I just made a thread about this, and then quickly deleted it because it was a stupid question, but I was using RPG maker VX and I couldn't make the levels loop like in YN. I then realized there was a button, and I quickly erased it. I scrapped VX 'cause it's a big pile of shit, and now am working on the infinitely superior XP... and there is no button. How do I make it scroll and loop like in YN? Pic... uh... unrelated, I guess.
Is this what you needed? Or do you mean the background scrolling?
Is that XP? Because I get that box in VX, but not XP. And yes, that is what I meant. The background would also be appreciated, but that isn't as important.
Also, should I just switch to 2003, because I'm SO sick of switching. I keep doing work then realizing what I want to do is impossible.
>>5227Stay with VX or XP. They're much easier to import grapics to and put together the actually finished product (In VX atleast, you can make it so people don't have to download the RTP) And let's face it, yn is mostly about visuals and atmosphere, it'll be better to have flexible graphic options that are easier to use.
I guess my fangame will be unlike YN, because I can't find a way to make it repeat. Although I find XP to be a hundred times better than any other...
That's one of things I ran into a while ago...If you're going with an exploration-type game (which I guess you are), just make large levels with the necessary things (escape door, teleport NPCs, whathaveyou) near the center or the sides with more interesting things in the open areas for the players to discover.Anyway, good luck. XP is a lot better once you decide what you want to do with it.
Looping, open levels are really annoying and practically impossible to do right anyway. I haven't played a single fangame in which they were enjoyable, and they weren't that great in YN in the first place. And trying to be similar to Yume Nikki shouldn't really be what you're going for in your game. You can have a game centered around exploration without having huge areas just because they were in YN.
It will be different from Yume Nikki, I assure you. I think most levels will have fences around them, although the levels that I WANT to be hard will have a very tricky system... I was thinking of putting teleport events on the walls, thus making it VERY easy to get lost. Only on a VERY small amount of levels, and only when it is used to make a point.