>>5418
I see what you mean about the balcony. There are some things I can do to it to make it more...understandable.
Yeah, I noticed the other fangames like to go off the whole "lol dark city" balcony (except for 2kki, they get props for that), so I wanted to do something a little more concrete if you know what I mean. It's supposed to be in the real world, so why not use some real world inspiration?
The problem with a sideways-facing balcony is the house it sits on. Without the proper perspective, the house would look infinitely tall. That works with the other games which take place in an apartment; it lends to the isolation. However, the house Alles is in is only two stories tall, so infinity is a no-go.
Oh, thank you. I wanted to base the game on a more original concept than the others. For example, Mado and the others (apparently) dream for enjoyment, but Alles does it out of necessity to escape/understanding/remembering.
That would lead to a more weary experience.
I've thought about using more structured, themed areas instead of less structured but numerous areas like in YN and 2K. The fantasy/literature-themed areas are just consequence of that choice; I'll need a good foundation to structure my areas from. But I agree, if done right it should lead to a better experience. The problem is doing it right.
Yeah, I noticed nobody else using the false awakening thing, even though it is a common experience in real dreaming. Maybe it's hard to program/confusing to play? I'll see when I get to it.
What do you think would be a good example of 'atmospheric scary'? I agree that it would be much better (and scarier) to play as opposed to "run away from me rawr" events, which can just be killed with the weapon effect/ evaded with the evasion effect anyway.
For counting fingers: no, lucid dreamers use it to begin lucid dreaming when they realize they are dreaming...I see what you mean. Well, if not pinching and not that, then what? Would it be fine to use pinching, just not on the cheek? Perhaps the arm...hmmm...
And, yeah, the "wake me up" button should work 100% of the time. Nightmares would take place in the false-awakenings, I think. It would be less frustrating and be a bit of a shocker "waking up" only to find out something's not quite right here...
That aside:
-Finished rough draft of custom Alles sprite (posing in a bit).
-Continuing hammering out the details...
Thanks for the feedback, keep it coming!
EDIT: derp, forgot an "it".
Last edited 10/08/28(Sat)22:03.