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File: 1268336139213.png -(154.2 KiB, 754x761) Thumbnail displayed, click image for full size.
157903 No.1997   [Delete]   [Edit

http://www.mediafire.com/?ojz0mmrqemz

adv.game: May
Platform: PC/rm2k3.

This is the very, very first cut of an adventure game I took a month to cook up, and a day to cobble it all together as it is now.
It's filled with a ton of errors and broken areas, but it is finish-able!

The game has quite a ways to go, but will eventually come to a final product with some amount of enjoyable gameplay involved. Right now, it's all walking around and talking.
All tilesets/charasets are custom.

Hope you enjoy what little there is to enjoy of it- and I guess notify me of any major problems so that next time around they are properly disposed of.

Oh yeah! It's got three endings.

Last edited 10/03/11(Thu)11:37.

>> No.2000   [Delete]   [Edit]

hello. ill give it a try. can you talk about your game some more?

>> No.2020   [Delete]   [Edit]

Should I put some screens up for the interested?

>> No.2022   [Delete]   [Edit]

>>2020
other anon here. please do. it would help to promote your game. just put up some screens and information, dont worry of asking.

>> No.2023   [Delete]   [Edit]
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Halp? I want to play it. :C

>> No.2024   [Delete]   [Edit]
>Oni

~I think...
Because the name of the "System2c" file is Japanese, the exe file cannot read it.
I have two methods.

1: Replace all Japanese-name files in the "RTP" folder with English file. (EX: "システム2C"→"system2C")
2: Get English "RPG Maker 2003", and overwrite RTP folder of "RPG Maker 2003" your PC's RTP folder.

Please try.

>> No.2025   [Delete]   [Edit]

I played it a little Thanks for the help.

I think poking the questions guy is way too fun.

>> No.2027   [Delete]   [Edit]
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The first screen shot is of a number area which, when it's done is going to resemble the innards of a calculator. If you're able to reach the area, or hack it open you'll find graphics resembling the buttons of a TI-83 calculator. Like all areas, it's due for expansion and bug-work.

>> No.2029   [Delete]   [Edit]
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This screen shot is of a town filled with a few denizens named Gogs, and a character who came from a previous project named Mary.
Later, you will be able to interact with her, as well as the Gogs. The whole town will also be linked up to random areas of the game, every door and also the pit is able to entered- which may or may not be shown here. It may be interesting to note that all of the graphics included in the project so far also appear in previous attempts I made but never uploaded.

>> No.2031   [Delete]   [Edit]
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This is an example of the overworld, which is
where you start in May. It's horizontally
infinite and populated with clouds, grass,
plants, and other things. Like Question Man,
who is the entity who reveals how to complete the game. I'll get to that in the next few
posts, but I'll instead address some other
features to come dealing with the overworld.

It will have a couple of content updates, which
includes different overworld areas- the number is up in the air. But what will stay the same
is that the buildings will still exist in some
manner. The clouds will also be fixed, since
basically they're kinda pathetic at the moment-
five second clouds. Later more NPCs will be

added, in a uptine amount- and hopefully each
with a yarn to string along. My dreams aren't
exactly visual as is a collection of different
entities talking and vying for control of the

stage- so each npc will eventually do this.
While on the subject, the item collection/use
system is still very much in the air- but that
eventually will be added as well.

TL;DR: Hope you guys like essays.

Last edited 10/03/14(Sun)16:15.

>> No.2032   [Delete]   [Edit]
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This is an example of one the more benign areas of the game. The official designation is that it's the Temple. Temple of what? Mystery keeps it held firmly in grasp.
This is also an example of the fact that at this stage in development I haven't added in any of the actual dream/nightmare levels. The current version is a basically a shriveled balloon- it's got room to grow. Also, get sound effects and music since there is none at the moment.
This also brings up a very good question of what these rooms are, and more to the point why they are there. It's not something I can directly explain. I do hope to eventually add a beginning area though, along with a concise how to play/what to do screen similar to Yume Nikki's as that is just a good idea in general.

>> No.2035   [Delete]   [Edit]
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Another screen of a first layer of the rooms leading from the overworld. One thing you're going to start noticing is that I'm not into complex graphics, I prefer to keep it simple. I'm still working on my style though. In the coming updates(Randomly Uploaded, the schedule is not set.) I'll be able to redo certain parts not as rendered strongly as I want it to be. Which is the beauty of doing two projects at the same time, what I learn from my other production will in turn be showered on this game.

>> No.2036   [Delete]   [Edit]
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The Leaving Party. One of the densest areas of NPC activity at the moment.

There are several characters here that come from previous games, including the pre-incarnation of the player- May. However I'm not clear this is the final name. It's growing on me though.

>> No.2037   [Delete]   [Edit]
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If you are watching me do this posting round in real time, you are seeing I'm consistently fucking it up. Anyways-

This is a example of a labyrinth.
I'm obsessed with them, and you can expect them to appear with tasteful frequency. Some labyrinths do not have walls however, unlike this one. It's also one of those areas that I need to add clipping to. At the moment the character can fly around everything.
Also, this is a good time to mention that you can die in this game.
Traps, talking to the wrong people at the wrong time, getting mauled and torn, even raped eventually- sometimes even to progress toward areas.
I hope to make it where you'll want to go around collecting bad endings much like in Fate/Stay Night's Tiger Dojo. Don't expect this for a bit though.

>> No.2038   [Delete]   [Edit]
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The Exit out of the previously pictured labyrinth- this is for people trying it out now.
Just stand in front of it and 'z' button it.
Wooosh.

I've put forward a lot of ideas for my progression towards a eventual finished version of this game, but that just means it'll take time. I'm currently trying to get on my feet and into a career/proper schooling at the moment- which means that the updates to this work will be very, very random. That's just a head's up. I'm also open to suggestions comments and legitimate criticisms of the game.

>> No.2039   [Delete]   [Edit]
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Finally, we get to the crux of the matter.
What's the goal of the game?
Simple. Find the mothman and get him to give you something special. Special thing is? It'll change. The next release will have a different special thing, which means this ending for this release is probably the only time it'll be around. So go beat it- or hack it. It really doesn't matter.

Also, right now he's pretty easy to find. But later. as the layers and levels start to build up and areas finish themselves out, he'll be hidden much more completely than now.

Hopefully so much you'll have to go figure out hotspots from talking to characters and getting items and such. At least that is the general progression.

Finishing this current lengthy explanation(all apologies for that) up, I hope that what it turns into is something unique and engaging on a different level than yume nikki was.

>> No.2040   [Delete]   [Edit]

>>2025
Lol. I think he just enjoys it too much.

>> No.2041   [Delete]   [Edit]

This looks very interesting!
I downloaded it & I'll try it tomorrow.

The main character is too cute! >w<

>> No.2047   [Delete]   [Edit]

>>2041
Thank you!
Hope it works out!

>> No.2059   [Delete]   [Edit]

>>1997
hello.
i enjoyed your game! i have not beaten it yet but what i did play was very fun.
are there any save points? i have not played as thouroughly as i would like yet.

also, i think because it is not finished this is not such an issue, but something i do want to point out is that you will want to go back and adjust your passing blocks for areas that are not meant to be walked on. that was the biggest thing that i found to be in the game, but aside from that, it was wonderful. the atmosphere and places are nice, as are the characters that i talked to.

