Hey guys, long time lurker, first time posting. (We're all coming out of the woodwork, aren't we...) Well, I've been working on a surreal/horror/adventure game for almost a month now. The premise is much, much deeper than this, but the gist is you play a young man who wakes up in a strange dreamland. He doesn't remember anything about his past or where he is. During the course of the game, you collect "Treasures", bizarre items that both give you special powers and restore parts of your memory. Unlike the other fangames (or even YM itself), there are some RPG elements and you may have to fight enemies. But, there won't be any grinding or anything like that, nor will the game be all that linear. There are many different "Realms" you can enter, each with a different theme, representing the subconscious mind of the master of that realm. Not all realms will have masters, however. I don't want to reveal too much before the release (I'll release the demo in a week or two) but if you guys have any questions I'd be happy to answer them.tl;dr: Guy in a crazy world, grab stuff, kick ass. Like?
Hey guys, long time lurker, first time posting. (We're all coming out of the woodwork, aren't we...) Well, I've been working on a surreal/horror/adventure game for almost a month now. The premise is much, much deeper than this, but the gist is you play a young man who wakes up in a strange dreamland. He doesn't remember anything about his past or where he is. During the course of the game, you collect "Treasures", bizarre items that both give you special powers and restore parts of your memory. Unlike the other fangames (or even YM itself), there are some RPG elements and you may have to fight enemies. But, there won't be any grinding or anything like that, nor will the game be all that linear. There are many different "Realms" you can enter, each with a different theme, representing the subconscious mind of the master of that realm. Not all realms will have masters, however. I don't want to reveal too much before the release (I'll release the demo in a week or two) but if you guys have any questions I'd be happy to answer them.
tl;dr: Guy in a crazy world, grab stuff, kick ass. Like?
Just want to give you guys an update (if you were aware at all...). I'm going to post some more pictures before the demo release. Anyway, here's the main character, Alles, asleep at the beginning of the game.
Just want to give you guys an update (if you were aware at all...). I'm going to post some more pictures before the demo release.
Anyway, here's the main character, Alles, asleep at the beginning of the game.
Here's what a little part of the hub world looks like. And I'm also showing off one of the effects, Demon Mask.
And another early-game world. Alles is playing the Conch Shell effect, which is basically the flute effect, but you can solve puzzles with it.In all, I've sprited and scripted a total of 20 effects which will be scattered over about 25 very large worlds.
And another early-game world. Alles is playing the Conch Shell effect, which is basically the flute effect, but you can solve puzzles with it.
In all, I've sprited and scripted a total of 20 effects which will be scattered over about 25 very large worlds.
Sounds and looks very interesting. Can't wait to try it.
Reminds me of a neurological version of Mega-Man minus the platformer elements-kick ass- like!