Guys.Almost every theory sound wise and easily possible, I can change my mind between theories just by reading a new theory. Every theory sounds wise if you believe in them.I don't even believe that the maker of this game even tried to make any story in it. To me, he just put random abstract-stuff around.Of course it's fun to play with theories, but to me, any of this doesn't actually make much sense. ITZ JUST A GAMEHHH
Guys.Almost every theory sound wise and easily possible, I can change my mind between theories just by reading a new theory. Every theory sounds wise if you believe in them.
I don't even believe that the maker of this game even tried to make any story in it. To me, he just put random abstract-stuff around.
Of course it's fun to play with theories, but to me, any of this doesn't actually make much sense.
ITZ JUST A GAMEHHH
>ITZ JUST A GAMEHHH
>>2160obvious tsuki is obvious... :3
KIKIYAMA means something along the lines of "No particular story", and the game was first introduced as "just an exploration game".But1) Theories are fun.2) it's kind of hard to have all that surreal stuff without any inspiration.
KIKIYAMA means something along the lines of "No particular story", and the game was first introduced as "just an exploration game".
But1) Theories are fun.2) it's kind of hard to have all that surreal stuff without any inspiration.
>>2162Surrealistic things are the easiest thing to do without inspiration. Try to make a realistic game without inspiration and without a story, that's hard. But just this random aztec mess... you can just draw what comes in your mind
>>2164A realistic game with no story is the easiest thing ever. A city by a shore, the character runs around there, and your done.With a surrealistic game, you have to have an idea for everything. Sure, you can just sketch something up, slap in the game, and just be over with it, but in a realistic game you can pretty much slew together some buildings, a street, some grass, and you've finished everything.
>>2164
A realistic game with no story is the easiest thing ever. A city by a shore, the character runs around there, and your done.
With a surrealistic game, you have to have an idea for everything. Sure, you can just sketch something up, slap in the game, and just be over with it, but in a realistic game you can pretty much slew together some buildings, a street, some grass, and you've finished everything.
>>2167In realistic game, you need knowledge of buildings and their structures. And you have to be wise so you can put everything in correct places and that they look good. In surrealistic game, all you need to do is draw JUST SOMETHING. You don't need any inspiration or knowledge.
>>2173If you mean architecture, it can be just a surreal as anything.You an just look outside, see some good architecture, and integrate it into your game. Sure, that's still inspiration, but take, for example, Takofuusen. You've probably seen that other thread about TRAP syndrome, and how Takofuusen looks like one of those babies. That's more inspiration needed for something as simple as a doodle.Realism isn't any harder to make than surrealism, everything needs some sort of stucture and inspiration.EDIT: Pic not related, I threw it in there by accident, I guess. Last edited 10/12/20(Mon)12:21.
>>2173
If you mean architecture, it can be just a surreal as anything.
You an just look outside, see some good architecture, and integrate it into your game. Sure, that's still inspiration, but take, for example, Takofuusen. You've probably seen that other thread about TRAP syndrome, and how Takofuusen looks like one of those babies. That's more inspiration needed for something as simple as a doodle.
Realism isn't any harder to make than surrealism, everything needs some sort of stucture and inspiration.
EDIT: Pic not related, I threw it in there by accident, I guess.
Last edited 10/12/20(Mon)12:21.
>>2181>>2173>>2167>>2164making a game with no story that makes no sense at all is easy. Making a game with a consistant story that people care about is hard, regardless of the architecture, or lack of architecture.
>>2181>>2173>>2167>>2164
making a game with no story that makes no sense at all is easy. Making a game with a consistant story that people care about is hard, regardless of the architecture, or lack of architecture.