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File: 1275683660357.png -(58.5 KiB, 661x522) Thumbnail displayed, click image for full size.
59858 No.3075   [Delete]   [Edit

After a lot of work, I finally have created a fan game of my own. It is NOWHERE near as good as Yume Nikki, but it's... well, it's something... I dunno what though. Pictured is the main character in his room. Yes, the main character is a crappy edit of Madotsuki. You gotta admit though, that kinda makes a Yume Nikki fan game so Yume Nikki-ish...

The game does NOT include dreaming and saving in a diary. Like .flow, it uses the concept of "flow". You enter flow through your telephone. I know I know it sounds stupid, but at least it's somewhat creative....
Oh, and you save by making markings into your wall.
V 0.01 will be released... I dunno when. I wanted to get the game to a point where it wasn't so much a demo and instead an almost complete version.

Last edited 10/06/04(Fri)13:35.

This page shows only the latest 50 replies to this thread. For the other 171, refer to the full thread page.
>> No.5273   [Delete]   [Edit]

>>5256
some of the tolerance stuff was deleted because it was already posted derpderp
The higher the tolerance, the more colors relating to the one next to them are going to change to that fill color you selected. Drag that thing all the way to 0% and it'll only change the color of the one you clicked on.

Also you should note the Flood Mode, too. The lightbulb will flood only the area of color you initially clicked on, while Global will change all of that color you clicked on to the color you want to flood in one go. If you want only a certain number of regions, though, try this:

Select the rectangle selection tool, and drag a rectangle/square around the region you want that contains the color you want to change. Then, without clicking anywhere else on the image, select the fill bucket, choose your color, tolerance to zero, Global flood, and click on the color you want to change and BOOM, your skin turned green (nah not really, just an example).

If there's any more things you need to know, you know where to find me. :D

>>5270
Actually yes it does matter. I've always saved stuff for RPGMaker games in "8-bit", since nothing else would the maker accept. Even if the graphics become a bit crappy afterward, it's better than it not being usable at all.

...I have no idea what to make of the "map going black" thing, I'm sorry.

Last edited 10/08/14(Sat)23:56.

>> No.5277   [Delete]   [Edit]

>>5272 facepalm That's all I have to say.

>>5273 Thanks antgirl!! I fixed the black map thingy. Thank you again!

>> No.5282   [Delete]   [Edit]
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297021

am I the only person drawing fanart? That makes me feel a little obsessive.

>> No.5288   [Delete]   [Edit]

>>5277
All I'm doing is trying to help you out, because honestly, you need it. Considering your immaturity and overall lack of thought-out responses, I'm starting to wonder if you actually want or appreciate any real criticism, or if you just want a thread for people to answer your self-depreciating, ellipsis-filled double posts in the nicest manner possible. This isn't your deviantart page, try to man up a little.

>> No.5330   [Delete]   [Edit]
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>>5288

I don't mind criticism. In fact, I WANT it. What got me was that that random person keeps popping up. If he had something to say, he should have said it. Just saying "it's gay" helps me in no way, shape or form. And saying "it looks like a dick" doesn't help at all, as bones generally are associated with dicks anyways. If that's what you see in it, then I guess either tell me how to change it like YOU did, or just call it gay. The latter of which I would ignore since to me it sounds like a hater. You HAVE been help, but sometimes I DO need help on things, I'm not just complaining.
Granted, I COULD (and should) Have put "can someone help me?" on the previous posts, but there's nothing I can do about it now.
I'm really tired about going over that person...
Can we PLEASE stop? It's over, done, and I don't want this thread to get cluttered with more of this... whatever you call it.

BTW I'm not so fond of deviant art :/ I even took the link to my page out in the version I'm working on now. I don't do that whole "DA family" thing... yuck. (I put that link there as a contact info since I don't wanna give my email address out)

Now, Onto the entire reason this thread is here.
My game. I'm gonna take a MAJOR break from this entire ordeal. Yes, the right balcony is gone. It probably will be for a while until I redesign it.
So far I've touched up his new sprites, re-did the rug in his room to just a random red rug, and am working on respriting the radio. Also am thinking of new designs for the starting world. Pretty much I learned that even when I THINK I'm doing good I could be very well producing crap so here's a pic. Mostly just me messing around with paint.net, but it's certainly something I want to implement sometime... after I redo the left blocks and the bland NPC. And maybe the grass..
And, uh... that's it.

Also deleting:
-pink cloud world
-skull world...
pretty much all of them except for the snow world, which will be redesigned and split into 3 areas:
Forest, mountain and frozen lake.
Still skeptical about getting rid of skull world...

Also, on a random note, I should have done this game anonymously. I would honestly delete this whole thread, but I forgot my old password...
(no, not because of the mess above, because I realize it's no fun having EVERYONE know you screwed up)

EDIT: Sorry, forgot to thank >>5282.
Absolutely beautiful.
I'm assuming no one's making fan art because... uh... the game's so far a huge flop.

