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File: 1276330754117.jpg -(29.6 KiB, 843x778) Thumbnail displayed, click image for full size.
30284 No.3338   [Delete]   [Edit

(I revised this post on 6/29/2010)

My YN inspired game is called Somnia.
You play as a small little gray guy (featured to the left)

Now, what makes this game different enough to be interesting? They are:

  1. Your character isn't dreaming, he's part of a dream world. Zi lives inside of a huge, nebulous cloud, made up of all kinds of dreams!
  2. There will be more RPG elements in this game than the standard YN fangame. There will be talking characters, and a few fights, even. Still, however, the primary focus of the game is exploration and seeing things and interacting with them, as well as collecting fragments, which will be the effects of this game!
  3. Aside from the content I get from some very wonderful people at this site (I thank you guys! Seriously, I love you guys for helping me!), I'll be doing as much of the games content from scratch as humanly possible. The sprites and tilesets that are being implemented in this game are all self-made (like I said, aside from what people on this site make to help me), so it won't look like a big recolor.

I have been working on it for ... wow, only 2 weeks. But I still have a bunch of stuff done, but I am still looking to add a lot more stuff! I want this game to be big!
I'll be looking for a bit of help (Maybe not too much, I still want to be in control of where this goes and all, But some help here and there is very welcome), so if you are interested, I'll be happy to have you on-board!
If you want to contact me, and maybe become a part of what I am doing, you can either note me on DA: http://yowesephth.deviantart.com/
Or get my IM information (which would be on my DA page)

Below are some pictures of characters who should appear in the game, as well as updates and whatnot~!

Last edited 10/06/29(Tue)00:17.

This page shows only the latest 50 replies to this thread. For the other 62, refer to the full thread page.
>> No.3498   [Delete]   [Edit]
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I can't say anything about this fellow yet.
I have big plans for him, though

>> No.3511   [Delete]   [Edit]

Currently spriting Violet Guy.
I made a tileset for his house.
Also, to the helpful anon, I gave him a special pet ;3

>> No.3522   [Delete]   [Edit]
File: 1276725249932.jpg -(92.9 KiB, 660x520) Thumbnail displayed, click image for full size.
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Currently making another tileset.
Need to work on getting effects to use their ability.
like, holding shift for a bit would activate the ability.

>> No.3526   [Delete]   [Edit]

>>3522
SUDDENLY, BOBLOBS.

EVERYWHERE

>> No.3528   [Delete]   [Edit]

>>3526
Squoo~

>> No.3548   [Delete]   [Edit]

HAAAALP ; _ ;

Does anyone know how to get an event to turn into another event?

Like, I have a character that I edit a lot, and, to forgo the work of :

  1. Making Char
  2. Duplicate character 51 times
  3. Decide to change character
  4. Delete 50 copies of character
  5. Make changes to remaining char copy
  6. Repeat from step two.

If I could, I'd rather make one copy of the monster and 50 dummy events that copy that one copy when you enter a room.

Is this do-able?

>> No.3549   [Delete]   [Edit]
File: 1276845119802.png -(28.9 KiB, 660x520) Thumbnail displayed, click image for full size.
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The Glass Fragment (Items in this game will be reffered to as fragments, I guess)

Now you too can be clear and inconspicuous!

>> No.3553   [Delete]   [Edit]

I figured out the attraction thing.

I have to set up a custom move event for -every- thing I want it to work on.

Oh well, It's what I have to do.

Now that I figured out this, I just have to figure out how I want the sword effect to work...

... How would you guys feel about there actually being battles in this game? Not many, but a few. Possibly with some of the characters who try to send you places. (Like, if you have the sword on, and they attack you, you go into a battle with them)

Most NPC's will be killable without having to fight them.

Does this sound like an Interesting idea?

Last edited 10/06/18(Fri)04:09.

>> No.3554   [Delete]   [Edit]

Having real RPG battles seem...Out of place. I suggest not adding it.
Maybe just once for the novelty of it, and short too. Cause...You know. It's kind of weird.

>> No.3555   [Delete]   [Edit]

>>3554
You are very correct, seeing as it's a dream place, stuff like that would be out of place
Alright, I'll crop out the unnecessary ones.

In this even, there will probably only be 3 fights, 2 of them completely optional (they will be like mini-games, I suppose). I suppose the 3rd one would be optional too, But depends on what your goals are.

Losing any of them won't have an adverse effect or anything.

(Like I said earlier, I'm not going for a total fan-game here. If I want that, I'll start a different project, most likely revolving around Music + Daydreaming :3)

>> No.3556   [Delete]   [Edit]

Plus you have to make battle sprites and animations and it's a lot of work.