>> No.2064   [Delete]   [Edit]

>>2059
Unfortunately not yet!
Honestly I forgot to add the save item to the menu, since that's the whole point of the menu at this point.

I'd go ahead and upload a copy with it in there, but I've already started some drastic renovations of several maps, so I figured I'd go ahead and finish it up before I upload the second version. Soon as that is dealt with, the next release will have the
passing block problem solved, as well as a saving feature of some sort.
Sorry about that!

However- I'm glad you enjoyed it so far! It's good to hear the approach I chose is so far generally panning out.

>> No.2065   [Delete]   [Edit]

>>2047
I played it without any problems! Found the Mothman aaand ended the game~ I still like walking around and looking for thigs i have missed, though. Aaaand I managed to get pretty freaked out two times ;D
The fact that it was so quiet made it even freakier! But I loveloveloooove your project so far and I can't wait what you'll show later!
You won me as a fan! ^^

>> No.2066   [Delete]   [Edit]

>>2065
Sweet!
There are plenty of side detours at the moment to get lost in on the way- :)
I'll definitely keep the silence factor in mind for the next release.

>> No.2069   [Delete]   [Edit]

This seems really damn awesome...

>> No.2134   [Delete]   [Edit]

Finally got to the mothman and finished the game. I took a really long time to notice the entrance to the maze-like area that leads to >>2039 . >_>
The game is really, really good. The 'mauled' ending creeps me out =X The only things to be pointed out are the same that everyone did: I can walk over everything and that it needs a 'save' option.

And browsing through the files, I noticed several versions of the main character. Were all of them from unfinished games?

>> No.2137   [Delete]   [Edit]

>>2134
I'm glad to hear that! It's super encouraging at the moment. As before- the next will definitely include clipping of character paths, and a good old save system.

Pretty much all the resources are from either failed, or continuing projects. In the roughly 2 months it took to accumulate all the material, I went through about a dozen general ideas which all had some sort of graphics made for it, and were included.

Speaking of all that, I should probably give you who are keeping track of this a rough date for the next version to be uploaded- about two weeks.
After this version gets finished, I probably won't have another done for a while due to the fact I'm scrambling to make money doing something other than minimum wage jobs. But I'll still be working intermittently on the game at least to specifications I hinted at in the previous posts with the screen shots.
Off to do it now!

Last edited 10/03/27(Sat)17:59.

>> No.2199   [Delete]   [Edit]
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Happy Easter uboachan!

>> No.2221   [Delete]   [Edit]

So... was Mothman the guy who asks me if I know what the end is?

>> No.2222   [Delete]   [Edit]

>>2221
that's right

>> No.2286   [Delete]   [Edit]
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Another official artwork to steer people away from the fact I'm delaying my date for the next version I had originally set.

May's school clothes is featured in this picture.

>> No.2288   [Delete]   [Edit]

>>2286
Just wondering, what program do you do the artwork in? It looks amazing nonetheless.

>> No.2296   [Delete]   [Edit]

>>2288
Thanks! I use a combination of MSPaint and Graphics-gale shareware edition for all my pixelwork.

Last edited 10/04/15(Thu)17:54.

>> No.2394   [Delete]   [Edit]
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Another illustration, another set of updates

>excuses

I'm currently working a whole panoply of areas that all need bug work, npc/main character mapping, and all the transformations! So instead of releasing a half-cocked slack-off version riddled with errors again, I'm going to somewhat complete this section before another release.
It actually has more a story now too, not too heavily driven though and still perfectly non-linear.

Last edited 10/04/20(Tue)10:56.

>> No.2576   [Delete]   [Edit]
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4792

Just letting know that this project isn't dead yet- just a metric defying measure of setbacks from every possible angle is delaying things quite a bit.
At the moment, I am revamping quite a bit of the areas due to me being a perfectionist.
Three transformations have been completed however-- balloon, ghost, and error-ridden.
Well, that's it for this update- this log/thread isn't very consistent is it? Oh well.

>> No.2581   [Delete]   [Edit]

Good to hear this is still being worked on. I'm gonna wait for the next version to play it.
Good to see there's people who favour quality over quantity (/speed).

>> No.2921   [Delete]   [Edit]
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new border for game-play in the main game in a new maze area.

>> No.2922   [Delete]   [Edit]
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>> No.2925   [Delete]   [Edit]
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>> No.2926   [Delete]   [Edit]
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>> No.2933   [Delete]   [Edit]

>>2925 DIALOGUE?! BLASPHEMY!!!
These screens look pretty promising, keep up the good work!

>> No.2936   [Delete]   [Edit]

The overall style is amazing. I can't wait to play the next version.

>> No.3912   [Delete]   [Edit]
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Update: Next update is finally taking shape, and is steadily proceeding toward a point where a actual version 0.0001a release can occur.

Last edited 10/06/24(Thu)21:06.

>> No.4383   [Delete]   [Edit]
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16060

another day another delay

>> No.4415   [Delete]   [Edit]

>>3912

>version 0.0001a

Isn't that kind of pushing the amount of 0's a release can have? By the screens it looks like the game is far bigger than some games on 001.

>> No.4510   [Delete]   [Edit]
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>> No.4512   [Delete]   [Edit]

>>4510

>it's planned to be huge
>tiny TINY font is so tiny

SO

TINY <3

I love minimalist pixel art.

>> No.4517   [Delete]   [Edit]

Minimalist pixel text is impossible to read. That's pretty great though.

>> No.4518   [Delete]   [Edit]

This is possibly my favorite game in all of /fg/.
Arghhh I just can't wait to play the next version <3 Oh, just wondering, will it have more music and/or sounds?

>> No.4519   [Delete]   [Edit]

>>4518 By the way, how's your project doing? Or did you drop it?
On a more on topic note, Excite.

>> No.4531   [Delete]   [Edit]

>>4519
I'm having a kind of artistic block on making tilesets. It's going quite slowly but sometime the game will actually be something worth wasting time with. I could release what I already have but I don't want to release a game that has only 15~20 boring and small maps.

Going too /ot/, lets say something on topic: EVERYONE ON /FG/ SHOULD PLAY MAY BECAUSE IT'S GOT AWESOME SPRITES AND IT'S THE BEST GAME EVER
...Too much?

>> No.4551   [Delete]   [Edit]

>>4531 ...Too much.
EDIT: By the way, if you revive your thread, maybe I can give you some ideas. I occasionally have some good ones.

Last edited 10/07/11(Sun)01:41.

>> No.4652   [Delete]   [Edit]

Sorry guise, had a birthday which prevented precious uboachan time.

>precious

>>4518
I'm super glad to hear you're looking forward to it, because it's been pretty much the primary activity on my computer recently- it'd be a waste if no one liked it. Anyways! I'm going for more of sound scape on this next update, or at least it's primary frame. One problem I'm already facing is that the audio portion is going to be huge since I decided against using midi. Instead I'm opting for a tracker with some nifty electronic type sounds.
>>4531
You could always ask me about stuff too regarding your game. It's cool, and perfectly on topic in this thread as far as I'm concerned.

