[Burichan] [Gurochan] [Futaba] [Photon] [Uboachan] - [Home] [RSS Live Feed] [Manage]

[Return]
Posting mode: Reply
Leave these fields empty (spam trap):
Name
Link
Subject
Comment
File
Password (for post and file deletion and editing)

File: 1259647732050.png -(27.5 KiB, 1003x497) Thumbnail displayed, click image for full size.
28145 No.1554   [Delete]   [Edit

I'm working on a game right now not connected in any way to the yumeverse. It's about dreams though, and playing YN certainly did inspire me to get off my ass and make it.

Unlike Yume NIkki, there is plot and dialogue throughout the game, as well as (and in much the same vein as YN) a huge amount of exploration and puzzle solving.

I'll try to get the demo up within the next few weeks or so, but I'd like to ask you guys what to do so that my game doesn't piss you off.
You know, the YN fangame's equivalent of mary sues, etc.
Also, if there's anything you'd like to see within the game, feel free to let me know. :)

-Plot-
It's not easy, jumping from three dimensions to ten. Perhaps that's why so few beings manage it. Usually, the coiled up power of all that infinity burns a person out. But in a very, very small number of cases, a person can become omniscient, omnipresent and omnipotent. No human has ever managed it. In fact, only two entities in the entire history(s?) of the multiverse ever have.
But still, many struggle to join them...

A human being named Thomas Berret is contacted in his sleep my an alien named Yuzi, who tells him that, due to the unfortunate fact that he is the only being with the right mental field in our solar system, he must prevent a catastrophe being engineered by a rouge agent within the human race's collective consciousness. This renegade personality calls itself Tartarus, and is hell bent on effecting a convergence of the dream world and the physical.

The galactic migration committee has sealed off our system's M-space routs (meme-space: a way of traveling faster than light by hopping from mind to mind) to protect the rest of the galaxy from collapsing into Tartarus' dream, and they've dispatched a fleet to our system which, taking the slower subspace routes, will arrive in twenty days. They plan to destroy our system before Tartarus grows too powerful.

So basically, it's up to you to enter the dreamscape and fight Tartarus.

Of course, there's more to it than that...

I've been working on the pre-production for seven absinthe addled months, and I'm only going into the actual design tonight.
BTW, Pic related. It's a character in the game. Well, I originally drew it for a YN fangame's contest, but I like her so much I'm going to give her a cameo in mine. :B

Hope this post isn't too long...

>> No.1555   [Delete]   [Edit]
File: 1259655042671.gif -(12.2 KiB, 457x417) Thumbnail displayed, click image for full size.
12495

I would like to see this in the game.

>> No.1556   [Delete]   [Edit]

>>1555
I'll see if I can find a way to put him (her?) in. :)

>> No.1559   [Delete]   [Edit]

This game sounds so good...

If that art is from the game I'm most defiantly to play this game !!!

>> No.1560   [Delete]   [Edit]

this sounds like the best thing i've seen on /fg/ in a while
may i ask how you're developing it?

>> No.1561   [Delete]   [Edit]

>>1560
Well, I've been writing the script and developing level ideas for a long time, and I still am, but I'm far enough along that I can start the main work on the game. Setting up the core systems, figuring out the flow, etc.

I'm making it in RPG Maker XP, since that's the version I paid for. :P

Hmm... Should I start a dev. blog? I dunno.
>>1559
Thank you so much! :)

>> No.1569   [Delete]   [Edit]

The game certainly sounds interesting. If you started a blog, I'd be interested in following it and seeing more of your work.

>> No.1577   [Delete]   [Edit]

Okay, I'm facing a crossroads right now...
I could keep making the project on RPG Maker, or I could switch to the Unreal Engine.

With RPG maker it would take less time, but it would also be a less immersive experience. Also, I'd have to learn the UDK's scripting language (which is hella simple, but still alien to me) before I could make anything interesting.

So what should I do? Go for hella amazing graphics and gameplay at the cost of my time/immortal soul, or should I go for simple pixel art and standard gameplay with the benefit of actually seeing the sunlight once in a while?

(I'm a lil' tipsy ATM, so if this post makes no sense, that's why. :P)

>> No.1579   [Delete]   [Edit]

Are you experienced at game design and development? If not, I would recommend you stick with RPG Maker. It may not have as much power, but it's more important to give yourself a chance at finishing your project. Trust me when I say that's a lot more difficult than it sounds, no matter how convinced you are that you can stick with it long enough.

No offense meant, of course. I've never finished a game myself by any means, and I've had this hobby for years.

>> No.2620   [Delete]   [Edit]

OP here. Forgot my tripcode...

Anyway, I've been busting on this shit for months now. Still making it in RPG maker. Still using pixel art. I'll post some screens this tomorrow.

>> No.2663   [Delete]   [Edit]

I advise to first make the project in RPG Maker, then maybe try do a remake of it in the Unreal Engine. I do believe the Unreal Engine is nothing short of Difficult to work with, at least to unexpirienced people.
Also, tomorrow was 3 days ago, still no pics.

>> No.2726   [Delete]   [Edit]

>>2620
Obvious troll, not OP, etc.



Delete Post [] Password
Report Post(s) to Staff