http://loda.jp/yume2kki_5/I'd imagine that not much has been changed, since they only just released 0.095a a few days ago. Last edited 11/08/08(Mon)17:55.
http://loda.jp/yume2kki_5/I'd imagine that not much has been changed, since they only just released 0.095a a few days ago.
Last edited 11/08/08(Mon)17:55.
>>2897>>2937How do you open Yume 2kki in RPG maker?!
>>2943oh hi i am >>2933 would you mind reading me thank you>>2944Carefully, on a Japanese locale. Applocale is your friend.Just remember to find something about the default location for your games on RPGM's configurations. Point it to the folder where there's a folder with Y2k inside.
>>2943oh hi i am >>2933 would you mind reading me thank you
>>2944Carefully, on a Japanese locale. Applocale is your friend.Just remember to find something about the default location for your games on RPGM's configurations. Point it to the folder where there's a folder with Y2k inside.
Do they have this version in English yet? I have both an English version and a Japanese version downloaded, but it seems they're both the 86 version. Also, why can't I ever download anything from loda? I click and click and nothing ever happens. am I clicking the wrong thing? Fuck, I need to learn Japanese.
>>2947Disregard that, I suck cocks. Just figured it out. AUGH.
http://loda.jp/yume2kki_5/ (as usual)I wonder if this update also contains more new areas.
First (noticeable) difference: all the effects are now back in the menu by default and you can go back to the trophy room to leave some behind.
The block world and maze area also got some changes. Yes, again.
I have to say, I do like the redesign of the maze format (it looks a lot nicer and I don't have to switch back and forth as frequently), but it broke on me rather dramatically.I wish they had expanded or added anything new to the place that the taxi in Dark World takes you. :\ It's being ignored in favor of introducing completely new areas or redesigning old ones that aren't even that novel or interesting in themselves...
I have to say, I do like the redesign of the maze format (it looks a lot nicer and I don't have to switch back and forth as frequently), but it broke on me rather dramatically.
I wish they had expanded or added anything new to the place that the taxi in Dark World takes you. :\ It's being ignored in favor of introducing completely new areas or redesigning old ones that aren't even that novel or interesting in themselves...
>>2939The creator of the "Dark World" with the taxi (710-kun) is a different than the one who has designed the mazes (kuraud). From what I have noticed, 710-kun has been working on a few of his/her maps here an there; but, like you, I've been waiting for major changes that are accessible. kuraud has actually been working on a few other areas, too; I was hoping that these areas were readily accessible in this update... but, nooooo, they're not.
Because I like them and reading their translations on Google Translate is amusing.Please only post them on this thread for the sake of organization.
ver0.095 (内部変数950) 2011/07/27 20 (music:182(SR140) sound:130)sound keiteki.wav追加#kuraud氏とoudn氏のEDイベントを仕様に合わせて編集しています。×あめ (仮)を使うとフリーズするを修正。×現実部屋のベランダに出れないを修正。×コモンイベント「0018:エフェクト整理 全捨て」で「あめ(仮)」が抜けているのを修正。×デバッグルーム「イベントID0114 エフェクト管理室移動」あめ(仮)以下が移動しないのを修正。-現実部屋 旧デバッグ取得コマンド削除。※ほほをつねった時の便利変数と便利スイッチのリセット を「画面をモザイクで消去する前」から「画面の消去が終わった後」に変更。×「ポリゴン状態」で「ほほをつねる」グラフィックが設定されていないを修正。※エンディングの追加方法、及び仕様.txt追加。※エフェクト 交換の手引き.txt 項目11追加、他のテキストもちょこちょこ修正。+コモンイベント「0038:【呼】EDフラグチェック」追加 ※ここでエフェクト所持の有無、各EDのフラグを判定します。+コモンイベント「0039:【呼】EDコンプ判定」追加。 Comment too long. Click here to view the full text.
