http://www.youtube.com/watch?v=OHQmJvuT558
I've posted a very quick and dirty walk through video if anyone wanted to see the game in motion rather than just screen shots. The video only encompasses the most finished areas I have done so far as the other areas just don't look good enough.
>>5521
The icons only option would basically mean larger graphics for the menu to easily identify the different Curio. I'm still pondering actually doing it, but really the name of the Curio and the help text doesn't matter ... people are going to use it regardless and find out what it does.
The main character does have a name though I feel that, much like learning the story, finding out her name is also the player's job. It's a part of the exploration of the game and would be spoiled if I gave it out. At least, that's what I think ... I could be taking it too far.
I have planned 12 major areas which will be linked together through various routes. Those 12 areas will have a few minor areas each and hopefully come together to form a cohesive 'world'. Tied to that world but not necessarily a part of it, there will be a large amount of independent areas that I come up with (and there are a lot).
EDIT: One of my main goals is to create a cohesive world ... I would like the player to easily envision what the world they are in looks like.
I just started in earnest just a short time ago, so I am about ready to begin work on the bulk of two of the initial areas. The heavy focus on art is most certainly slowing me down, so I am planning to do a release every four areas instead of waiting until the game is completely finished. At that point the four areas will be populated with creatures and 'go live', though future edits and additions will be highly likely.
Last edited 10/09/11(Sat)00:07.