>> No.4711   [Delete]   [Edit]

I have tried around three times now to make a message that effectively stated what I want to say and managed not be offensive to any other people on here who are also making games.... But I failed. (It doesn't help that I haven't played the demo yet either)

So,I will just say this: Your game looks marvelous and is the only game on here I would ever describe as endearing or having a sense of character other than yume nikki itself. You appear to be of the few on this site who have the actual talent and determination to create an original game of quality.

So yeah, your game has cool graphics and I want to play the completed thing asap. So hurry up and stuffs.

>> No.4734   [Delete]   [Edit]

>>4711
I'm truly honored!
So, I'll get to the point-
At present, a July release should occur. So, here I go back to work on it!

>> No.5348   [Delete]   [Edit]
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So..... yeah that I completely failed on that planned July date. It's what I get for being optimistic.

>shortsighted

My occupation has been rather demanding, and that coupled with my constant shortcomings in programming have successfully delayed the next release. But that just means I get to talk a bit before it comes out again- and show some more screenshots. Let me preface this by saying that many things have changed as well as the concept of the game- which includes areas and graphics. So the copy of May you (might)have now is nothing similar to what will be coming- so if you kept it around for it being updated, I'd recommend you delete it when I post the next download.
tl;dr another screen shot yay!

>> No.5394   [Delete]   [Edit]

Bumping this for extreme justice against the flow and what not mega projects. (though flow is 1 man too)
I can't stress how hyped I am for this and how I CAN wait for this.

>> No.5448   [Delete]   [Edit]

aim rilising a mini gaem in a bit i made over a few nights- it's just a short i wannted to make since I have been working on may so long
like on friday or so

Last edited 10/08/31(Tue)20:37.

>> No.5457   [Delete]   [Edit]

Alright, so I had a perfectly awful week- which means you get a game I made last night that was at first going to be the one I mentioned while drunk the other day. But it sucked, and left little interest to me. So, I took last night to make a game I could easily build onto later. It's kinda boring now(not that bad, good for a guffaw), but with some expansion at a later date it should prove to be interesting.

>The download is in a more recent post.
>You may need the RTP for RM2003 to run this. This can be gained, if one does not have it, from a google search and smart clicking.

Last edited 10/09/20(Mon)07:16.

>> No.5502   [Delete]   [Edit]

>>5457

I just want to say that you are very talented. If there is any successful domestic fangame of Yume Nikki, it will probably come from you. Please, keep at it.

>> No.5558   [Delete]   [Edit]
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>>5502 Thanks man, it's cool to hear that. Especially nowadays. I'll do my best not to disappoint.

But, in a bit- I'll be releasing the first finished cut of the mini-game mentioned in the last post: Instead;Ghost Suburb.
It's still going to be further developed alongside May- mainly since they interrelate in a way. Both are of course explorations of the dream, but in two different ways.

That said, the development on May is going steady. The next version is going to be called the One Day Version, since again the fundamentals of the structure for May has changed again. And probably will again. But it's called One Day Version since you play through the first day only of the month of May. This sounds limited, but there are no timers for how long a day is experienced, and only ends when the dream collapse is triggered. There are of course a limited amount of days in a month though- so when playing it'd pay to keep it in mind if you want the maximum amount dream-time possible. Dream Collapse is triggered when the player stumbles onto a event or person that jars May back into the waking world. I won't say when to expect it, mainly since it's turbulent nowadays, but it will come and hopefully in a timely fashion.

>> No.5583   [Delete]   [Edit]
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INSTEAD;GHOST SUBURB full version Mini-adventure 0.001

>The full game is here.

http://www.mediafire.com/?pl4n6ysubdvsn5u

>The controls are the arrow keys, z, and x. If you're lost, don't hesitate to ask for help.

It'll help if you read the readme file- but it should be straight forward as it could seem to be at least. It's short, but hopefully the experience will be worth the several days of work put into it.

Enjoy!

Last edited 10/09/20(Mon)11:07.

>> No.5592   [Delete]   [Edit]

>>5583
This was awesome. It's even a bit scary. You have a very unique style. If ghost suburb was just a minigame, I don't even know what to expect of May. I hope you're able to release it soon!
Also I think I should point out that there's a little error, I think it's in the second house. The girl stays there even after you kill her. From what I've seen, I think you picked the wrong switch as condition in the second page of her event. Nothing too big.

>> No.5595   [Delete]   [Edit]

>>5592
Thank you very much! I'm glad it has went somewhere near where I was aiming in terms of the experience.
Also: Thank you for notifying me about that bug, I'll repair it at some point once more things get pointed out.

>> No.5669   [Delete]   [Edit]
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Headway is being made, so here's a drawing I did while working.

>> No.5782   [Delete]   [Edit]

This is a great game. Your art style is unique and very enjoyable. It's made me consider redoing the sprites for my game to have a more personal style.

And Instead;Ghost Suburb, I'm not sure where to start on that. It was fairly short and simple, but my thought upon finishing it was simply "That was awesome."

Basically, keep up the good work. I'm looking forward to the next update.

>> No.5788   [Delete]   [Edit]
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>>5782
Thanks so much! It's great to hear that while I'm putting together the next update at the moment coincidentally!

Last edited 10/10/08(Fri)13:09.

>> No.5789   [Delete]   [Edit]

>>5788
I'm glad to hear that! I hope we can finally play it soon <3

>> No.5794   [Delete]   [Edit]

Instead; ghost suburb was good... then I got to the end.

and i realised that the ending to a 'minigame' made by you was of higher quality than the ending of yume nikki instelf.

It bothers me that shitty unfinished fangames have people doing walkthroughs for them on youtube and niconicodouga and no one is noticing your awesomness.

WHAT IS WRONG WITH THE WORLD?

Last edited 10/10/08(Fri)19:07.

>> No.5833   [Delete]   [Edit]
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Here's a digital painting I did of May. I needed a sample of some actual colourwork for a project so I decided on something I could use both as a sample and just a nice post.

>> No.5878   [Delete]   [Edit]
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magician concept art

>> No.5940   [Delete]   [Edit]
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Better bump than usual-
Just got the equips for the next update of may finished, which were notably missing from the first cut.

>> No.5957   [Delete]   [Edit]
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Bumping thread to show support.

Also pixels.

>> No.5959   [Delete]   [Edit]

I love the style of this, man. It's like YN meets Cave Story or something. I haven't gotten a chance to actually play May, but I played through all of Ghost Suburb and loved it. :D

I think I especially liked the way you did the dialogue sequences, at least in Ghost Suburb - it's very immersive.

>> No.5966   [Delete]   [Edit]
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>>5957
Mad props to your pixels!
>>5959
Groovy times!
May's dialogue will be done similarly, but somewhat different as the feel is a bit different than Ghost Suburb.

>> No.5970   [Delete]   [Edit]
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oh my god your art

your art omg

omg

>> No.6080   [Delete]   [Edit]
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So- still working out the next version of May, it is about halfway complete as of now. I just got a few days off from my occupation, which means substantially more development time.
Picture is just a mock up doodle I just did, but I'm leaning towards throwing some parts of it ingame whenever.

Last edited 10/11/22(Mon)10:59.

