>>1790
I have an argument for you, but this thread isn't the place for that... Oh, fuck the police, let me get this off my chest:
These sort of games are left to be... open to interpretation. Just because you don't "get it" doesn't mean it's bad.
>specifically Au Sable and All of Our Friends Are Dead, the creators of the game really fail in their obligation to deliver a coherent and cohesive story, and the gameplay isn't rewarding enough to make playing the game worthwhile.
There's a story for each, but you can barely pick it up, and again, most of it is supposed to be left to interpretation. Indie games are like that.
I think that AOOFAD is about a man who has lost everything, and in an attempt to make something of his life he tries to find his friends and possibly some family. He is unsuccessful and... kind of just, repeats the cycle I guess? Trying to find survivors. He looks like a solider to me. I think the text that appears randomly... is possibly his lack of sanity rearing it's ugly head from the deep dark pit of his mind.
I also think that Au Sable is about a girl finding her twin sister. Some text in-game, ("Harmonia where are you" and "I have been with you since the womb") kind of hint at that. Depending on the ending you get... she's successful, or unsuccessful. Both endings have a bittersweet feel.
But that's all just my thoughts on the storylines.
Basically, it doesn't have to really make sense to be creepy and that's all they wanted to do. Make a creepy game. It's not... OBLIGATED to make sense. Think of it as the polite ramblings of a psychopath in his cell. It's creepy but it doesn't make any sense.
polite sage for being off-topic
Last edited 11/06/14(Tue)12:19.