>> No.3557   [Delete]   [Edit]

>>3556
Oh, trust me, I am completely prepared for this to be a lot of work.

I want to make something very memorable, and that requires a lot of effort :3

Hopefully, I will have you guys here backing me for support!
You guys have already kept my spirits pretty high about this project~

>> No.3558   [Delete]   [Edit]

Oh, and I may not have mentioned it, but this project is really promising. Keep it up!
I guess you could make a normal battle, but...Without the character (what's his name again?) having any special abilities, like spells and such, I really can't begin to understand how it will work out normally.
Maybe get an ability that has to do with RPG elements from the fight?

>> No.3561   [Delete]   [Edit]

>>3558
Most of the items will be, right before a fight, swapped out with battle versions of the items, which will pretty much take the place of spells.
You won't have a limit on how much you use them, but how you use them could be important in such a fight.

Before any such fight, you would automatically equipt the sword effect (that would be Zi's battle sprite)

Using the magnet, for instance, would magnetize a foes body and make it tougher for them to move, using the antenna would either reveal thier HP or function as a whip attack-like-spell. The clock might be insta-run-away, if you just want to stop the fight then and there.

THe leveling system is already governed by how many fragments you picked up (you discretely gain a level every time you pick one up), and since they would indeed play a part in the fight, the most stuff you have, the faster the battle will go if you choose to fight it :3

>> No.3564   [Delete]   [Edit]

>>3561 That's...Incredible, if you pull it off correctly. Now I definately would like to see that in the game. Good luck.

>> No.3571   [Delete]   [Edit]

I finished up the starting area, now I have to do the sprites for the clock guy and clock fragment so you can clock your ass out of bad places.

Also, I am considering what types of nightmare NPC's to put in.

Will post more/screens of this a bit later.

>> No.3590   [Delete]   [Edit]
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Did some good stuff with fragments today!
Did sprites for the Clock and car effect!

Also did the powers for them and the antenna effect!
If you want money in this game, you'll have to chase after it!

Picture related. 1 Whatever Coin fears being spent.

>> No.3591   [Delete]   [Edit]
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>>3590
10 Whatever coin's gonna slap a bitch if you don't spend him right.

>> No.3624   [Delete]   [Edit]
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3366

>>3591
100 Whatever Capitalist Coin is too good for you to spend.

(I just wanted to make a coin.)

>> No.3625   [Delete]   [Edit]
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>>3624
I was actually going to make a King Coin. HIS VALUE IS IMMEASURABLE!
In fact, K.C. looks similar to Dapper Coin right there (I imagined K.C. to be Silver, at least)...

IDEA HAS BEEN OBTAINED!

Random screen shot.

If I keep workin, I'll be able to release a beta sometime soon. Don't know -how- soon, though...

>> No.3627   [Delete]   [Edit]

I think you shouldn't make promises/statements about a beta, and just release it whenever you think it's ready. That way you won't have anything close to a need to rush it out etc, and won't have people sitting around asking "WHERES MY BETA RAWRAWRAWRAWRAWR".
Capitalist Coin Man, hm? How about a money effect/coin effect? (oh wait, he doesn't really take ideas much. Riiight.)

>> No.3630   [Delete]   [Edit]

>>3627

I agree with you on the first part, but Idunno what you mean about the last part.
However, due to an earlier suggestion from a friend of mine, there will be a money world. If there were to be a money effect, or something similar, it'd be there :3

>> No.3789   [Delete]   [Edit]
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Aside from a lot of other (top sekrit) things, I have been workin' on some facesets.
Here is what I have right now.

Sorry I don't have much to say at the moment, But I want to start keeping some things a secret to give them more impact, y'know?

But do tell me what you think of the face-sets. I like the nightmare one the best myself.

>> No.3800   [Delete]   [Edit]
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128557

One more little effect.

Since Zi seems to be the only non-human fan-character, I decided he needs a human effect.

Don't know what it does aside from make him human.

>> No.3819   [Delete]   [Edit]

>>3789
Magnet reminds me of GALACTUS!

>> No.3855   [Delete]   [Edit]

>>3819
Zi has high aspirations, it seems :B

>> No.4112   [Delete]   [Edit]
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Small update:

Still workin' on this, but like I said, i don't want to give much away.

Working on a hospital area now. Didn't want to go for the standard SUPER WHITE style.

Also, the hospital is the first area who's chipset uses gradients to good effect, as it's probably the first area that seems more like something from real life.

