There have apparently been a lot of Yume Nikki-like games using RM2K(3). However, I haven't seen one that uses any other engine. All YN homages use 2K or 2K3, and I have a feeling that most people trying to make a fangame will try to use that engine because they feel it would convey the same "feeling".
(Or that it would be easier for homages to other games to work on said maker, as it uses 16x16 tiles (like Earthbound, Pokemon, Dragon Quest, Legend of Zelda, you name it) instead of 32x32 like the newer makers.)
And so that takes me to ask a question here: What would people feel about a YN-like game in another engine? Would it be accepted for it being at least that different from the original instead of a carbon copy filled with recolors? Or would it be rejected because it "just wouldn't feel like it"?
Pic related, it's RPG Maker XP's logo. That maker is actually quite powerful, making some of the complicated events and characters for this kind of dreamland-exploration-horror game actually work would be easier in this one.
RPG Maker VX, even if it's the newest maker released and is slightly more powerful, is quite limited in how many graphic resources one can use, so making lots of different dreamworlds (each with its own theme, even!) would be near-impossible, and quite a bother just to do something for the lulz.
Last edited 09/07/08(Wed)17:14.