>> No.6111   [Delete]   [Edit]
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>>6080
Man, you're... awesome
What's the stage of development so far? Like, for example, how many maps are there, how many "effects", or something?

also fail pixels for you

>> No.6112   [Delete]   [Edit]
File: 1290647536676.png -(19.7 KiB, 642x478) Thumbnail displayed, click image for full size.
20210

>>6111
Thank you for both your pixels and your encouragement!

As to the subject of development here is a ridiculously long rundown of what's going on-

General Status(For this update):
/>/*****-----/< / According to this text made status bar I have 5 more asterisks to accomplish. Just kidding~~
I'm a little over halfway done, I have the template interaction system almost smoothed over which includes some items with certain effects, dialogue boxes, text, what happens under more specific conditions than talking.

Number of Maps: According to RPGMKR I have 96 maps, though this isn't by any means a finished set or even a right number. Despite that, What is mapped out right now is what I needed to test out situations, dream effects, stuff like that. The dreams(Most of them in general), some waking areas, and other types of mapping needs to be completed and what is finished now needs to be worked over to be implemented properly. This part will probably be the main thing that is dragging the whole production behind. cue iron confetti Speaking of graphics, the picture attached is a screen-shot of May's school.

Music/BGM: The easiest part since I basically have all I need made already. I got some help from my sister to throw some guitar loops and such. Right now it's basically compressing the BGM in a manner that doesn't cost five times as much in megabytes for poor folks. I mean, the game is going to be big enough- they don't need 200megabytes worth of crap added to it. Plus, I'm stingy with music and sounds already- so it's a pretty easy area to do this with.

Items: I'm being stingy with the items in this release, meaning I'm only letting 8 of them ship of the original amount I had. They are sketched out, animated, coded, and only need to be debugged and be properly inserted into their respectable use areas.
The Camera item is almost completed for example, but it's pictures need to be made. As well as the darkroom where you can see all of the pictures you've taken.

Effects: About 8 again, they are subject to change though. But so far they have their graphics, and their specific commands.

Dialogue/NPC GRAPHICS/Facesets: About all paths planned out, 2 almost finished, and needs to be placed in the game. This is as close to a planning phase as it gets for the general direction of the game, what maps MUST be included and even what type of dream maps are made- so this is one of the main areas I'm concentrating on other than the Map sets/Graphics at the moment. Once this is finished, theoretically- the update will be pretty much complete. And I will be happy soul.

>> No.6119   [Delete]   [Edit]

>>6112
Yay! Status update!

As far as file size for music, you could have decently compressed music with the game, and have an optional pack of not-as-compressed music for people that really want slightly higher quality music.
If you keep the file names the same, than they can just overwrite the compressed files without having to rename anything.
Of course, this would mean more unnecessary work for you. And whether it's worth it or not is debatable. But it's an option.

>> No.6120   [Delete]   [Edit]

>>6119
That's an idea~
If it exceeds a certain amount, I'll opt to make a full-sound and a more muted version, but at the moment it doesn't seem like it'll be problem.
Thanks, Anon!

>> No.6226   [Delete]   [Edit]
File: 1291324012634.png -(18 KiB, 641x478) Thumbnail displayed, click image for full size.
18450

Another screenshot for another day-
Status: Still chugging along. After I finish the dream world, and sort out the effects/items, I'll drop the update for all to get.

Last edited 10/12/02(Thu)23:50.

>> No.6287   [Delete]   [Edit]
File: 1292053056204.png -(73.6 KiB, 530x555) Thumbnail displayed, click image for full size.
75414

The accompanying doodle is of May and her sister's.

Onto news!:
Graphics: I got about 3 more main areas done so far, leaving only about 4 others to fully tile and load. This means that almost all the visual elements are in place for the next release. Since the next release is not a final, the dream over-world will not be completed. Sorry, it's a situation where it's accessibility is linked to the player's progression. There will be quite enough to run around in without it being completed- I assure you of that. Time to finish the mentioned tiling is very much up in the air, it's all a matter of schedule.

>And I'm sooooo behind schedule.

The final character interaction rigging and event-placing will take about a day more once all maps and graphics are provided.

Items, transformations, other types of interactions are still being worked out.

>I have a bug where if May teabags(using a sit command) it seems to confuse the graphics command into not switching over, among other things. You wouldn't think this is important, but I like to do that in games so my games should have that function.

Sounds: I have some sounds and effects in place but I am looking for a particular set of sfx that reminds one of a older computer operating.

Music:Not too much of a problem- probably will be taken care of the same day as the rest of the character interaction events are put together.

Also: as much as the game is a personal expression, I don't want to make a game no-one feels is fun- so anything you want to throw at me that you feel might be a necessary function for a surreal adventure game that I may have not mentioned being there, or you a function that you feel is too important to be absent- please, do tell.

>> No.6298   [Delete]   [Edit]
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>> No.6303   [Delete]   [Edit]

>>6298 Couldn't you wait 3 more minutes to post this??
BTW, excite OwO

Last edited 10/12/12(Sun)21:56.

>> No.6322   [Delete]   [Edit]

>>6287
holy hell, moga, your art style is cute.

>> No.6340   [Delete]   [Edit]
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>>6322 !!!!
>>6303 !!!!!!

Another week gone- changed the HUD to be less intrusive but still serve it's purpose. See picture for details.
Got some more levels completed, got about three more tilesets to make, and three rough draft tilesets to go over before the environment graphics are done for the release.

>> No.6342   [Delete]   [Edit]
File: 1292746088158.gif -(10.5 KiB, 256x223) Thumbnail displayed, click image for full size.
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>>6340
This is looking really great! I haven't been to Uboachan in forever, and was never really thrilled with the fan game sections, and probably left a little after the community game started up with its own board.

This looks really spectacular and I am very much interested!
Seems like this is the big move from cookie-cutting!

Keep up the work.

Last edited 10/12/19(Sun)00:08.

>> No.6343   [Delete]   [Edit]

>>6342
Thanks so much for the encouragement--
I'll do my best!

>those are some nice pixels you posted btw

Last edited 10/12/19(Sun)01:03.

>> No.6347   [Delete]   [Edit]

It looks absolutely stunning. I can't wait!! x3

>> No.6380   [Delete]   [Edit]

I will continue waiting for your beautiful creation.

>> No.6386   [Delete]   [Edit]
File: 1293309645613.png -(0 B, 1157x1245) Thumbnail displayed, click image for full size.

Merry christmas /fg/ & Anon!

>> No.6390   [Delete]   [Edit]

this looks pretty cool.

maybe i will try it later on. i am on a computer that i cannot access regularly currently. haha.
or w/e.
i scanned the thread i dont quite understand if there is a released version yet.

Last edited 10/12/26(Sun)15:42.

>> No.6391   [Delete]   [Edit]
File: 1293466499919.png -(7439 B, 519x295) Thumbnail displayed, click image for full size.
7439

>>6390
There is a version already made, but I'm so close to releasing the next version, which uses completely different files and directories, that you're best bet is to just wait until it gets released.

Last edited 10/12/31(Fri)11:37.

>> No.6403   [Delete]   [Edit]
File: 1293824189265.png -(16.5 KiB, 640x479) Thumbnail displayed, click image for full size.
16940

This is going to suck to say.

So, basically what happened is I have to completely redo the game from scratch because it was corrupted, and my dumb ass didn't back it up.
This is completely my fault, and I apologize. I'll be putting the resources back together as soon as possible, and when time allows- at least get a small demo out.