Last edited 10/08/16(Mon)03:29.

>> No.5331   [Delete]   [Edit]

>>5330

Aww, but I liked the cloud world! It was pretty, and juxtaposed the scythe being in there well. But it IS your game.

I love the idea of climbing vines and grates. I've always found places like that beautiful, which is perhaps why I loved the plant place in Lcd Dem so much(even though I can't get back now, eek). I don't like the colors of the buildings though. It looks too... Ehh, holidayish?

And, it's not a HUGE flop. There are a lot of good ideas in there.

Last edited 10/08/18(Wed)08:44.

>> No.5333   [Delete]   [Edit]

>>5263
wtf I was adressing >>5255 in that post... I dont even know what whiteknighting means...
But what I meant was I like tha ambiguous bone penis things cuz comming up with different theories is what YN Fan games are about!
inb4/t/isthatway

>> No.6745   [Delete]   [Edit]

'Ey there underage furfag, are you going to work on this shit anymore?

>> No.6748   [Delete]   [Edit]
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>>6745
yup

>> No.6752   [Delete]   [Edit]

Then stop, please. Really.

>> No.6755   [Delete]   [Edit]

Nevermind Mr. Troll, PsiWolf. Your game is starting to look pretty good, so keep at it. If possible, you could keep us up-to-date with your current progress, though, it'd be good to keep interest up.

>> No.6756   [Delete]   [Edit]

Nevermind Mr. Brownnose, Psiwolf, the world has enough "herp explore derp" fangames.

>> No.6757   [Delete]   [Edit]

Hey, you never know which fangame is gonna end up being an honestly good one.
For all I care, this could actually be an interesting and enjoyable game when it's done, but that won't ever come true if PsiWolf doesn't make it, now will it?
And also, I'm not brown nosing anyone, I just think giving up on a project after working on it for so long is never fun. I would know it.

>> No.6760   [Delete]   [Edit]
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>>6755
if you're really curious what i've been up to...:
http://www.youtube.com/watch?v=PpUELlLnFAg That video is pretty dated, it was made before even v.02 was out, and i'm almost done with .03.

Since that video many of the silent areas got music, graphics updated, areas redone (namely the ice maze near the middle of the vid).

http://www.youtube.com/watch?v=uTBcz3mSob8 <--here's a more up-to-date video, but the opening it shows off was slightly redone, so that's not really a final opening.

That's all.

>> No.6902   [Delete]   [Edit]
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12521

http://www.mediafire.com/?51vj62u57httasr
Bugs may occur. May revise it later if needed. Dialog still WIP and will probably be edited in future updates. Still needs a lot of work. May be boring.

>> No.6905   [Delete]   [Edit]

Only played it a few minutes, but thus far, it's not bad. The way you get the Scythe is very... brutal, but it's nevertheless very well done. The protagonist's (I don't really like his name, sorry. Even "Wolf" would be better, IMO) sprite looks a bit off-center in a few instances, but it's nothing serious. The hotel could use a few windows, and specially a door, but so far, I'd say the game is looking very good.

>> No.6906   [Delete]   [Edit]

Okay, found a few problems: you can only take off Coat effect's hood once; the game didn't let me put it back on, but when I unequipped and equipped the effect again, the hood was there and I couldn't remove it. In one of the rooms in the hospital, I managed to walk up a bedside drawer and the TV on it, and then went on to seemingly glide above the bed. And again on the room with the sleeping kid, the drawer was made of some immaterial substance. ((Extremely brutality in there, too. If I was into gorn I'd have a bonner right about now.)) There's also a door in the foggy place I can't access, but I can walk up the curved wall that leads up to it.

Also, a major error from your part: putting a crowbar in a corner and not letting me use it. It just goes against the instincts of anyone who's played Half-Life.

>> No.6907   [Delete]   [Edit]

Looks good so far, nevertheless, i have a few suggestions. In some places, it lacks in detail. I'll give a example. In the intro when you see the hotel, it's pretty much a brick box (there isn't even a door (that you can see) to the hotel. Add some windows and stuff. Another example, the sewer: There are pretty much 4 different sprites here, ground, metal ground, water and wall, again, add variation. The intro feels kinda messy after you enter the hotel, suddenly you're hunted by whatever that is and walk up stairs and he grabs you, a little more build up would have been nice.

Also remove the footstep sound when you equip effects that sound weird with them on (the effect you get in sewer for example, you're floating).
It feels like im a whiny bitch in every thread im in nowadays, im always complaining about details, hah. I guess alot of people don't realize these things themselves.

