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File: 1281727764614.png -(268.3 KiB, 1024x768) Thumbnail displayed, click image for full size.
274774 No.5236   [Delete]   [Edit

Hey Uboachan, I've been working on a Yume Nikki mod for Half-Life a while now. I'm just uploading some screenshots of Madotsuki's room. Any ideas or help modding would be greatly appreciated :P

(TV not finished in pic)

This page shows only the latest 50 replies to this thread. For the other 15, refer to the full thread page.
>> No.5573   [Delete]   [Edit]

>>5289
You can load any Source engine maps in Gmod, by placing the bsp file into the garrysmod maps directory. So it would be trivial to import the completed maps into Gmod. Then all you need are the character models, and 3D Yume Nikki machinima suddenly becomes easy.

Heck, even if you don't add any gameplay changes, I'd love to have the map with Madotsuki's room.

>> No.5644   [Delete]   [Edit]

OP: Just bumping to let everyone know that I have NOT abandoned this project. I'm just a bit... occupied with other things, so I don't have much time to work on it. But I promise I'll upload some new screenshots soon.

>> No.5651   [Delete]   [Edit]

Wait, what if someone did the reverse, and turned the entire Half-Life game into a sort of Yume Nikki format.

>> No.5653   [Delete]   [Edit]

Jesus, is this a different thread or can I see OP's picture clearly now because of the different monitor I'm using?

And yeah, that's cool.

>> No.5781   [Delete]   [Edit]
File: 1286503865796.jpg -(100.9 KiB, 386x600) Thumbnail displayed, click image for full size.
103299

DO IT FAGGOT

DO IT

bump with some awesome

>> No.5849   [Delete]   [Edit]

bump

>> No.6289   [Delete]   [Edit]

BLAAAARB BUMP BUMP

>> No.6292   [Delete]   [Edit]

I was looking for this topic yesterday, OP needs to get back here and post their progress, or continue working on this.

This will be the biggest thing to happen to this board, and obviously the best.

>> No.6305   [Delete]   [Edit]

bampu

>> No.6319   [Delete]   [Edit]

I'm interested with this project. OP when you return is there a way I can contact you? I want to discuss possibly helping you.

>> No.6325   [Delete]   [Edit]

BOOMP

I'm really interested in this. It's the only 3D fangame I know besides mine. :3

>> No.6331   [Delete]   [Edit]

OP, DON'T GIVE UP!!!
This is almost the most epic thing ever happened in my entire life.

>> No.6456   [Delete]   [Edit]

>>5236
This has so much potential...
OP, can you please leave some sort of contact, like your e-mail? I really wish to help you, if you're still interested in this.

>> No.6457   [Delete]   [Edit]
File: 1294961729350.jpg -(61.2 KiB, 586x446) Thumbnail displayed, click image for full size.
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>> No.6494   [Delete]   [Edit]

holy shit this seems awesome! Go OP!

>> No.7676   [Delete]   [Edit]
File: 1309135937970.gif -(19 KiB, 256x192) Thumbnail displayed, click image for full size.
19449

Yes, its been a while. But I'm back, and ready to work on this mod! Especially since I got a few help offers.

Email:
yumenikkihl@gmail.com

If you want to help me create it, send a message with the subject "Dev:" followed by whatever skill you can bring (e.g. modelling, mapping, programming, etc). Detail in your message what you can help with and I'll send you everything you'll need.

Sorry for the wait, but once this is done, it will have been worth it.

(Pic unrelated)

>> No.7697   [Delete]   [Edit]
File: 1309389343689.png -(519.4 KiB, 1024x768) Thumbnail displayed, click image for full size.
531827

OP bumping here with a status report. I've received an email offering help and another asking about the game, which is great at this point. I've been mapping and coding all day, and the engine pretty much at this point has been converted into a wake/sleep system. More screenshots soon, after I tackle the dark world.