ver0.095 (内部変数950) 2011/07/27 20 (music:182(SR140) sound:130)sound keiteki.wav追加
#kuraud氏とoudn氏のEDイベントを仕様に合わせて編集しています。×あめ (仮)を使うとフリーズするを修正。×現実部屋のベランダに出れないを修正。×コモンイベント「0018:エフェクト整理 全捨て」で「あめ(仮)」が抜けているのを修正。×デバッグルーム「イベントID0114 エフェクト管理室移動」あめ(仮)以下が移動しないのを修正。-現実部屋 旧デバッグ取得コマンド削除。※ほほをつねった時の便利変数と便利スイッチのリセット を「画面をモザイクで消去する前」から「画面の消去が終わった後」に変更。×「ポリゴン状態」で「ほほをつねる」グラフィックが設定されていないを修正。※エンディングの追加方法、及び仕様.txt追加。※エフェクト 交換の手引き.txt 項目11追加、他のテキストもちょこちょこ修正。+コモンイベント「0038:【呼】EDフラグチェック」追加 ※ここでエフェクト所持の有無、各EDのフラグを判定します。+コモンイベント「0039:【呼】EDコンプ判定」追加。
ver0.095a (内部変数950) 2011/08/05 ◆9G8(ry (music:182(SR140) sound:130) ×バージョンエラー発生時と↑V↑終了時にエフェクトがすべて回収されるバグを修正 (Kuraud氏と20氏のおかげです、ありがとうございます) ×パソコン使用後に文章表示オプションが透明ウィンドウ・真中になったままになってるバグが直ってなかったのを修正
ver0.095b (内部変数950) 2011/08/09 (music:191(SR140) sound:130)MUSICn3-WeRn3-LaWn3-RtHn3-FiTn3-AoFn3-CaSPn3-NiT2kki bgm 002+マップ 「迷いの森的森」 多少迷います。 +マップ 「サーカス団の森」 迷いません。+マップ 「サーカス団 裏」 裏なのでサーカス団っぽさがあまりありません。+マップ 「サーカス団 裏外」 広いです、看板が落ちてます。 Comment too long. Click here to view the full text.
ver0.095b (内部変数950) 2011/08/09 (music:191(SR140) sound:130)MUSICn3-WeRn3-LaWn3-RtHn3-FiTn3-AoFn3-CaSPn3-NiT2kki bgm 002
+マップ 「迷いの森的森」 多少迷います。 +マップ 「サーカス団の森」 迷いません。+マップ 「サーカス団 裏」 裏なのでサーカス団っぽさがあまりありません。+マップ 「サーカス団 裏外」 広いです、看板が落ちてます。
ver0.095c (内部変数953)11/08/11 kuraud (music:191(SR140) sound:130)×うろつき邸の地下通路から顔と腕の通路に移動するとBGMが変わらないバグ修正×エンディングリストで一部の項目以外を選ぶと「無効なイベントが指定されました」で強制終了するバグ修正+壁紙を1枚追加。一発ネタ・・・。+エフェクト展示室で、エフェクトを身に着けてシフトキーを長押しするとそのエフェクトを置いてくれる機能を追加-エフェクト展示室にあった「入手不可能なエフェクト」を一旦消しておきます※扉部屋のどちらの扉から出てくるかを再びベットイン時にランダムで決定にしました※FC迷宮のシステム作り直し、グラフィック書き直し※滑る世界をリフォーム。と言っても配置が変わった程度ですが・・・※昼夜世界もリフォーム。ちょっと複雑になりました※繋ぎ部屋「市内」から八畳和室へのリンク削除。色々と増えてきましたし、とりあえず外しても良いかなと※めだまばくだんの処理内容を少し変更。爆発中に移動できないようにしました もしかすると強制終了しなくなったかもしれません※壁紙の取得条件を一部変更 mapID:0143「月とドッペルさんの絵」→月が出ている時に青い高台で×××を使う Comment too long. Click here to view the full text.
ver0.095c (内部変数953)11/08/11 kuraud (music:191(SR140) sound:130)×うろつき邸の地下通路から顔と腕の通路に移動するとBGMが変わらないバグ修正×エンディングリストで一部の項目以外を選ぶと「無効なイベントが指定されました」で強制終了するバグ修正+壁紙を1枚追加。一発ネタ・・・。+エフェクト展示室で、エフェクトを身に着けてシフトキーを長押しするとそのエフェクトを置いてくれる機能を追加-エフェクト展示室にあった「入手不可能なエフェクト」を一旦消しておきます※扉部屋のどちらの扉から出てくるかを再びベットイン時にランダムで決定にしました※FC迷宮のシステム作り直し、グラフィック書き直し※滑る世界をリフォーム。と言っても配置が変わった程度ですが・・・※昼夜世界もリフォーム。ちょっと複雑になりました※繋ぎ部屋「市内」から八畳和室へのリンク削除。色々と増えてきましたし、とりあえず外しても良いかなと※めだまばくだんの処理内容を少し変更。爆発中に移動できないようにしました もしかすると強制終了しなくなったかもしれません※壁紙の取得条件を一部変更 mapID:0143「月とドッペルさんの絵」→月が出ている時に青い高台で×××を使う
http://loda.jp/yume2kki_5/come on get itIt is back to the usual file format with a multi-part zip file now with 5 parts.
they moved the boy effect entirely into this area in the yellow maze. Also as a side note, when you sit down as a boy in the maze; the floating gray guys stop moving.