A good thing is that i didn't notice to many bugs, probably a first for any fangame i played, kudos to you for that.
Other than that i really like the different effects in this game, a lot of other games have really boring effects (like hats and other useless shit), in this game the effects (apart from scythe) feels really original, like for example thunderbird which is probably one of the coolest effects i have seen so far, even if it does nothing (yet?). Also like the graphical style, feels like a old SNES game or something along those lines.

Anyway, i saw that you got quite a bit of flame before and i guess some of it actually helped, i haven't played earlier versions, but this one looks good. It does need some work though, which is ok, since it's not complete yet i guess.

Last edited 11/04/08(Fri)11:54.

>> No.6909   [Delete]   [Edit]
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34148

Thank you for all the feedback everyone.

>>6905 His name has been something I've been struggling on for a while. I kept it because it seemed some people already knew him as that, but I honestly would like to change it. I thought about having it set to nothing, but I don't know if the game'll crash or something if the name field is empty.

>>6906 thanks for pointing out those tile errors, those are kinda easy to miss sometimes.

Also will be sure to work on the footstep bug. I tried working on it in the past, but never got it. I can probably figure it out now, I kinda took a glimpse at Yume Nikki to see how Kikiyama dealt with the witch effect's walk sound.
Nobody has appeared to gotten to the area with dialog, but I really want to redo all that. I like the dialog idea, just not what they say/their names.

Again, thank you for the feedback.

Edit: Oh, and just to adress some other things, I will definetly look at the hotel. Also was thinking about what to do with the Thunderbird, since that was a personal favorite of mine too. I thought about making it increase speed rather than the wolf, but I'm not sure yet. I also considered having it making thunder (a la Demon effect), but the effect that makes it rain also makes it thunder, so that seemed kinda redundant. And for anyone who's curious, there's 11 effects, and there's a debug room where you're free to mess around and stuff. (Uro sprites are custom from when I was gonna help with 2kki, if you were wondering.)

Edit2: Regarding the journal item obtained in the debug room, it used to be used for saving, it does nothing now.

Edit3: Found two bugs in the intro outside the hotel. Two tiles on the wall to the left teleport you to the inside, but one of them makes you go at godspeed and the other doesn't do the event when you first enter, these were leftover from testing. Just enter through the door only and everything should be fine.

Last edited 11/04/09(Sat)12:54.

>> No.6914   [Delete]   [Edit]

I really like what your game is shaping up to be!

I've had just a few glitches. After playing video games with the girl, I went back after waking up and Okamidsfhjds's sprite was still there sitting with her, haha. Some time after that, I wasn't able to access the menus to save, or remove the scythe effect. I'm sorry I don't remember exactly where that happened. I think it was after killing a kid who had a ghost pop out after you killed them?

Great job on the game so far!

>> No.6915   [Delete]   [Edit]
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64506

it keeps happening D:

Last edited 11/04/10(Sun)09:44.

>> No.6918   [Delete]   [Edit]

>>6915
In the game files (where all the maps are located and files like "CharSet" are located) create a new file named "System2" (No space between "system" and "2" and the "S" must be capitalized). Then put this file in the folder: http://img864.imageshack.us/img864/9140/system2af.png (Be sure you name that file "system2a" if it isn't already named that)

>> No.6941   [Delete]   [Edit]
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12350

Im very good at finding glitches, I did kill Sabi about 5 times in .flow mind you.
This was in the last version too, but the caps didnt save...

I think I managed to drown him in the sewers last time as well, all aboard the demonic death glitch train~

>> No.6942   [Delete]   [Edit]
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2781

Joy~ I managed to push him off the stairs!!~
Works both on the top and bottom of the stairs FYI

>> No.6943   [Delete]   [Edit]
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5607

Shit, forgot the picture to this one and I saved over it with this...
Well Either way they are only minor graphical glitches, unlike my Sabi kills in .flow..

Last edited 11/04/18(Mon)23:47.

>> No.6944   [Delete]   [Edit]
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10373

I TOLD YOU ABOUT THOSE STAIRS BRO
I TOLD YOU

Be careful where you put the teleport things... if you teleport back to a space after the other teleport thing that takes you downstairs or upstairs, then stuff like this happens... downstairs if you go right instantly, you can wander in the dark for a while...

>> No.6945   [Delete]   [Edit]
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14526

I was very persistent in getting to that door...
DONT FUCKEN TEASE ME!
Spidertsuki asdf
this area needs alot of work...

>> No.6946   [Delete]   [Edit]
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9508

FUCKING SHIT, A HOSPITAL AREA!!!
QUICK HID UNDER THE BED!!
....
Well you could have atleast gone under the covers...

>> No.6947   [Delete]   [Edit]
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10707

DISGUISE POWERS GO
TURN INTO DRESSER!

