Thread for maps of .flow v.10 Does .flow feel smaller than Yume Nikki to anyone?
Thread for maps of .flow v.10
Does .flow feel smaller than Yume Nikki to anyone?
Yes, very much so. .Flow feels significantly smaller than Yume Nikki to me. Also, my directory for Yume Nikki is larger in terms of size than my directory for .flow, if that counts for anything.I didn't make this map. Rather, I took it from here:http://uboachan.net/flow/res/2.xhtml#421
Yes, very much so. .Flow feels significantly smaller than Yume Nikki to me. Also, my directory for Yume Nikki is larger in terms of size than my directory for .flow, if that counts for anything.
I didn't make this map. Rather, I took it from here:http://uboachan.net/flow/res/2.xhtml#421
To me, .Flow doesn't seem smaller than Yume Nikki. Also, lol said that .Flow will have an update. Maybe it will have more areas and effects. Maybe...here you have a very small map of the rave/music area Last edited 11/06/29(Wed)22:09.
To me, .Flow doesn't seem smaller than Yume Nikki. Also, lol said that .Flow will have an update. Maybe it will have more areas and effects.
Maybe...
here you have a very small map of the rave/music area
Last edited 11/06/29(Wed)22:09.
delivering another map...You can't get lost in this area, but... here is the map for the ones who have just started exploring.
The sewers...i can't remmeber how to get to that girl. Could somebody tell me?
ok, i'll stop spamming...
Need a map of the rainbow maze? it's easy getting lost there.i can work on that too... maybe tomorrow... pic unrelated.
Sorry to do a bit of thread bumping but I heard you all like Rave mazes and it seems nobody's mapped out the place. It's three parts big and I've lettered the doors A-K. I can't for the life of me find the door that leads to the flower so if anybody finds it you're free to edit the map. I use to find that damn thing all the time too.This first one is the one where you get in from the Footprint Path going through door A
Sorry to do a bit of thread bumping but I heard you all like Rave mazes and it seems nobody's mapped out the place. It's three parts big and I've lettered the doors A-K. I can't for the life of me find the door that leads to the flower so if anybody finds it you're free to edit the map. I use to find that damn thing all the time too.
This first one is the one where you get in from the Footprint Path going through door A
Here's part 2. This is the looping map. I tried my best to cut it off where it loops. Last edited 11/07/27(Wed)17:01.
Here's part 2. This is the looping map. I tried my best to cut it off where it loops.
Last edited 11/07/27(Wed)17:01.
and final part 3 here. You'll notice this place by the change in music. This is where the cat effect will be found. Door K will eventually lead you to the city and the red light district curtain. Door I will lead you to the flying event4 hours eaten out of my day well this took longer then it should have (haha) Last edited 11/07/27(Wed)21:17.
and final part 3 here. You'll notice this place by the change in music. This is where the cat effect will be found. Door K will eventually lead you to the city and the red light district curtain. Door I will lead you to the flying event
4 hours eaten out of my day well this took longer then it should have (haha)
Last edited 11/07/27(Wed)21:17.
Every area is interconnected, you can pretty much go everywhere just by going Up in the NexusPretty much, anyway
Every area is interconnected, you can pretty much go everywhere just by going Up in the Nexus
Pretty much, anyway
.flow is quite smaller. It has less areas, the areas are less big, there is a greater number of "hallway" areas, and there are SIGNIFICANTLY less areas that loop on themselves.But that was the price to get a game with a more approachable mythos for us to delve into. Don't tell me you don't feel like you know Sabi so much better the instant you discovered the school or Smile, or the children's hospital. Still, it would have been nice if there were bigger, larger, looping areas. The game felt... well easy :O
.flow is quite smaller. It has less areas, the areas are less big, there is a greater number of "hallway" areas, and there are SIGNIFICANTLY less areas that loop on themselves.
But that was the price to get a game with a more approachable mythos for us to delve into. Don't tell me you don't feel like you know Sabi so much better the instant you discovered the school or Smile, or the children's hospital. Still, it would have been nice if there were bigger, larger, looping areas. The game felt... well easy :O
>>1708Don't let that get you down, though. The game gets regular updates. Lol seems to be interested in keeping the .flow project alive for some time.
>Every area is interconnected, you can pretty much go everywhere just by going Up in the Nexus>.flow is quite smaller. It has less areas, the areas are less big, there is a greater number of "hallway" areas, and there are SIGNIFICANTLY less areas that loop on themselves.I guess I'm the only person who actually liked the not-so-hard/not-boring(as in you're not walking in complete darkness forever)/smaller looping areas... I do hope to see more areas from lol though, looping or not lol usually knows how to make an area
>Every area is interconnected, you can pretty much go everywhere just by going Up in the Nexus
>.flow is quite smaller. It has less areas, the areas are less big, there is a greater number of "hallway" areas, and there are SIGNIFICANTLY less areas that loop on themselves.
I guess I'm the only person who actually liked the not-so-hard/not-boring(as in you're not walking in complete darkness forever)/smaller looping areas... I do hope to see more areas from lol though, looping or not lol usually knows how to make an area
>>1719I actually loved that
>>1308Thanks, been needing a good map.
It'd be easier to show which non-adjacent areas are connected by color-coding instead of a symbol.
>>1719Oh no, don't worry. You're not the only one who gets tired of the "huge area consisting of 90% empty black space and 10% anything else" in these games. It's a real mood killer when you're stuck wandering around the emptiness for half an hour looking for that ONE tiny thing that will warp you somewhere more interesting. And then the emptiness loops. And all hope is lost. +w+; (Although my tip for voids is to move in diagonals, that usually leads to stuff for some reason. xDDDD)
>>1719
Oh no, don't worry. You're not the only one who gets tired of the "huge area consisting of 90% empty black space and 10% anything else" in these games. It's a real mood killer when you're stuck wandering around the emptiness for half an hour looking for that ONE tiny thing that will warp you somewhere more interesting. And then the emptiness loops. And all hope is lost. +w+; (Although my tip for voids is to move in diagonals, that usually leads to stuff for some reason. xDDDD)