>>6815
I changed it to the new nexus mainly because I was dissatisfied with the old ones. As I added more stuff, it made it a lot more tedious to get from place to place, especially when I needed to get to a specific world and it took me a few times to get there.
I know some debugs have portals but my maps shift so much using them would be hard, lol.
Also, from my standpoint, it's all right if you plan on using blood. I had the few things I wanted in mind, and I was determined to make them, whether or not another person did already. Your game is about you, do what you want with it. :)
>>6817
I know, I really liked the idea of the old nexus, but like I said before, it was a problem of convenience. I want my game to be easy to explore. The old version of the nexus made it tedious. Plus I ended up loving the new version and I think I'll stick with it.
And I was pretty sure all of my files were seperate from the RTP?... Oh, wait, I think I use a sound or something from it. I'll make sure to check that out.
And more interactive things are planned in the future, and a lot more worlds too. There's just a lot planned, and I'm going through the game and laying everything out first. I get overwhelmed easily, too. It took me forever to do the crowbar animation, for instance, since I needed two versions and blah blah blah etc.
>>6818
Oh god. It would be wonderful if any of you know how exactly to do effects. I keep screwing them up, especially that damn rollerblades effect, and I have no idea how to fix it even when I look at other fangames for help. I don't quite understand variables yet either, so that's an obvious problem.
It seems like using switches for everything is faulty, but like I said, variables are mysterious to me.