Eh... Could someone help me out with the "Yellow Maze" part? I can't get that boy effect out of there. Is there another way inside aside the "Geometry World" one?EDIT: Aside from that, I can tell there is a new area within the "Garden" underneath Grey Road. Last edited 11/08/07(Sun)14:27.
Eh... Could someone help me out with the "Yellow Maze" part? I can't get that boy effect out of there. Is there another way inside aside the "Geometry World" one?
EDIT: Aside from that, I can tell there is a new area within the "Garden" underneath Grey Road.
Last edited 11/08/07(Sun)14:27.
go south-east when you enter past the oval shaped thing, then through the door a little north-east of where that screenshot was taken, when you come out the other side go north-west-ish for a little while. i got pretty turned around after that so i can't help you from there, but there weren't many real branches after that.
Thanks. I've got a little screwed up by the way that area around the first door was wrapping up... Anyway, off the subterranean garden area, going down a gate, there's a purple field with floating stones. And a house with a girl holding something like an unplugged TV set from that place, past a creepy dark area seemed with an alley...
is there a translation of .95? i was bored and did the effects and a few menus...
nope
http://www.megaupload.com/?d=HYENNNMRok, here's a patched copy with effect names and menus. i wish i could translate more but i'm really bad. :S
http://www.megaupload.com/?d=HYENNNMR
ok, here's a patched copy with effect names and menus. i wish i could translate more but i'm really bad. :S
>>2891thanks mate :]
Found this in the library. Sure it is old, but can any of you actually understand and make complete sense of it? It seems... Well from what I understood, really disturbing. Sickening, even. It seems to involve guts, things being ripped from and inserted into the speaker's body... .-. Last edited 11/06/28(Tue)00:06.
Found this in the library. Sure it is old, but can any of you actually understand and make complete sense of it? It seems... Well from what I understood, really disturbing. Sickening, even. It seems to involve guts, things being ripped from and inserted into the speaker's body... .-.
Last edited 11/06/28(Tue)00:06.
And this one says:紅い部屋の正しい歩き方The correct way to walk in the red room(But I'm not entirely sure about this)不思議な雑誌 8月号付録Mysterious Magazine August issue supplement Last edited 11/07/31(Sun)16:53.
And this one says:
紅い部屋の正しい歩き方
The correct way to walk in the red room(But I'm not entirely sure about this)
不思議な雑誌 8月号付録
Mysterious Magazine August issue supplement
Last edited 11/07/31(Sun)16:53.
Another one.季節の天ぷら ゆでたまご添えTempura with boiled eggs--------主な材料--------------Ingredients-------ネギ 1111本1111 green onionsミカソ 3756グラム3756 grams of Mikaso (?)インゲンマメ 65535粒 Comment too long. Click here to view the full text.
Another one.
季節の天ぷら ゆでたまご添えTempura with boiled eggs
--------主な材料--------------Ingredients-------
ネギ 1111本1111 green onions
ミカソ 3756グラム3756 grams of Mikaso (?)
インゲンマメ 65535粒
>>2855Is there something about a green crayon? Am I reading that correctly?>>2861I think the unit for the squid is something that roughly translates into "round segments" or "round pieces" and 円 means round in this instance. My guess is that the recipe is calling for those rings that are formed from chopping up the body portion of the squid after the body has been skinned and cleaned out, and is stating this so that tentacles are not used in the recipe.--Then again, you seem to know more Japanese than me, so perhaps I'm completely wrong.
>>2855Is there something about a green crayon? Am I reading that correctly?
>>2861I think the unit for the squid is something that roughly translates into "round segments" or "round pieces" and 円 means round in this instance. My guess is that the recipe is calling for those rings that are formed from chopping up the body portion of the squid after the body has been skinned and cleaned out, and is stating this so that tentacles are not used in the recipe.--Then again, you seem to know more Japanese than me, so perhaps I'm completely wrong.
>>2855Sure does.
http://loda.jp/yume2kki_5/so far two files have been posted. One file appears to be a patch for version .094h to .094i and the other file is part 5. Last edited 11/07/26(Tue)14:22.
http://loda.jp/yume2kki_5/
so far two files have been posted. One file appears to be a patch for version .094h to .094i and the other file is part 5.
Last edited 11/07/26(Tue)14:22.
>>2848It's French. Maybe it's someone's fangame.
Again, this seems to be an update with few map changes. HAL made a few changes to that yellow maze room, but I didn't see much else.
>>2849It's not French fangame, it's a Russian fangame. Still, in English and with a French name.
>>2852 Ah. Okay. I didn't bother looking at the contents of the game, and I assumed that the entire game had French text. (I didn't think that it was necessarily French in origin, though.)
Humor thread?Humor thread.