>> No.6404   [Delete]   [Edit]

I'm starting to think this is a very elaborate troll.

>> No.6411   [Delete]   [Edit]

I started playing May (the first link) and it's pretty nice. I wondered why it was almost 60mb tho. Did you pack the RTP with the game by accident?

I'd complain about broken tiles/boundries, but I'm sure you've known since I played the fist link. Hope you didn't lose any graphics. :<

>> No.6417   [Delete]   [Edit]

Here, you can trick the game into thinking the rtp is installed:
http://rpgmaker.net/tutorials/10/

If you are sure all the files you need are together, this should cut down on things considerably.

>> No.6418   [Delete]   [Edit]

>>6404
I could see the validity of that thought, considering my constantly holding back a release due to whatever reason. Maybe I'm trolling myself.

>>6411
>>6417
First of all, thanks for trying it out! I'm aware of it's bulky size, and that's mostly because of unused resources like the RTP, or other levels I haven't implemented- and that's on my check list for the update to cut down on, as well as eliminate the need for the RTP to be there to the game by using the method you gave a link to, and my own methods of madness. It'll probably still be big, but it should at least utilize that space efficiently as possible for the preservation of time and space of prospective players.

Speaking of the corruption event, some of the graphics were killed permanently but I'm rebuilding them pretty fast considering I still have my manual drawings of a lot of them.

>> No.6582   [Delete]   [Edit]

>>6418
hey moga.
normally I wouldn't bump a thread, but I'm waiting on your game. I was thinking I'd wait until I played your game before I said anything to you, but at this point, I'm worried you've given up. I'm waiting on the next release, so don't give up. Ghost Suburb is nice!

>> No.6584   [Delete]   [Edit]
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15988

>>6582
Thank you so much~!
I am actually still working on it, a prospective date is hard to speculate since I'm currently reconstructing some parts that were lost, and also bringing in new parts that wasn't there to begin with.
Hopefully it'll be soon- I'll see what I can do in the next few days.

>> No.6623   [Delete]   [Edit]

>>6584
ahhhhhh your style is so tantalizing~
I absolutely cannot wait!

>> No.6645   [Delete]   [Edit]
File: 1297583267268.png -(318.3 KiB, 845x450) Thumbnail displayed, click image for full size.
325930

Just a doodle.

>>6623
:D:D:D:D

>> No.6657   [Delete]   [Edit]

Bumping this for maximum justice and because Moga deserves to be on top all the time (yes that's what she said ikr)

>> No.6683   [Delete]   [Edit]

Here's my post of the week to indicate this project is still alive in the same sense that GLaDOS is still alive.

Status of the project is at a interesting point-
The status is at present:

The tiling is almost done, the sprites are also at the same percentage done. There's some more dream areas left, and a reality layer that needs to be built but that's it for the major tiling.

Music and sfx is at present dead, but some random sounds and music remain. I'm not worried too much about it at present.

The item get, and item use system is roughly intact but no actual items are placed inside for use yet. There are testing items, but that is it.

The crux of all this is the story though, I have branches and they are implemented to a degree. Actually, after some editing and finishing the middle and each ending- it'll be done.
I'm tinkering with making May a much more compact game, then making a fleshed out sequel to try to get closer to the original vision I had for May.
We'll see what happens.

Last edited 11/02/24(Thu)00:14.

>> No.6696   [Delete]   [Edit]

Plz back up your stuff this time, moga. :< We're all looking forward to this one.

>> No.6725   [Delete]   [Edit]
File: 1299021039384.png -(311.3 KiB, 372x524) Thumbnail displayed, click image for full size.
318761

I've coded into the number of game days for completion- and also a completion data code since there are going to be several paths to the ending, as mentioned before.
Some game-play, some sprites, and some ending coding still remains as well as optimization for public consumption.
At the moment I'm shooting for a playable working game that I don't have to mess with until it sparks my interest again.
So, for all intents and purposes what is put up for download next will be the 1.000 release, will get it's own site on my personal site for further insurance of it being around for the future- links will follow when the time comes.
So there it is, let's see how this goes.

>>6696
This time there should not be a problem, since I've been importing the game onto my PSP regularly. It's not the most definite form of insurance with regards to backing up data- but this is what I can manage at present.

Last edited 11/03/01(Tue)17:42.

>> No.6744   [Delete]   [Edit]

oh god I am excited. Except I'm also scared because it feels like things are gonna go wrong again.

Please prove me wroooong

>> No.6759   [Delete]   [Edit]
File: 1299489033468.png -(8443 B, 640x361) Thumbnail displayed, click image for full size.
8443

>>6744
I'll give you the best answer at the moment I can- and show you a cropped screen-shot of my extremely primitive mining/digging system featuring May in totally inappropriate digging clothing.

>> No.6779   [Delete]   [Edit]
File: 1299810636557.png -(8575 B, 640x476) Thumbnail displayed, click image for full size.
8575

Just did a test run of May from start to finish.
EDIT: Just finished building the land part of and connecting the dreamscape available at present- which is a humongous step forward.

It's coming along- and I discovered that if one desired, you could finish it very quick and without really doing anything.
If you choose to go that route- you wouldn't get anything in the game that way except for the Camera item and a item with a offensive option. You also would not be able to fulfill certain goals for some endings.
Either way- Here I go again.

Last edited 11/03/11(Fri)19:15.

>> No.6791   [Delete]   [Edit]

Bumping this so Moga doesn't have to spam updates to keep it on the top (sorry i couldn't resist)

>> No.6835   [Delete]   [Edit]
File: 1301258322748.png -(30.4 KiB, 201x387) Thumbnail displayed, click image for full size.
31107

The game has kinda turned into a complete clusterfuck of epic proportions. I'll be placing the items in the game,
setting up the bgm, setting up some other events- then let it out. I'll see if I can smash it together tonight.

>> No.6837   [Delete]   [Edit]
File: 1301268104557.jpg -(41.8 KiB, 400x396) Thumbnail displayed, click image for full size.
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>>6835
Well, I was gonna go ahead and try the game today but whatever, may as well wait

>> No.6845   [Delete]   [Edit]

http://www.mediafire.com/?pcsrecrmigcwwmu

your current wait is over, and another one begins.
This is quite unlike what I had planned but like
>>6744
said, something always goes wrong. In this case, about everything went wrong- in game, not in game. Regardless, I hope you enjoy what is limited offering is offered.
If you find a critical error, be sure to contact me here or at my email address 'watermelonoctopus@yahoo.com'.

Last edited 11/03/30(Wed)08:54.

>> No.6846   [Delete]   [Edit]

>>6845
Seriously, fix the passabilty before you release something, even if it's not a finished game. It makes it feel so fucking amateurish when you can walk on almost every single wall.

>> No.6847   [Delete]   [Edit]

>>6846
True. I'll rectify it.

Edit: I just uploaded a fix for some of the most glaring of passability errors. That will have to do for now-
Following the link in the release post will lead you to it.

Last edited 11/03/30(Wed)08:56.

