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File: 1286847321118.png -(4156 B, 288x256) Thumbnail displayed, click image for full size.
4156 No.5804   [Delete]   [Edit

Uhhhh hi Uboachan. I'm a fgt and decided to make my very own fangaem despite having minimal knowledge of RPG maker or any other game engine.

Premise of the game is basically the same as in other typical fangames. Go to sleep, explore fucked-up dreamworld, collect effects, wake up, write in diary.

Exceeeeeept that as the player character (whose name is still being decided, but for now we'll call her Mode) you actually leave the house to explore a small overworld consisting of the town she lives in and some of the areas immediately adjacent to it. Basically, the point of this is that some of the things you interact with in the real world are "unlocked" in your dreams.

All I have right now is a few chipsets and 2 character sprites, but I'm getting the hang of doing this kind of thing.

Pic related, it's the main character aka Mode's sprite sheet ( and another dude who's just kinda there right now ) .

>> No.5805   [Delete]   [Edit]
File: 1286847452852.png -(28.9 KiB, 649x520) Thumbnail displayed, click image for full size.
29603

Mode's room, and basically the only room that's working right now (you can sleep and go to this game's Nexus, which I'll post summarily). Right now I'm working on the downstairs portion of her house.

>> No.5806   [Delete]   [Edit]
File: 1286847539207.png -(21.8 KiB, 643x508) Thumbnail displayed, click image for full size.
22292

Mode's dream room. Yes, you walk out the window to get to the Nexus. And no, the game is not going to end that way.

>> No.5807   [Delete]   [Edit]
File: 1286847704461.png -(18.1 KiB, 491x451) Thumbnail displayed, click image for full size.
18581

Here's a zoomed-out version of the Square, which is the nexus. It's way too big to see all of it at the same time in game, so you have to settle for shitty zoomed-out screenshots for now. Eight pathways lead to various dream realms, and I'm planning to have emblems in front of each pathway to distinguish them from one another.

>> No.5808   [Delete]   [Edit]

This looks VERY nice!
What are you using? Rpg Maker 2003?
Will there be effects? I'd like to here more and play this

>> No.5809   [Delete]   [Edit]

>>5808
The engine is RPGmaker 2000. 2003 annoyed me.

Effects will be created, yes. I have a few planned, I don't know how to implement them quite yet. I thought about using roller skates for the movement effect and a lance for the weapon effect, but that may change once I actually get shit going.

As for playing it, I don't even want to talk about it yet because the game literally consists of 5 maps and a spritesheet right now. I'm gonna do my best to get it working, though.

Last edited 10/10/11(Mon)20:31.



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