So far, I am at 52 maps, 9 working effects (and a few more intended/ in planning). The nexus area has 3~4 working portals and 1~2 that still need to have their worlds worked on. There is room for 12 gateways, and saving ... I still don't know how that will be conducted. Right now, there is a pillar next to a painting that you interact with to save.

I've also started revamping Zi's sprites to make them look more dimensional and much less flat. (see attached picture. He now has more than 3 colors!)

I still need to figure out how to make ladders work right. I got most of it right, I beleive, but you can still glitch on the ladders, which makes it so that when you aren't on them, you still appear to be (and the menu is disabled when you are). It's easy to correct, just go back on the ladder, but I want it to work flawlessly, so I won't stop until it is.
I did get stairs working almost perfectly. Still have to fix a glitch with them (if you use a power while moving on the stairs, you will end up being able to walk through anything, like a ghost or something).

Alright, that's it for now. If I do anything else that I feel you guys should know, I'll tell ya~

If you have any questions/ comments/ interjections, please do tell me :3

>> No.4113   [Delete]   [Edit]

I wanna sprite human!Zi.
I wanna pitch in on this awesomesauce.

>> No.4114   [Delete]   [Edit]

>>4113
Actually, I revised his human design. Sadly, this is going to be one I am going to have to do.

However, if that doesn't deter you from wanting to help, I could use help with other things, if you would want to. I do welcome any help, It's just the that human sprites are gonna have to be a certain way :<

>> No.4127   [Delete]   [Edit]

Just came to say I'm REALLY looking forward to play your game. I think you have a talent for making different creatures and it is nice we're finally have a fangame with a non-human protagonist. Zi. <3 And the fact you're making all the graphics by yourself makes it even better. Keep it up!

>> No.4131   [Delete]   [Edit]

>>4112 That version of Zi reminds me of Mother 3 for some reason.
I can wait for the game, but only because I'm a patient person. (plus, waiting = excitement quite a few times)

>> No.4164   [Delete]   [Edit]
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235479

I appreciate you guys looking forward to this!
I hope that it meets your expectations and then-some!

In the meantime, a friend of mine got me to oC with them, so I took the time to draw some game stuff. I won't submit it all here (I drew 10+ things tonight), but I will submit 2 things.

  1. This is one of the nightmares in the game. They have toreningen like behavior, but they are only one type (and probably the most common, to boot). I named them Ebolus for some reason.

(Note, Any artwork I do for the game isn't definate. As I hope you will do, I am just interpreting things. Nothing I draw is set in stone as far as design, so feel free to come up with your own notions of how things in the game are when it does come out)

>> No.4165   [Delete]   [Edit]
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>>3498
Annnnnd I also drew a better version of this guy.
I have been drawing in my "Get pictures down fast" style lately, and I wanted to do something more painterly.

Anyway, back to working on the game for me.
If anything else comes up, I'll let you guys know :D

>> No.4339   [Delete]   [Edit]
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12205

Finnally gettin' some music into this game!

I got a audio converter, so now I can take my favorite format (xm, fast-tracker module music) and turn it into wavs/mp3s and whatnot.

I wish I could hurry this along just so you guys could experience one of the things I just set up. It's.... It's just wonderful ; _ ;

(random character, since I don't like to post in my own thread without some eye-candy)

>> No.4347   [Delete]   [Edit]

I wondered if you could you give me a little help OP?
From what i've gathered, RPG Maker uses a certain palette, so it switches colours round to make the image compatible. Are you just letting the program run it's course and converting the colours, or are you using colours defined by the palatte?

>> No.4349   [Delete]   [Edit]

really looking forward to this, OP.

>> No.4363   [Delete]   [Edit]

>>4347
I am using GIMP to do all my art for the game.
You do have to convert it into an indexed png.

For the most part, I use a standard Web Pallete (which is why some stuff in the game looks kind of bright)
But lately, I have opted to use an optimized pallete (which only uses colors in the picture, but allows for you to pick specific shades more easily)

The game itself won't do any converting for you, if you don't use the right PNG, it'll appear as black in RPGM. If you want to used an optomized pallet, but it still appears as black in RPG maker, I reccomend drawing some more colors on the image (try making a gradient or something) to trick RPG maker into making it work.

>>4349
Thank you, man!
I am trying to figure out if I should release a beta version soon. I have enough stuff in the game to make it at least playable and entertaining... But a good bit of stuff is still in untied ends. I don't want to release something with so many untied ends (like areas that don't go anywhere, mainly :S)

>> No.4374   [Delete]   [Edit]

Okay... so....
I have been trying to work with the whole "rpg battle" stuff.

