Well, I think it's pretty important that we keep in mind that any ideas anyone throws out before we've got basics down is nothing but an idea.
I don't think it's all that big a deal to talk or not talk about ideas before we have a demo out, but talking about them is good and well only if everyone fully understands that none of those things are ever happening unless we can at least get a basic game with which to implement them.
ie. ideas should be treated as suggestions to put on a "something we maybe could implement sometime later" list.
But yeah, to-do lists and milestones need to be made. Your list of basic assets is a good one.
A lot of these things are mostly about establishing how we will script them tho. Fortunately pretty trivial stuff.
So ehm, I do believe this means I have to go fetch rpgmaker and get cracking on working out a system to handle the interaction with.
And yeah, all areas and somesuch should probably be properly sketched and plotted out before we actually start building them. Especially the plotting part. We can add stuff in post-mortem, but it's better if the area was built to include all of its content from the get-go.
We should keep track of what people are on the team too. In fact, I think I'll make a team list thread of some sort.
Also, if you want in on the subversion repository then come over to the IRC channel.
... I guess I may have to post something on how to use subversion too.
Anyone who wants to be involved in this project should be coming to the IRC channel regularly. Only posting on here isn't good enough.
(Not posting here is... Acceptable. I guess. We really should make a point of having the IRC channel as a gathering point where all the detailed discussion happens)
And I've digressed a bit... But yeah.
Good thread, Osaka. This may get some of the necessary gears turning.
Last edited 10/07/28(Wed)11:19.