Also, I know I'm not showing you any new stuff, but notice how much more "to scale" this version of the room is. Also, notice Madotsuki's hand poised to pinch. Derp.

>> No.7699   [Delete]   [Edit]

holy shit your still alive?
can't wait to see work in the future

>> No.7708   [Delete]   [Edit]
File: PNGs.zip -(3.2 MiB, 0x0) Thumbnail displayed, click image for full size.
3401963

Ok guys, I have a job for anyone who wants to help or be a part of this project but doesn't have any Half-Life modding experience. As you can see, I've been going through the game files and converting parts of the images to Half-Life compatible textures. If you want to help do this, download the zip I've attached and follow these instructions:

1.Crop out a nice area you think can be a good texture. If its tiled, make sure you crop a tileable part of it.
2.Scale the image by a factor of two (In mspaint, you can do this by first changing the image attributes, then selecting everything and pressing Ctrl+plus). If using a better image editor, don't use any fancy filters when scaling, make it look "pixelated".
3.(IMPORTANT STEP) Make sure that the image dimensions are multiples of 16 (e.g., 16x16, 36x48, etc). If it isn't a tileable texture that you're grabbing, you can just extend the image size and fill the area with black. Otherwise alter the image so that its tileable again.
4.Upload in a zip to this thread in PNG format
5.????
6.PROFIT!

tl;dr
I need help making textures.

Last edited 11/06/30(Thu)19:38.

>> No.7709   [Delete]   [Edit]

Also, on an unrelated note, would you guys prefer realistic-style or anime style?

>> No.7710   [Delete]   [Edit]

realisticrealisticrealistic

>> No.7716   [Delete]   [Edit]

>>7709
animu.

>> No.7718   [Delete]   [Edit]

realistic please.
we get enough of that animu from fanart.
wait, will her eyes be open or closed? will we even SEE her anywhere in the game since it looks kinda first-person like?
...Actually, it'd make sense if she could see her reflection in puddle world. though I have no idea how hard it would be to implement.

>> No.7719   [Delete]   [Edit]

>>7718
Closed eyes. And yes, you will see Mado if you choose use the (new!) toggle view key; also, if I am able to implement multiplayer. Plus, that puddle idea seems pretty cool.

Anyway, the question remains: realistic or anime style? Perhaps this could be a game setting? And finally, if you want to help, read post >>7708 or shoot me an email.

>> No.7720   [Delete]   [Edit]

Stick with a anime version.
And personally, I'd stick with one style type for now and add another type later if you wanted.
People are going to third person this game constantly due to the aesthetic nature of the effects.
Which means if you do two style types, it means double the work on madotsuki, and whoever else will be appearing in this game.

>> No.7722   [Delete]   [Edit]

>>7718

I agree, and I don't think kikiyama was thinking "ANIME" when he made the game anyways

>> No.7727   [Delete]   [Edit]

I'd say realistic. With any luck, you may even attract more people in the series this way as well!

>> No.7734   [Delete]   [Edit]

Anime. Yume Nikki is definitely more anime-esque than realistic.

>> No.7737   [Delete]   [Edit]

I'm gonna go with anime-ish style. Realistic doesn't seem like it would really mesh well with YN's colorful trippy atmosphere.

Since styles change all the time in YN (8-bit area anyone?) I think realistic elements could be implemented in certain areas that deserve it (like the sewers) and less realistic in areas like the Neon World.

>> No.7738   [Delete]   [Edit]

>>7737
This.
I'd say it would be best to just try to create a 3D version of Madotsuki's sprite rather than redesigning her altogether. From the look of the screenshots, a realistic character wouldn't really fit in.

>> No.7739   [Delete]   [Edit]

>>7737
I fully endorse this.

And by the way, OP: didn't you say you had mostly finished Mado's model? Any chances we can have a look? :)

>> No.7770   [Delete]   [Edit]

Sorry, haven't posted in a while. Busy coding and all that junk.

>>7739
Nope, sorry. It sucks and due to the recent debate I'm not sure what style its going to turn out to be in the end.

