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No.2156   [Delete]   [Edit

i hate to sound like a newb

how do you set up effects. like, i know it's a switch-type item, but, like... how.

>> No.2334   [Delete]   [Edit]
File: 1271475929204.png -(10.4 KiB, 650x516) Thumbnail displayed, click image for full size.
10606

Lol, it's okay. It was hard to figure out for me too.

First, make the event where you equip/unequip the effect a Common Event, as this will make it a lot easier to activate. Set the trigger to Auto-Start....

Aw screw it, see pic. But understand you need to make the graphics for the effect, the equip and unequip, as well as the face with the effect on and off, and a sound to make at each instance. If you want to be fancy as shit, include an "animation" cue as well (you know, in that one tab were it's all attacks? Make your own animations)

However, this is only the way I do it, I suggest finding a better way. But this'll work to get you started. :)

Last edited 10/04/16(Fri)20:51.

>> No.2338   [Delete]   [Edit]
File: 1271476635826.png -(11.3 KiB, 650x516) Thumbnail displayed, click image for full size.
11531

Next, make the effect as an Item. Make it a Switch, priceless, and unlimited in uses. Use as pic says. Also be SURE to have a grey-out for each effect you make, the one you know you have, but can't use when awake like so. (if your game's character is always asleep, ignore this)

The grey-out version is essentially the same as this one, only the field use is also unchecked, rendering it useless.

>> No.2339   [Delete]   [Edit]
File: 1271476865346.png -(14.6 KiB, 650x516) Thumbnail displayed, click image for full size.
15001

One more thing...

If your character can wake up while having these effects, be sure to not let them use them awake. This is how.

Replace the usable effects you have with the useless ones.

When you go back to sleep, make another event similar to this, but in reverse (meaning it'll trade the useless with the usable effects).

If there's any other questions about setting up effects that I have missed or haven't explained clear enough, ask away. :)

>> No.2354   [Delete]   [Edit]

Love you, antgirl. <3

Does this work in XP as well?

>> No.2356   [Delete]   [Edit]

>>2354
Yes, I'm sure it would, if you put in the script similar to this one for XP. It probably won't be 100% the same, but go for it! :)

>> No.2358   [Delete]   [Edit]
File: 1271614286795.png -(15 KiB, 436x396) Thumbnail displayed, click image for full size.
15408

>>2334
I prefer to do it like that (see pic; since my RPG Maker is in portuguese I've added comments in red to explain each action)
The change class thing is not needed, I added it because I use classes in my game.

>>2354
I'm doing it on VX, so it should work on XP.

>> No.2359   [Delete]   [Edit]
File: 1271614476720.png -(15 KiB, 289x584) Thumbnail displayed, click image for full size.
15380

>>2358
This is the 'clear effects' common event. Checks if the "effect in use" switch is on and turns it off.

>> No.2360   [Delete]   [Edit]

thank you thank you thank you so much.

>> No.2361   [Delete]   [Edit]

THANK YOUUUUU

>> No.5096   [Delete]   [Edit]

This is good, but, Antgirl...
Whenever I equip another effect, then go beck to equip the previous effect, I get the unequip animation... how do I make the game think that I'm equipping it anew again?
Thanks anyways though!
This really did help.
EDIT:
Also... still don't know how to make an effect work ON the map...
Like...
How to make my character swing his weapon by pressing a key.

Last edited 10/07/30(Fri)22:48.

>> No.5100   [Delete]   [Edit]

>>5096
I thought I posted how to do it at the other thread...?

>> No.5125   [Delete]   [Edit]

>>5096
Well, the point of it was you unequip the one you have before you put on something else. I cannot figure out a better way, thus it's complete crap. D:



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