>> No.6849   [Delete]   [Edit]

>>6847
Good job, it's looking like it will be a great game and if passabilty errors and the (few) bugs would have not been there i would have been inclined to say that this could be a game as good as YN or better. Still it needs a lot of work from what i can see. Especially looking at sound here. Sound is really important to me in these kinds of games and right now it's a bit lacking. Some tunes are, to be honest, annoying, and you could probably fit more sound effects in pretty much every area, it's just way to quiet all the time right now. Graphics are great though, it's got a real original look which fits perfectly, kinda minimalistic, and you can tell that you have been polishing this for quite some time. All in all, probably the most original fangame i have played so far and it's really looking like it will be great when it's done.

Also, sorry about >>6846 , i could probably have put that better.

Edit: And now i can't move anywhere after talking to May's dad. Also skywalking everywere.

Last edited 11/03/30(Wed)16:55.

>> No.6855   [Delete]   [Edit]

>>6849
First off, thank you for giving the game a try and responding back- it's really great and I appreciate any response I get, so no harm done about that previous post.

I'll admit that this game demo has a emphasis on the visual elements (It pleases me to no end to get independent confirmation that the graphics and aesthetic are a good approach.), and writing, and the rest is kind of my rough attempt at adding it in- in a divine 'oh shit what have I forgotten' type of moment.
That's why that when I get back to finishing May, I'm getting a sound person. I'm tone, rhythm deaf, and most of the music is my sad,sad attempt at bgm. the only tunes that will survive probably are some guitar recordings my sister and I did. I'm also partial to the intro diddy, but only because I heard it so many times.

About that bug though- I'll check it out and upload another fix version addressing this issue and some of the other dialogue parts bugs.
Though, a good rule is that if the game craps like that after a dialogue scene- try another choice next time around if you feel like continuing because I never ran into the paralyzing bug at that point.

Last edited 11/03/30(Wed)21:20.

>> No.6857   [Delete]   [Edit]

Your game is absolutely beautiful, I love the style and every place I've been to is very interesting and intriguing.

Either I've run into a few bugs or I just don't have enough patience, but for instance, after being stuck in the nurse's room for a long while, I can no longer exit the dream world. Is the game still counting that as waking up?

Also, I agree, the passability errors do eat at me sometimes, especially when I come across really interesting places like the checkered path world, and the atmosphere is ruined when I accidentally step off the path and into the sky. But I understand how you feel. Whenever I post updates to my game I'm so pumped about showing everyone new things that I forget or overlook small things like that.

Anyways, I can't wait for the fine-tuned, finished product. Yours will be another great addition to my fangame collection.

>> No.6859   [Delete]   [Edit]

>>6857
At a certain point I made it where you can't actually go back to the nurse room, once more official situations get added it'll become a bit clearer. I meant to code in a huge restart game button after that barrier was crossed in the dream world, but I just haven't done that.
So, when you get tired of it, I'd unfortunately tell you to restart the game, and shoot for a different room to dream in- because you basically reached the never-ending end of that path.

I removed the audio from the game, so if you want sound, play it with your play-list of your choice. I recommend some nice dvorak, brother android, 4mat, godspeed you! black emperor, and some old whistled tunes if you happen to whistle in which case you should pat yourself on the back.
You'll find a pleasant surprise that this new update is quite small, and fitting for download on all internet connections.
!!!!!

>a smaller, better May version

http://www.mediafire.com/?pcsrecrmigcwwmu
!!!!

So, now some real work begins. I want to do something more with May more than just lsdlolyumenikki fangame so I'm going to take what I gathered here and try to create a better, more worthy, stand alone game that has more sky-walking in it.

Last edited 11/04/02(Sat)08:16.

>> No.6895   [Delete]   [Edit]
File: 1302002945820.jpg -(1.2 MiB, 900x1350) Thumbnail displayed, click image for full size.
1235652

Hey there! You drew me fanart, so here's some for you! Also, your game is really cool - I absolutely love the graphical style and how it's rather story/decision-driven. Reminded me a little of Persona or something at the beginning.

Anyway, I drew May's little sister (could her name possibly be ...June?), because she's cute, has a really cool character design, and I thought it was really funny how she's just rubbing the table when you go into the kitchen - a subtle homage to the stairs-rubbing guy in YN, maybe?

Either way I likes her. So I drew her. Enjoy! Good luck on the game!

Last edited 11/04/05(Tue)04:32.

>> No.6896   [Delete]   [Edit]

>>6895
Thanks for the much welcomed positive response! And that's a damn cool illustration. I should draw some more of your characters one of these days whenever I get a bug to.

You know what? Sure, her name is now June!

>june is now may's younger sister

I will add that into the script. She was supposed to be wiping the table with a cloth but it came out like she was petting the table like a dog. Heheh, it's a clever to compare KYUKYU-KUN to her though, especially to me due to some of the plans I have for her as the story gets developed more.

Either ways, thanks- And good luck on Answered Prayers! it's a very polished game.

>> No.6897   [Delete]   [Edit]
File: 1302157886760.png -(69.5 KiB, 660x522) Thumbnail displayed, click image for full size.
71148

. . .
I'm stuck o.o

>> No.6898   [Delete]   [Edit]

>>6897
Sorry about that- I just uploaded a fixed version hopefully circumventing that problem.
You can find it at the same link I put up before.
Here it is for people in case they are just browsing the thread, not to confuse it with the 1st demo link.
http://www.mediafire.com/download.php?pcsrecrmigcwwmu

Last edited 11/04/07(Thu)18:54.

>> No.6911   [Delete]   [Edit]

>>6897

Is the blue door in this screenshot her bedroom? She won't go inside it for me, or even get directly in front of it, haha.

Just letting you know. I seem to be stuck :)

>> No.6912   [Delete]   [Edit]

>>6911
It's cool- The more I hear about problems the more I can get them right.
First, you need to go upstairs by going toward the hole in the wall with arrow pointing up in the picture. Then, try going back to May's room.
It should work then.
If not, I'm uploading another fixed version that solves it too.

>> No.6913   [Delete]   [Edit]

>>6912
Sorry, I probably should have mentioned the things I tried. Yes, I went up there and saw the cutscene. I talked to the sister and got the candy in the fridge, and tried going to the father's room already. She still won't enter the room, though :)

>> No.6919   [Delete]   [Edit]

>>6913
ah, I should have suspected as much.
Try this updated copy instead, I believe I pinpointed the problem.
http://www.mediafire.com/download.php?uc1c25p578tkpi8
Thanks for being patient with it. I'll see that this type of situation is avoided in future versions specifically.

>> No.6922   [Delete]   [Edit]

>>6919
That one works! :)

The game looks so super good, I love the style you decided to use for it.

>> No.7165   [Delete]   [Edit]

moga your graphics are as cute as ever. of course there are quite a few bugs but this is at least 20% cooler than every other fangame here. you've got me playtesting it from here on out. keep up the good work ;)

>> No.7166   [Delete]   [Edit]
File: 1305312402056.png -(1526 B, 80x96) Thumbnail displayed, click image for full size.
1526

I forgot, but I must add for those who hate rpgmaker and refuse to install the RTP, you'll need to download this png, and the next.

Name this one system2c.png and put it in the System2 folder.

>> No.7167   [Delete]   [Edit]
File: 1305312506333.png -(10.9 KiB, 288x256) Thumbnail displayed, click image for full size.
11200

Name this one vehicle.png and put it in the CharSet folder.

