Bomb Maiko
Bug Maiko (Maiko wearing Bug clothes)
Cake Maiko
Tissue Maiko
Invisible Maiko
Penguin Maiko (Maiko wearing Penguin clothes)
Little Red Riding Hood Maiko (Maiko wearing Little Red Riding Hood clothes)
Wolf Maiko (Wolf wearing Maiko clothes)
Fairy Maiko (Maiko the size of Fairy and with Fairy wings)
Fairy Eyeball Bomb (wouldn't be as useful unless it always used magic without having to press Effect button, but only when it is in this mixture)
Tall Eyeball Bomb
Trumpet Eyeball Bomb (would be useless unless it was always playing trumpet without having to press Effect button, but only when it is in this mixture)
Bug Eyeball Bomb (would be useless unless it always attracted things without having to press Effect button, but only when it is in this mixture)
Lantern Eyeball Bomb
Twintail Eyeball Bomb (the Twintails would hang off the bomb)
Spacesuit Eyeball Bomb
Police Eyeball Bomb
Cripple Eyeball Bomb
Invisible Eyeball Bomb (would be useless unless it was always invisible without having to press Effect button, but only when it is in this mixture)
Telephone Eyeball Bomb (the circle in the middle of the telephone would be the Eyeball in the Eyeball Bomb, and would be useless unless it always rung without having to press Effect button, but only when it is in this mixture)
Wolf Eyeball Bomb (would be useless unless it always howled without having to press Effect button, but only when it is in this mixture)
Haniwa Eyeball Bomb (would be useless unless it always attracted Haniwa without having to press Effect button, but only when it is in this mixture)
Spring Eyeball Bomb
Cake Eyeball Bomb (the cake would have a fuse on top of it, as well as an eyeball)
Little Red Riding Hood Eyeball Bomb
Penguin Eyeball Bomb
Tissue Eyeball Bomb (would be useless unless it always made tissues without having to press Effect button, but only when it is in this mixture; the tissue box would have an eyeball on it)
Tall Fairy (the fairy would switch from tall to small every time it used magic)
Penguin Fairy
Little Red Riding Hood Fairy
Wolf Fairy
Tissue Fairy
Cake Fairy
Spring Fairy
Haniwa Fairy
Bug Fairy
Lantern Fairy
Police Fairy
Cripple Fairy
Spacesuit Fairy (fairy wearing tiny spacesuit)
Twintail Fairy
Trumpet Fairy
Invisible Fairy
Telephone Fairy

(ran out of room)

Last edited 11/02/21(Mon)13:33.

>> No.2102   [Delete]   [Edit]

Tall Tissue
Penguin Tissue
Little Red Riding Hood Tissue
Wolf Tissue
Cake Tissue (would be cake with hole in it for the tissues to come out of)
Spring Tissue
Haniwa Tissue
Bug Tissue
Lantern Tissue
Police Tissue
Cripple Tissue
Spacesuit Tissue
Twintail Tissue
Trumpet Tissue
Invisible Tissue
Telephone Tissue (would be telephone with hole in it for the tissues to come out of)
Tall Cake
Penguin Cake
Little Red Riding Hood Cake
Wolf Cake
Spring Cake
Haniwa Cake
Bug Cake
Lantern Cake
Police Cake
Cripple Cake
Spacesuit Cake
Twintail Cake
Trumpet Cake
Invisible Cake

to be continued
Telephone Tissue (would be telephone with hole in it for the tissues to come out of)

>> No.2111   [Delete]   [Edit]

