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File: 1275735633802.png -(107.4 KiB, 560x452) Thumbnail displayed, click image for full size.
109968 No.3085   [Delete]   [Edit

Do you base your fangame ideas off of your dreams, or just pull stuff together as you see fit? If so, have you ever had any difficulty expressing those dreams?

To give you an example, I once had a very vivid fever dream where I dreamt I could see a vast field of static noise. Through the noise, gradually shapes began to form, until I could see a vast desert landscape with ruined cities. I felt like I was being watched, so, without moving my head (For some reason I could not move), I tried to push my eyes to my right. Eventually it wrapped beyond where my normal field of vision was and I could see an enormous eye staring at me. Instantly, the eye looked afraid...

I'd like to express this in sprites, but I'm unsure of how. If anybody has advice, it would be appreciated. In the mean time, I'll just post some screenshots...

I'm building my own game, but I'm trying to base it off of my own dreams, including past ones I remember from childhood. It may be a little too early in production for feedback, but I thought why not (And it's 4:00 AM and I can't sleep...)

>> No.3086   [Delete]   [Edit]
File: 1275735825924.jpg -(57.5 KiB, 560x452) Thumbnail displayed, click image for full size.
58891

Still working on this map...

>> No.3087   [Delete]   [Edit]
File: 1275736035612.jpg -(48.7 KiB, 560x452) Thumbnail displayed, click image for full size.
49839

Needless to say, the whole effort has given me a much greater respect for the yume nikki and other fan games.

>> No.3088   [Delete]   [Edit]
File: 1275736210146.jpg -(36.7 KiB, 560x452) Thumbnail displayed, click image for full size.
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>> No.3089   [Delete]   [Edit]

This is quite good! The main character's leg are too spread though.. but it's the only complaint I have from those pictures.

>> No.3145   [Delete]   [Edit]

yeah I've been dong a similar thing too, that's why my game will end up crappy, like yours though, what program did you use?



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