After this it should run just fine and dandy. Well, except for those bugs with the doors and walls. I'll give you more details later moga ;)

>> No.7279   [Delete]   [Edit]
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2062

>>7165
Thanks, Kaguya and Anon! The above posts ought to help anyone play, but I thought I fixed it where the rtp wasn't needed- but I 'll add those two picture files to the master file just in case. I'll admit that it's running pretty rough at this point, but I'm pretty sure it's all fixable, and when reports come in I fix the master file as quick as life lets me.

>Development Update

Earlier this year I decided to try to instead develop May on a engine with more freedom,
After much deliberation and testing, I decided to try to use LOVE which uses extensively use Lua in it's engine. Since I'm coding from scratch, it should end up different in a lot of respects. I want to be able to port the game to other systems, and if possible portable systems- for instance.

I'll cease at this point, if you have extended questions, bug reports, or just want to shoot the shit: the fastest way is to email me at /'watermelonoctopus@yahoo.com'/

Last edited 11/05/22(Sun)17:08.

>> No.7282   [Delete]   [Edit]

>>7279
sweet, I will add your email to my contact list. sorry I don't have any bug reports, but really the only thing I notice is there are walls that aren't real walls, especially in corners of rooms.
and also there seems to be a lot of spawning right on doorways, so normally if you wouldn't be able to get through a doorway to the outside of the room, you can then. I'll post pics I guess later, but the idea here is to spawn the character on the space JUST beside the door, instead of the door itself. or place an invisible wall behind the door.

that's all the basic bugs I found. :)

>> No.7286   [Delete]   [Edit]

>>7282
Awesome!
I'll see about fixing the door/wall problems in this batch of editing.

>> No.7312   [Delete]   [Edit]

If you port may to stuff like android, I'll love you. Really.
Then I'll be able to play it while I'm at the menta- oh nvm.
>_>
<_<
You heard nothing..

>> No.7313   [Delete]   [Edit]
File: 1306572430559.png -(52.5 KiB, 660x522) Thumbnail displayed, click image for full size.
53763

There's quite a few bugs with the game engine which I can't really say anything about, but after playing it for a while I can tell it's a superb game.

Also, I like the what seems to be an evangelion reference.

>> No.7316   [Delete]   [Edit]

I just downloaded the game and played for a while. While it's pretty buggy and I got stuck a lot, it's really awesome. I like that there's actually some interesting dialogue, and the spriting style is adorable.

>> No.7339   [Delete]   [Edit]
File: 1306799841717.png -(6805 B, 332x562) Thumbnail displayed, click image for full size.
6805

>>7312
doodman:I didn't hear any~thing~...
but I'm definitely going to get it on a mobile platform- this is one thing I'm determined to do. Everyone I know that would be inclined to try it has a mac, android, i-pad, and what not- so I kind of have to.
>>7316
rlabs: thank you you trying it out- and I'm glad you enjoyed what I put together so far.

I just finished a rough script for the next version of May, and when I get something worthwhile coded- I'll release a test version using the new software/coding.
I'm still considering which to use- it's a sticky situation since I'm not that well-versed in software development and I'm looking to put out the software on as many systems as possible.

>> No.7360   [Delete]   [Edit]

I want to give a little critique.

It needs work on collision and the placement of many of the teleport events, I've transported to places in the wrong areas (such as triggering a transport event by walking in front of a door instead of into it) and there are a LOT of places where you can walk straight through solid objects and on walls, not to mention a few inescapable dead-ends.

A number of events just give me a black screen preventing me from doing anything but restarting.

The silence is driving me nuts. At the very LEAST you should add menu and footstep sounds in your next release.

Negatives out of the way, I like your level design, find your simplistic art style and chibi-ish wide-faced characters cute and appealing, and, as stated by others previously, the dialogue is interesting and put together well. The concept is creative, and your game has a lot of potential. I'm really looking forward to your next release.

>> No.7497   [Delete]   [Edit]

>>7360
Thanks so much for your critical look at May so far-
I'm working heavily on all the complaints you had dictated so far about the next release of May. Particularly with sound and collisions. I've got a set of soundeffects I believe should be just about perfect, though I still don't really have any concrete music selections.
Collisions are actually at the moment one of my biggest concerns- which I'll address why in the next post.
About the positives- what can I say but that I'll do my best to expand those elements further.

>> No.7498   [Delete]   [Edit]
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Alright! I've kinda settled on a new development platform for May called Stencylworks, which means that to play May now all you need is a Flash Player- or a browser which plays it.
I'm hoping this will allow it to be easier to play for everyone who wants to.

I'm redoing the graphics, most of the levels, figuring out a better way to display the dialogue events in-game, and much more.
Particularly I have to construct a lot of what May requires terms of menus and such ground-up, so it's going to take a while again.

The graphic accompanying this is a screen shot of the test run I worked through today, trying to figure out possible default layers, collisions, and such.

>> No.7610   [Delete]   [Edit]
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The Base System is starting to come together nicely.
There will be a very simple dialog interface- and it'll be much more of a platformer this time around. This type of simplification of basic interfaces will be a trend. I want to keep the game streamlined, for player sanity as well as my own in the lovely adventure to come of debugging.
The movement set won't let you jump 20ft in the air- but you'll be able to run and grapple ledges.
I am debating on how to let players transform may. Now that I do not have use the traditional menu>item>switch'equipitem' that was used in yume nikki- it's given me much to think about how and if I want effects in the traditional sense. I'm not looking to make a copy of YN, just a game dealing with the theme of cute girls with their inner psychology creating a inner world for them to explore. Taking a step back, now that I don't have pre-built systems to battle with- I have to now consider if May has a subconscious that even seeks transformation. And if she does- what(in her eyes) would be the module to which that could occur?

Btw, that screen shot is of May and a minature version of the rain girl from the outside of the club in the dreamworld from the 2nd release being tested in a city-themed room. Those bars are healthbars- I'm leaving them there for moment but no idea if they'll stay.

Last edited 11/06/18(Sat)12:55.

>> No.7777   [Delete]   [Edit]
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Oh boy, I NEED this game.
I just rediscovered it, after having somewhat forgotten that I had already discovered it.

I'm really looking forward to this especially because this isn't just a remake/homage/rip-off of the one that started it all. Like, I just played .flow for the first time. It's great so far. It seems like it trumps YN in every way, but somehow I feel guilty playing it. I'm not sure if that makes sense, though.

Well, definitely keep up the work. This is a game I'm really anticipating.

If you ever want some extra help, advice, or anything, I'd absolutely love to lend a hand. I was working on some of the sound design for the original Uboachan fan game, way back when the board started, but kind of jumped ship after things didn't go a pleasing way. If you ever want some sound stuff, I'd be more than willing to give it a shot and send some samples or anything. I mean, if that's something you might need.

Take care! Keep pushing on!

>> No.7778   [Delete]   [Edit]
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>>7777
!!!!!!!!!!!!!!!
Thank you so much!
You're so getting a contact later this week!
Is should I contact you at deviant art or in some other manner?

>> No.7785   [Delete]   [Edit]

>>7778
Well, you're free to contact me on dA, but if you don't have an account there or anything, I can always give you an email or something ^^

I'm just usually a bit weary about putting my email up on imageboards, although I know Uboachan is pretty low-key.