(Every "Invisible" combination would have to be always invisible)
Invisible Cripple
Invisible Trumpet
Invisible Spacesuit
Invisible Police
Invisible Lantern
Invisible Spring
Invisible Wolf
Invisible Little Red Riding Hood
Invisible Penguin
Invisible Tall Person
Invisible Bug
Invisible Twintail
Invisible Haniwa
Bug Little Red Riding Hood
Bug Haniwa
Bug Twintail
Tall Bug
Bug Penguin
Bug Wolf
Bug Spring
Bug Lantern
Bug Police
Bug Spacesuit
Bug Trumpet
Bug Cripple
Trumpet Little Red Riding Hood
Twintail Little Red Riding Hood
Tall Red Riding Hood
Little Red Riding Hood Haniwa
Penguin Little Red Riding Hood
Wolf Little Red Riding Hood (now this should be interesting)
Spring Little Red Riding Hood
Lantern Little Red Riding Hood
Police Little Red Riding Hood
Spacesuit Little Red Riding Hood (the spacesuit would be red)
Tall Spring
Spacesuit Spring
Police Spring
Wolf Spring
Penguin Spring
Haniwa Spring
Twintail Spring
Trumpet Spring
Trumpet Police
Twintail Police
Haniwa Police
Penguin Police
Wolf Police
Spacesuit Police
Tall Police
Tall Wolf
Tall Penguin
Tall Twintail
Tall Trumpet
Tall Haniwa
Tall Spacesuit
Twintail Trumpet
Haniwa Trumpet (would have to always attract Haniwa for this to work optimally, but only in this mixture)
Spacesuit Trumpet
Penguin Trumpet
Wolf Trumpet
Twintail Haniwa
Wolf Haniwa
Penguin Haniwa
Spacesuit Haniwa
Twintail Spacesuit
Penguin Spacesuit
Wolf Spacesuit
Twintail Penguin
Twintail Wolf
Wolf Penguin

And that's all of them.

Last edited 11/02/24(Thu)14:33.

>> No.2119   [Delete]   [Edit]


>Rainbow Child Wearing Glasses in a Spacesuit while Invisible.
>while Invisible

Pic related only its invisible

>> No.2120   [Delete]   [Edit]

It could make a rainbow, but no one would see who made it.

>> No.2125   [Delete]   [Edit]

Just a question, is the soundtrack of the underwaterworld maaaybe inspired by the song "Worlds End Girlfriend - Ending Story?" (middle part) http://www.youtube.com/watch?v=T2D0h7ruTCQ

>> No.2143   [Delete]   [Edit]


that part was the most memorable part of the game, It would be amazing to have a similar scene in 2kki.

>> No.2144   [Delete]   [Edit]
File: 1299461086593.jpg -(93.8 KiB, 800x800) Thumbnail displayed, click image for full size.

Are you sure the train was the most memorable part of Yume Nikki?

>> No.2145   [Delete]   [Edit]

Personally, I didn't find Uboa to be the most memorable(not that other person by the way).
Probably because I was shown it rather than discovered it on my own. I do think a sequence similar to the train would be interesting

>> No.2202   [Delete]   [Edit]
File: 1301627422101.jpg -(339.5 KiB, 1000x1000) Thumbnail displayed, click image for full size.


The train was my most memorable part too, but that's just because of this awesome fanart.

>> No.2218   [Delete]   [Edit]

Train was awesome. I especially liked how each passenger was different and how some of them reacted differently to the effects (like the disc that laughs at you when you use the cat effect)

Uboa may have been the games mascot, but he still wasn't the most memorable part for me either. The train was so amazing,I almost attempted fanart (something which I almost never do)

Last edited 11/04/06(Wed)13:54.

>> No.2313   [Delete]   [Edit]
File: 1303858817663.png -(4935 B, 170x72) Thumbnail displayed, click image for full size.

damn, that's a long list.

about the train sequence. is there not something similar in the game already? there are these pictures of a bus in the folders, and it looks a lot like it's supposed to be used for a "train sequence". (pic related)

anyways, was the third person perspective maze mentioned sometime?

the developers probably put a lot of effort into this, but i find it to be too frustrating to navigate (even though there's a map).

>> No.2314   [Delete]   [Edit]
File: 1303947200419.jpg -(4737 B, 320x240) Thumbnail displayed, click image for full size.

If Camellia still looks at this thread..
I really like this game, but I thought it would be a nice idea to add in an effect that produces water/rain like the Umbrella or Yuki-Onna effect in Yume Nikki. The only place I can think of that has rain and snow is the Gray Street (area in picture), and that's a random chance thing.

Other than that, I love Yume 2kki. It's my favorite fangame, and the music is cool; I'll even just have it playing in the background as I'm working on the computer. c:

>> No.2329   [Delete]   [Edit]

No idea if this thread is still checked.
I might be alone in saying that I wish there were less, not sure what to call them, mini games?
Like for the bowling alley game thing you have to go through to get the invisible effect, and how you have to move past the guy blocking the trail to the fairy effect, or else he won't move.
For effects that are somewhat important, this is just a bit annoying to deal with. It adds difficulty to a game based on simple exploration imo.