Anyway, news. I won't be bumping this till I have a video teaser of the game ready on youtube. Until then, wait in eager anticipation. Once again, if you wanna help or something, send me an email. I must sound annoying for asking for help so much but really, modding is hard >.<

>> No.7823   [Delete]   [Edit]

Bump for awesomeness.

>> No.7828   [Delete]   [Edit]

Bumpy

>> No.7882   [Delete]   [Edit]

>>7697
How is that gonna work?
Right-click to bring out hand, right-click again to wake up, and left click to put away? That would make sense.

>> No.7921   [Delete]   [Edit]
File: 1311366330466.gif -(1017.3 KiB, 200x200) Thumbnail displayed, click image for full size.
1041668

pic related, it's OP observing his work from a considerable distance

>> No.7927   [Delete]   [Edit]

How about not realistic, or anime, just sort of stylized?

>> No.7964   [Delete]   [Edit]
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49551

>>7927
I agree with this. I think the characters should have their own sort of style. I think it would make the game more interesting than if the characters were straight-up anime or realistic (I'm not sure I can imagine what mado would look like realistically anyway.) If you were to pick a more anime-like style, I kind of imagine the characters in a style like Serial Experiments Lain, if you've heard of that. It has its own combination of realistic and anime style elements that I think kind of fit with the feel that yume nikki has.

>> No.7966   [Delete]   [Edit]

If this map works with tfc I will love you forever

>> No.8025   [Delete]   [Edit]
File: 1311878660580.png -(357.3 KiB, 1024x768) Thumbnail displayed, click image for full size.
365835

Ok, I lied. I know I said I wouldnt post until I had a video ready but this pic is lulzy (and actually pretty old at this point; the knife looks MUCH better in the current version). I don't think I need to tell you that it was just for fun and not actually going to be in the final game. inb4 at least one person is disappointed, lol.

Video coming soon! Seriously this time. Guess what its gonna be about. (Hint: pic related)

>>7966
Yes it will, with minor alterations :D

>> No.8089   [Delete]   [Edit]

im the biggest portal fan ever and i like yume nikki so im pretty exited

>> No.8120   [Delete]   [Edit]

>>8025

Counter-terrorists win

>> No.8241   [Delete]   [Edit]

I want it yesterday!!!!

>> No.8302   [Delete]   [Edit]
File: 1313819203466.png -(138 KiB, 1000x1248) Thumbnail displayed, click image for full size.
141304

yeah i say keep the style like the original game, or stylize you existing proportions similar to the original game (realistic-ish proportions but smooth undetailed textures and faces that fit the frames). realistic and anime is so over done it's not oc anymore. and yume nikki deserves to be oc. also in yume nikki it never seems like anime style. just cartoon. kikiyama is the 1st japanese person to ever not draw in anime style... EVER!

>> No.8308   [Delete]   [Edit]
File: 1313834115285.jpg -(108 KiB, 800x549) Thumbnail displayed, click image for full size.
110579

Realistic wouldnt fit with most of the game. Model clshing is the way to go. Very different styles, sometimes in the same area... Perfect if you ask me. Pic unrelated.

>> No.8337   [Delete]   [Edit]

It would come out much faster if made for Zdoom instead.

>> No.8346   [Delete]   [Edit]

>>8337
agreed

>> No.8557   [Delete]   [Edit]

bump

>> No.8662   [Delete]   [Edit]

Extremely sorry for the lack of updates. Multiplayer progress has been going smoothly, and our artist is doing a great job on the character textures.

I think I'm going to move this project to ModDB once the fated video is finally released. When that happens, I'll just let the thread die and you can see more frequent progress updates from there. Until then... suggest any ideas/suggestions. Please, there's been a lack of those lately :P

>> No.8716   [Delete]   [Edit]

>>5236
Yume Nikki really doesn't work well as a 3D first person game for me, but I appreciate your effort.



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