>> No.7788   [Delete]   [Edit]

>>7778
Also, totally lookig forward to talking to you about the game!

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>>7778
moga i love your art so much.
i made this bg for you/to give to your fans

>> No.7795   [Delete]   [Edit]

>>7791
holy crap! thank you so much!
I'll start linking people to this, and when I get a proper website going for May- I'll have it for the peoples to download if that is cool with you.
Also, thanks for that coverage on the news page.

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>>7795
I'm so happy you like it :)
I have an updated version too, with more poppy effects, but it's generally the same.

I want to make some more backgrounds featured on your work, but I'm not sure what I want yet. I'll post them here and on my dA when I make them though :)

I've been wanting to help out with things, so I'm glad I can help excite people with some bg work

>> No.8032   [Delete]   [Edit]
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Update: I'm continuing development in RPG Maker 2k3, as testing in other platforms have not been as successful for what I'm trying to achieve with May- which is somewhat astounding to say.
In any case, as with the trend of previous updates major changes are to be expected.
For one, I would like to put special emphasis on:
WE GOT SOUND!

>WE GOT A SOUND GUY!

That's right, no annoying attempts at audio by me- K. who offered his services earlier has proven to be a very effective musician, and I'm sure will add a vital dimension to this game.
The game's maps have also been dramatically reduced in favor of a different approach- solving many of the entry bugs, black screens, and other related map problems.
May's other gameplay and storyline differences are going to be released later as the next build forms.

Ideas for alternate controls for effects would be appreciated and utilized as I'm phasing out the main menu process for items and equips in game. There is already a partial system in place, but I'm open at this point to other ways if preferences are suggested.

>> No.8080   [Delete]   [Edit]

Wonderful to hear this. You're practically my favorite fangame creator.

>> No.8375   [Delete]   [Edit]

Ok so since I got out of the hospital a week ago (you didn't think I'd left because I forgot uboachan now did you) it's time to bump this!
Also, moga, marry me!~
(may is already my waifu. ....well, my real waifu is mai, close enough)

>> No.8433   [Delete]   [Edit]
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>>8375>>8080
Thank you guys! It's so lovely to hear the praise!
And since it's the wine I'll probably marry anyone now if they ask nicely.;p

so the update this time is-
I made another small adventure/action game for a competition but i failed- so.... i guess it was a bad move on my part- but! here's a link to it:
http://www.mediafire.com/?p0s8soe6rd943q3
It's called: 'I'm scared of girls'
The premise is a crossdresser named Lamb dies and must cut his bonds to his former life to proceed rebirth.

good news is a lot of the lessons i learned with this is going into the new may build, and K. the soundbrother is making good headway on the music.

Last edited 11/09/01(Thu)05:56.

>> No.8477   [Delete]   [Edit]

should I make a shirt out of this game?

>> No.8484   [Delete]   [Edit]

>>8477
I say go for it- I don't see anything wrong with that if you would like to. It could be pretteh cool.

>> No.8510   [Delete]   [Edit]

>>8433

This was a good game. Is the story autobiographical, in a sense?

>> No.8515   [Delete]   [Edit]

>>8510
Thanks! In a sense, though totally not strictly.

>> No.8520   [Delete]   [Edit]

I'd offer my help with music composition (I can do quite a lot, though it usually takes quite a while) though I might be going back to the hospital/a similiar mental-oriented place, very soon. However, if fate has me staying, I'd very much like to help with some music, if only a little.
(note: I'm not another one of those "hey I just picked up fruityloops lulz" people. While I have not released anything yet, I can do enough)

>> No.8524   [Delete]   [Edit]

>>8520
If you get a urge to, I would welcome your musical assistance.
After some thought, I'm going to try keeping a unified feel with the soundtrack, meaning similar instruments for the songs- not as eclectic as some games.
So when you feel like it- I'll give some particulars and a couple files/programs. It'll probably end up being laid back chip-tune.

>Currently I am working again on storyline, and how to arrange and present it. A big help mentally is the implementation of past builds as canon history to use in the new build's storyline. We'll see what happens with the dreaming this time in this build, as it'll shift again.
>> No.8542   [Delete]   [Edit]
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>> No.8562   [Delete]   [Edit]
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>>8433

>> No.8566   [Delete]   [Edit]
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First thing's first:
>>8562
You just made logging onto the internet today worth it-
I like it!

>May Update Time

I changed the game significantly from a daily dream simulator, to something more intuitive for me to handle in RM2k3.
I downsized the goals to actually win the game, but expanded the game world significantly. Why? I want put a emphasis on exploration and uncovering hidden stories. And, to have a excuse to include a trash can shield.

>> No.8567   [Delete]   [Edit]

>>8566
I'm glad you like it :) Hope not saying anything didn't make me look pretentious. I was just sleepy haha.

May really stands on its own, totally unique compared to other fan games here, in my opinion. I can't wait until it's finished.

>> No.8576   [Delete]   [Edit]
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I'd draw fanart but I suck, so.

>trash can shield.

I'm gifting you 20 internets right now.
Pic related, it destroys the world more than dividing by zero does though. It's mfw this.

>> No.8719   [Delete]   [Edit]
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>Review

http://rpgmaker.net/games/3427/reviews/1490/
"3.5"
Not too bad for a game where, like I explained in the comments for this review, I forgot about the ending completely.

>May Status

It's new concept essentially in place, I'm tinkering together how it will play. It's coming together, but slowly due to some technical wrinkles that need ironing out.

>Another freaking game

If you saw the creepy short games thread-
>>7677
I sort of got a bug in my head, and especially after playing some other video games, to make another short game. When I'm finished with it, I'll post it here as well.
The side image is a promotional I made last night for the small game, which is called 'Safety'. It is small like the game.
I'll admit that the minotaur and Lamb have the same dress on.

>> No.8720   [Delete]   [Edit]

>>8719
I just decided to check the board, for kicks, and saw that yr already underway unveiling these new ideas!

This is fantastic and exciting. It's great to see there is support for the game too.

If yr up for it, I wouldn't mind posting some music up for the folks to hear. Although, I was thinking of mostly scraps and turned down pieces, as to not spoil the game, unless you would want a bit of a teaser-taste.

It's all up to you, Mr. Moga.

Excitement!

>> No.8721   [Delete]   [Edit]

>>8566
Also, I like this one, because:

A) I make that face sometimes when I'm nervous or momentarily frustrated

B) I think a bit of perceived-chubbiness is cute :x

>> No.8723   [Delete]   [Edit]

>>8721
I say post what you feel like within your best judgment- you never know what could end in the game at the end of it all at this stage, so I don't think you'll need to worry too much about the spoilers.

>> No.8762   [Delete]   [Edit]
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Just finished another game called 'Safety'

it has no music right now- so when you play it, I'd try listening to some Brother Android, or Mogwai. Or whatever you like listening to.

i'm sick and pretty delierious so there are probably more bugs than cans of raid in the world in this game, but hopefully it's playable
enjoy

>game link
>size: about 2 megabytes I think

http://www.mediafire.com/?gqamq0ix3weqycs

Last edited 11/09/22(Thu)17:46.



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