RPG maker's battle system is... not really all that good.

It's like the final fantasy battle system, with no way to change it.

Due to this, I am now on the fence about having battles and whatnot. Everything just seems so cluttered and stuff with this type of battle system. (if you cant tell, I like my fights turn-based if anything).

... I might think of some kind of mini-game or something to replace fights, or maybe just have fights be event-controlled and based on what you have or something.

This is a real shame in my eyes. If I can think about getting it to work somehow, I will, but the most important part of this game is still the exploration.

I am seriously considering just skipping the fight stuff altogether. Like some of you here have said, it seems very out of place.

... Who knows, maybe some day in the future, I'll use game maker to make a different version of this game or something. I'll put the fighting there I guess :B

>> No.4382   [Delete]   [Edit]
>I want this game to be big!

I like big games.

>> No.4417   [Delete]   [Edit]

>>4382 We all like big things. Be it big sticks or big, mushy donuts.
>>4374 Is there a way to incorporate non-RPG Maker things to RPG Maker? I've always been wandering that, since I've seen the whole Computer interface in Yume2kki and the minigames etc.

>> No.4418   [Delete]   [Edit]

>>4417
So far as I know, you can't. 2kki's extra stuff is all eventing. Someone working in the game must be an awesome eventer.

>> No.4421   [Delete]   [Edit]

>>4417
>>4418
This person pretty much said it.

I am going to have to get ingenious with some eventing to make some nifty ass stuff. I might try to have some kind of mini-game replace the 1 or 2 fights that the game had planned.

At the moment, I am debating how dark I want this game to get at some places. so far, a lot of the places I have made have been kind of lighthearted. Now I am starting work on some of the stranger places. It's kind of fun, actually, seeing what sort of oddities I can come up with. However, I have to try to keep it at a level where it doesn't seem like I am trying to hard. I don't want the strange places to seem forced, though some of them might just end up that way :<

>> No.4424   [Delete]   [Edit]

>>4421 Having things all over the scale is nice, if you ask me. Having a "happy" zone too is also pretty nice. Take a look at 2kki for example. There's that green dog place, which can get pretty awesome, and then there's that somewhat creepy place you get to from the gallery.
Also, monochrome is mandatory.
NO EXCEPTION.

>> No.4425   [Delete]   [Edit]

>>4424
Of course monochrome is mandatory, most people's dreams are in grayscale. I just need to contemplate how to pull it off in an interesting manner.

I do have a few mono-characters scattered about (dream beings like to travel, it seems. Case and point: Zi :D)

>> No.4426   [Delete]   [Edit]

>>4425
ah, im not so sure if most people dream in monochromatics..

that thing aside, i am very impressed with your game so far and i look very forward to it. the premise is very interesting and i like that you are able to explore things as a dream creature instead of a dreamer of sorts

>> No.4427   [Delete]   [Edit]

>>4426
http://www.telegraph.co.uk/science/science-news/3353504/Black-and-white-TV-generation-have-monochrome-dreams.html

My information is dated, it seems, but this does leave room for interesting ideas...

>> No.4432   [Delete]   [Edit]

>>4427

this however, certainly does make sense. forgive me if i sounded like it were completely inaccurate information, i only meant that i didn't think that across the board, it were the normal for people to have mostly monochromatic dreams. thank you for this link though, it's very interesting.

>> No.4841   [Delete]   [Edit]

this could use a bump

>> No.4869   [Delete]   [Edit]
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Since somebody bumped, I guess I should write a bit of an update.

At the moment, I am taking a small break.
for

  1. I haven't been doing art things lately, I have been doin' a bit more drawing
  2. I really need to figure out the direction I want to go with this game. I started out with solid ideas, but as time went on, and from hanging out on /fg/, it has made me think hard about what I really should be doing with this game, and now I am in the process of ..well, picking a direction. Even though I have been doing this mostly for my own personal enjoyment, I do want this to be something memorable for others, and not just some off-shoot fangame that gets played for a couple of hours and never though of again. I know I have said that a lot already :S

Also, I need to think about how to do graphical things. As I have been working on this game I have been getting better with doing tilesets, but I am still not good enough with them to pull off my goals. When I do tilesets, they seem like nintendo stuff. This is fine for some places, but I have places that just won't work while looking like they are from an 8-bit cartridge.

I personally feel a short haitus is okay compared to what I have already done so far, and when it's over, I hope to jump right back into the project.

Uhm... in the meantime, though, have this silly lil picture :B

Thank you guys for the interest!

>> No.5032   [Delete]   [Edit]

Bump.



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