Eh...this picture isn't very funny. Sorry. Last edited 11/07/26(Tue)18:06.
Eh...this picture isn't very funny. Sorry.
Last edited 11/07/26(Tue)18:06.
Ever notice something? That guy who sits in the theater on that armchair all day like a lazy tosser isn't (or wasn't as of recent versions) so lazy after all. He appears in Japan town as news man/king of pop (its literally a recolor with a newspaper pasted over it.) AND he appeared in the room next to the ant eater with a portal in its back (now removed I believe) AND he appeared in one version in a room near the laughing cone face guy before concrete world was demolished and replaced with flying fish. In all four he was always in a chair with that smug cross legged resting head on fist position going, and in all but one (when hes news man who is unkillable) if you chainsawed him he would watch you with his three red eyes from the corner of the screen when you reentered the room.I think that at one point he was a planned villain or major character or something (like that guy "smile" who the .flow players have like 3 threads about already) then was scrapped and replaced with the clown army who are now the villains of 2kki (they appear in other dream worlds that dont match their theme to catch you.).Opinions?Pic unrelated Last edited 11/07/17(Sun)13:33.
Ever notice something? That guy who sits in the theater on that armchair all day like a lazy tosser isn't (or wasn't as of recent versions) so lazy after all. He appears in Japan town as news man/king of pop (its literally a recolor with a newspaper pasted over it.) AND he appeared in the room next to the ant eater with a portal in its back (now removed I believe) AND he appeared in one version in a room near the laughing cone face guy before concrete world was demolished and replaced with flying fish. In all four he was always in a chair with that smug cross legged resting head on fist position going, and in all but one (when hes news man who is unkillable) if you chainsawed him he would watch you with his three red eyes from the corner of the screen when you reentered the room.
I think that at one point he was a planned villain or major character or something (like that guy "smile" who the .flow players have like 3 threads about already) then was scrapped and replaced with the clown army who are now the villains of 2kki (they appear in other dream worlds that dont match their theme to catch you.).
Opinions?
Pic unrelated
Last edited 11/07/17(Sun)13:33.
>>2758I feel the same way about him as you do. He never struck me as being malicious nor a friend. He's just keeping his eye on Urotsuki just because he can, not because he feels obligated to help her or himself.
>>2758
I feel the same way about him as you do. He never struck me as being malicious nor a friend. He's just keeping his eye on Urotsuki just because he can, not because he feels obligated to help her or himself.
Well whatever he is, hes technically immune (he re spawns in the corner) to the chainsaw. Which means in whatever "Canon" this game hashes more powerful than a chaser (which the non hostile shadow witch proves are killable)While were on the subject of chasers and scrapped villain, the robot that guards the fairy effect used to be a chaser himself back in the olden days.
Well whatever he is, hes technically immune (he re spawns in the corner) to the chainsaw. Which means in whatever "Canon" this game hashes more powerful than a chaser (which the non hostile shadow witch proves are killable)
While were on the subject of chasers and scrapped villain, the robot that guards the fairy effect used to be a chaser himself back in the olden days.
>>2813>hes technically immune (he re spawns in the corner) to the chainsawThough perfectly flammable. It's even more satisfying to light him up with lantern than use the chainsaw.
>>2813
>hes technically immune (he re spawns in the corner) to the chainsaw
Though perfectly flammable. It's even more satisfying to light him up with lantern than use the chainsaw.
>>2750I just realized that the building behind the guy sitting in Japan Town has a circle with 3 dots in it. Its the smile guys face.
So when you go to Urotsuki's video game system, there's the one game that has the preview pic of a girl in a school uniform. I don't know Japanese, so I have no clue what the text says before it starts, there are 3 rooms to explore, and when you talk to the mime(?) and quit, Urotsuki climbs out of her bed as if she was asleep.Is there anything to this "game" (if you could call it that), or is it just a red herring?
So when you go to Urotsuki's video game system, there's the one game that has the preview pic of a girl in a school uniform. I don't know Japanese, so I have no clue what the text says before it starts, there are 3 rooms to explore, and when you talk to the mime(?) and quit, Urotsuki climbs out of her bed as if she was asleep.
Is there anything to this "game" (if you could call it that), or is it just a red herring?
>>2723I think you have to check the wall to the right of the plant.
A few months ago it was unfinished. Has it been updates?
>>2815>>2815I downloaded the newest version recently. I'll try to find out for you. (I'm horrible at this minigame though so...may take awhile.)
So, just asking, but was there always a non-standard game over in the secret room in the older versions?You just keep clicking on the mirror there until get sucked inside.
So, just asking, but was there always a non-standard game over in the secret room in the older versions?
You just keep clicking on the mirror there until get sucked inside.