Got to say, loved this scene
Oh yeah and spoilers

>> No.6948   [Delete]   [Edit]

Just realized the hospital glitches were already pointed out, but Im too lazy to delete them,..
Pics or it didnt happen, as they say...
also I c wat u did thar

Decided to download it tonight so sorry for the flood, but I really wanted to get him killed again...

>> No.6951   [Delete]   [Edit]
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44044

Tile errors. Thanks for reporting those, DW. I'll take a look at them later. (Thinking of changing the way you get the heart effect. It just seems TOO grusome to me now...)
Also redoing the sewers: they'll be much smaller now, they were originally far too big. Also reworking the dialog.

>> No.6952   [Delete]   [Edit]

Oh by the way, maybe make it so we are told somewhere "Pinch your cheeks" is a Skill, or so we can un-flow through the phone booth (un-phone?). Anyway, keep up the good work.

>> No.6976   [Delete]   [Edit]
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5460

Well Hello again, I discovered that the nexus had more areas, so I went exploring again...
Do you want me to keep posting these glitch things since I dont want to rape your thread with them...
either way, I will find a way to kill him somehow...

>> No.6977   [Delete]   [Edit]
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3815

She did this when I approached her from the side...
also she is looking for her little

>> No.6978   [Delete]   [Edit]
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30186

Maybe I should just make a giant picture with all the glitches I find rather than posting them as I find them...
And that little girl is at the river even after she tell you to meet her at the forest...

>> No.6979   [Delete]   [Edit]
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13425

I think there was just one other one but it was just a n incomplete tree...
I couldnt find many other ones, except that the lone kid on the other side of the library turns invisible and he still displays the ... message teo tiles to the right of where he was.

>> No.6982   [Delete]   [Edit]

Thanks Demon, though I actually found and fixed half of those bugs already. Thanks for pointing them out, though. Didn't realize there were so many errors. Apologies for the inconviniences.

>> No.6995   [Delete]   [Edit]

One man makes@One man plays. Cool.

>> No.7012   [Delete]   [Edit]

Ok, I just want to say that this is a very promising game. I've had it on my comp for a long while now (the most recent version), and I can't tell you how much I love the allusions to Silent Hill you have in there. The industrial area with the piano mix of the yume nikki ending is so.. perfect! I like that you added dialogue, as well. Many fangames don't have that or are in Japanese anyways, and I always felt that an accurate placement of dialogue could make a "random" game in the style of yume nikki into something even more interesting.

Also, I absolutely loved the mall area. Really, it was fantastic.

Last edited 11/04/29(Fri)09:12.

>> No.7386   [Delete]   [Edit]

Version 0.04 is out.
http://www.mediafire.com/?5dtissqu1ai59om

・Added 4 effects, there's now a total of 15.
・BGM for most areas still need work

>> No.7407   [Delete]   [Edit]
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147500

The Scythe made the game freeze up when I unequipped it and there are just a few graphical glitches, but nothing that made it unplayable except when trying to get where the Wolf effect was...

>> No.7408   [Delete]   [Edit]

>>7407
For the wolf bug, that's not even the speed effect anymore, so I just went ahead and removed it entirely for now. A new version that has this and other bugfixes has been uploaded. (see previous link).

Edit: Did you do anything with the scythe before unequiping it? An old bug was when after attacking an enemy, unequiping the scythe would freeze the game.

Last edited 11/06/04(Sat)21:51.

>> No.7410   [Delete]   [Edit]

very good.

but there's too many spots that look like they would teleport the player to another map. this goes especially for all the spots where a map ends and there is nothing keeping the player from touching the map's edge.

game would be much much better if this was fixed

>> No.7417   [Delete]   [Edit]

>>4708
I tried to whack the little kids in the library with the scythe, once before they disappeared, and when I interacted with where they once were, I got the "..." message they give and when I unequipped it the game froze...

>> No.7422   [Delete]   [Edit]

>>7417
Fixed it. Thanks for your report.
The download link previously posted has been updated again, now includes a small readme.

>> No.7494   [Delete]   [Edit]

Oh, hey, I wanted to let you know that your game is just as inspirational to me as Answered Prayers, Yume Nisshi, and .flow are. I honestly can't wait to see what else you'll add.

>> No.8035   [Delete]   [Edit]
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34521

I decided to play/break the game again after a while.
I can't believe I missed the wolf one, you can go through that tile and climb all over the sign and the guy behind the counter. And you can enter from both sides of the counter as well.
The other one is just a small graphical thing.

>> No.8041   [Delete]   [Edit]

I tried to run the RPG_RT file but it says "the RPG Maker 2003 Runtime Package is not present or registered". What do? This looks fun.

>> No.8042   [Delete]   [Edit]

>>8041
I got a idea, make sure RPG Maker 2003 Runtime Package is present.

>> No.8043   [Delete]   [Edit]

>>8042
oh you're cool



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