I also agree with the other posts about trying to stick to the ambience of the yn music. I know this game has a menagerie of "themes" in certain areas, but I'd like to have some that are consistent. It all seems to random to really have an impact on a player like yn did.

>> No.2425   [Delete]   [Edit]

I really like Yume 2kki, I might even go as far as to say I enjoy it more than the first. I'm a firm believer that while sequels should maintain some similarities with the first, previous, whatever, they should still be their own story.

I feel theres a lot more variety in Yume 2kki, and its a lot easier to navigate, which is quite helpful. Nikki, to me, was either "lets have a nice little happy music thing", "hmmm not sure if want", or "NOPE.FUCK.LEAVE.EXIT.GAME" whereas 2kki seems to be more personable.

More map variety, not the usual snow/hell/music/grass/garden/sea. I mean the world with all the different tiles, kinda like a mall, right before the clown dungeon thing. It was genius!

The music is absolutely fabulous, I've dozed off a few times to it.

Job well done!

>> No.2437   [Delete]   [Edit]

Yume 2kki has shaped up to be a nice game. I was rather skeptical about it at first.

My biggest issue with the game is how the older areas aren't interconnected to the other areas too well. The older areas don't literally have too many portals to the other areas, but also, they don't seem fit into the game thematically speaking. All of them are tiny, too.

Of the old areas the park (better known as the forest to English-speaking fans) and the garden world (the area with the EarthBound/Mother 2-esque graphics) are the nicest. The graphics and music are pleasant. They just don't seem to connect to other places well. The Marijuana Goddess area is okay, but could be better--this area is way too small. As for the graveyard, heart world, and geometry worlds: ugh, they aren't very good! Quite frankly, the graphics of these areas look amateurish and slapped together. The music is horrendous, too. (And that heartbeat in the heart world is annoying.) I feel bad about being so negative, but all of these areas should be redesigned.

>> No.2438   [Delete]   [Edit]


Is the graveyard or the heart world the one with the card faces throwing up? I'm not too keen on the fan-names, or names in general.

To be honest I liked that world, I thought the dancing... things... felt kind of in the wrong place though. But the cards I liked.

>> No.2457   [Delete]   [Edit]
File: 1307575055930.png -(21.5 KiB, 1281x480) Thumbnail displayed, click image for full size.

Hey, I wanna report a possible bug/glitch.

I went to one of the newer areas (playing 0.094c btw) and when I used おとこのこ or おおかみ and then カンテラ, I tried using the カンテラ effect but it made me use the おおかみ or おとこのこ effect instead. If I just do カンテラ alone/before other effects, it'll do the correct カンテラ effect、 but using it after certain effects seems to make it nullify its own. I don't know if it does this with all the effects or just those specific too. I think it might.

Sorry if I kinda made it sound confusing.

Last edited 11/06/08(Wed)16:23.

>> No.2459   [Delete]   [Edit]

The graveyard is the one with the card suits throwing up. I actually like the card suits, too, and I sort of like the room with the blue and green...creature. (The hospital part is okay, but it seems to lack a certain polish.) I'm not crazy about the rest of it.

>> No.2460   [Delete]   [Edit]

I just learned that it does this not only in that specific area, but in other areas too. Namely the newer ones, I think.

>> No.2472   [Delete]   [Edit]
File: 1307659194571.png -(28.7 KiB, 635x477) Thumbnail displayed, click image for full size.

Found another glitch. ..well, someone found this before me (>>2469) but I just thought I'd report it.

The latter in this area doesn't seem to work. And sometimes when I get down from it, it acts like I'm still climbing it even though I'm on the ground.

Last edited 11/06/09(Thu)15:41.

>> No.2505   [Delete]   [Edit]

I feel that if/when you kill 'The Painter' in Yume 2kki the art gallery paintings should turn corrupted and change the worlds inside of them, even make them darker because their creator died, and makes the player feel remorse, and sadness for the death of 'The Painter'.
I feel this would add an element of tension, new exploration.

