Thinking about working on a game inspired by Yume Nikki. I'm not sure if it'll entirely be based on dreams, but I want it to be surreal as Silent Hill and Yume Nikki.
It'll be about a male character whose currently mourning over the loss of a loved one. You venture between the real world and his fantasy world. Within these worlds, you'll come across mementos and special places that meant something to him and his loved one. The objective is to recollect all these memories and find all these places.
The game will change from the real world into the fantasy world from time to time. You'll also find yourself in nightmare worlds when you come across a bad memory. There will be times where you will be chased by monsters, but you can't die in this game. You'll probably be sent into a dead end or some other place.
I'm no music composer or artist, so I'll "borrow" a lot of freeware stuff. I'm not doing this to make a very original game, it's just something I've been planning to do to vent out some feelings of mine. The theme of the game is learning how to let go and say goodbye.
Anyways, I'm using RPG Maker 2003. It's been years since I used RPG Maker. Anyone have any tips to do things like the effects in Yume Nikki. One thing always bothered me when I made an RPG with RPG maker 2000...
how do you make sprites disappear/stop working after being interacted with?
Any other useful tips would be appreciated.