>> No.2511   [Delete]   [Edit]
File: 1308101726761.png -(38.3 KiB, 640x480) Thumbnail displayed, click image for full size.

Bizarre graphical issue with the door here in the broken/twisted faces world. These tiles seem to change whenever I chainsaw them...

>> No.2526   [Delete]   [Edit]

Kudos to whoever made the changes to the graveyard, hospital, and line drawing [geometry] areas. These areas needed updating.

>> No.2530   [Delete]   [Edit]

Once the game is finished, I'd love you guys forever if you could make it easier for us English-speakers to download. Kind of like how Yume Nikki is.

>> No.2742   [Delete]   [Edit]
File: 1310784243209.png -(14.1 KiB, 634x472) Thumbnail displayed, click image for full size.

Looks like you get stuck when you switch telephone effect for another one at this place.
That's what I get for killing people to get money .n.

>> No.2745   [Delete]   [Edit]

You have to wait until the purple person walks to a certain point before you can move (regardless of what effect you have equipped). It's weird glitch, and I hope it's something that can be fixed, too.

>> No.2797   [Delete]   [Edit]

I downloaded 94h. Do I have to add files from the highway to this folder? Everytime I attempt to go there things are broken. I'll get stuck in a wall or stuck off map.

>> No.2864   [Delete]   [Edit]
File: 1312252582512.jpg -(27.7 KiB, 320x240) Thumbnail displayed, click image for full size.

Damn, my savefile cant convert on 0.094f

>> No.2870   [Delete]   [Edit]

Your effects are in the trophy room.

>> No.2942   [Delete]   [Edit]

Don't know if anyone's mentioned this, but I think it would be awesome to have a little more interaction capabilities with the different humanoid characters. I can't figure out the guy in the hospital, where you go to the bed and the green stuff oozes out, then transports you to a room with a patient. You can't talk to him and no matter what effect you have on, he always gets chainsawed. It certainly an interesting part of the game, but I feel like there's something else there that I'm not getting. Unless it has something to do with an effect i haven't gotten yet. :P

>> No.2963   [Delete]   [Edit]
File: 1313335755029.png -(54.9 KiB, 658x513) Thumbnail displayed, click image for full size.

In version 0.60,you can talk to the hospital kid. Unfortunately, I can't read it because it's in Japanese. Can anyone translate it?

>> No.2966   [Delete]   [Edit]

Oh man, no way! I'm not sure what it says either, but a friend of mine knows a bit of Japanese, I'll send him the picture and see if he can make some sense of it.

>> No.2968   [Delete]   [Edit]

Okay, here's what my friend said:
"Uuuh, it's unclear to me. The first part with the letters I don't get at all... it appears to refer to a file name."
Maybe they're putting something in there and haven't gotten to it yet, or messed up on the code or anything and it's some sort of error message. Maybe we'll see it in the next update.

>> No.2970   [Delete]   [Edit]

Wait, here's a little more:
"The phrase goes "Pixel Children's Hospital" then the file name, then says "(let or make) use and receive." No idea."

So, they're probably using it as a placeholder to put something else in there. He's not fluent though, so it could mean something else entirely. Still, this is a good start to understanding it. :)

>> No.2971   [Delete]   [Edit]

So, you can get all your effect back from the Trophy Room if your safe file doesn't load correctly?

>> No.2988   [Delete]   [Edit]
File: 1313522915459.jpg -(18.9 KiB, 638x161) Thumbnail displayed, click image for full size.

There's more to what the hospital kid said.
and also, if the link doesn't work, my bad, I'm new to this.

>> No.3001   [Delete]   [Edit]

I saw the other post you misfired and sent them along to my friend. Here's what he had to say,
"Can't make sense of it with no context. "Here, not pinch cheek, not leave place... reasons you think it's that way?""
Which kind of makes sense to those of us who have played it since you can't leave that room without waking up or head exploding. Really interesting, I hope they do more with that character in the future.

>> No.3055   [Delete]   [Edit]


All this sounds like messages to anyone who decides to keep working on this particular area, not just placeholder. They give a vague concept for others to work with. Sort of like tips. "You can't leave this area without pinching your cheek, so we need to find a way to explain why it's like this"

I'm not translating anything, just saying my suggestions based on your posts.

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