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137038 No.4713   [Delete]   [Edit]  [Reply]

I'm not exactly sure how far I can go with this, but what the heck.

I'm making a fangame/project/whatever. You'll be able to control 2 characters, Scarlett and Mai, which you use their computers to switch between them. I don't have much time to write about this right now, so I'll edit this post later.

Also, I'm not well versed in rpgmaker2003, which is what I'll be using for this project. Any good basic tutorials?

>> No.4723   [Delete]   [Edit]
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Yeah so I'll go on. This is the only sprite sheet I've fully finished. I'll probably tweak it or something later.

Anyways, I originally decided on one character only, which is Scarlett (the one in the pic), but I decided to add Mai shortly after. They'll have separate dream worlds and different effects. I'm thinking of making 20-30 effects in all.

>> No.4765   [Delete]   [Edit]

Bump cause it looks like it might have potential.

>> No.4779   [Delete]   [Edit]

Sounds interesting. Nice spritesheet.

>> No.4794   [Delete]   [Edit]
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yayay finished one of mai's sprite sheets :D
i've done only a little bit on rooms and such, gotta work on that big time for now.

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48251 No.4514   [Delete]   [Edit]  [Reply]


I wanna be the uvoa too!!
but i cant find a download link. :<

>> No.4515   [Delete]   [Edit]

how do I open nico nico videos by changing something in the URL again?

>> No.4526   [Delete]   [Edit]

this... use it

>> No.4567   [Delete]   [Edit]

I wonder if anyone thought it was real.
I mean, just look at the right picture. You can even see Uro.

>> No.4593   [Delete]   [Edit]

Oni said something about using "nicozon.net" instead of mmcafe, but I guess that's fine.

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14166 No.4391   [Delete]   [Edit]  [Reply]

I've noticed most Nikkiades (as I've come to affectionally refer to any Yume Nikki-like games... maybe I finally coined a term?) have main characters with names ending in -tsuki, regardless of any relationship the name has to the moon.

Can't we leave the -tsuki termination alone for a while, and choose more interesting or meaningful names for the main character in our fangame?

3 posts omitted. Click Reply to view.
>> No.4400   [Delete]   [Edit]

Uh... my fan game character's name ends with "Tuki" and he's a boy...
His name means "Wolf Moon" which is obvious if you were to play it.
I agree, there is a lot of "Tsuki's" in fan games, but I figure eventually people will run out of names that can end with "tsuki"...

>> No.4402   [Delete]   [Edit]

OP has a point, but I feel that the -tsuki thing is merely to show endearment to the game they are making their own game in honor of.

It's also like the close-eyed thing. I just sort of seems like a norm, y'know?

However, I would still encourage people to challenge themselves creatively in their endeavors. Fangames don't have to be just like the source material. It can be completely different (well... maybe not too different, but pretty different, at least)

Rambling. I am tired and I am rambling :S

>> No.4403   [Delete]   [Edit]
>I've noticed most Nikkiades (as I've come to affectionally refer to any Yume Nikki-like games... maybe I finally coined a term?)

I usually say 'hasei', that means 'derivation'. They use 'Yume Nikki Hasei' in Pixiv for the fangames.


>Sabitsuki actually means 'covered in rust', it has no relation to the moon whatsoever

Every name has a meaning. Usotsuki is 'liar', Urotsuki is 'wander'. Etc.

Also, Jose and Kazaguruma from Kudaranu mousou no / ridiculous hallucinations / crap delusion.
Aya from Hallucigenia.
Kazenori from Solitude. We actually thought about using -tsuki on his name tho.

The 'tsuki' thing is more like a homage to the original game. Like most fangames use edits from Madotsuki's sprites, or most have closed eyes, etc. I don't see it as a problem, and it actually makes it easier for me to relate the characters.

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>> No.4408   [Delete]   [Edit]
>Also, names don't have to be meaningful. Madotsuki didn't mean anything other than the fact she has a 'window attached' to her shirt, did it?

That's up to the player to decide, really.



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10442 No.3803   [Delete]   [Edit]  [Reply/Last 50]

Think you can actually make a decent game? Who's going to play it? What is the point?

Seriously, think about it. You're making a game. So is the next fag. And the next fag. And the fag after that. All these "games" are so similar regardless of their "differences" that no one will want to play your game. They're too busy working on or hyping their game. Wonder why /fg/ is laughed at so much? Well, I'm pointing it out.

Yume Nikki, the terrible game it was, was made by one man, and he didn't even finish it. And it'll still probably be the most interesting out of all of these "games".

I'm not dragging this out any longer. Pull yourselves together and make a collaborative effort, shit, what was hard about that? Throw away your ego, your creation is nothing worth its own unique title. Contibute to something bigger. PROTIP: Offline meeting gauranteed to enhance hype of game.

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>> No.4102   [Delete]   [Edit]
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>> No.4104   [Delete]   [Edit]

Can't someone just hack this thread and delete it or something? It shouldn't be too hard, and I'm DEFINATELY sure everyone's with it.

>> No.4107   [Delete]   [Edit]


Click on the "hide this thread" link, near the OP "edit" link.

>> No.4225   [Delete]   [Edit]

thx bro

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50375 No.4232   [Delete]   [Edit]  [Reply]

I'm thinking about someshit. However, Im not that good at pixels, or good 'creepy' images. or yknow, all the things that make it yume nikki-ish. Should I keep bothering with this, yes or no?

Idea so far: Demon guy. Chitsuki is the only name I can think of (lolBloodmoon?) and hes a shut-in. Using a telewarper or something I havnt thought about yet, he goes and studies around the Worlds Connected (angel, wingged demon, humanoid, .. girl) until he is respected and admired (skill obtain, appearance change magic, etc). Angel world hates him, but if he gets angel skill they dont mind, but humans are scared and demons hate him, etc like that.
If no one cares, I'll just practice more til Im not as lazy. Nyeh.

1 posts omitted. Click Reply to view.
>> No.4234   [Delete]   [Edit]

the walls are still from the rpg maker xp rtp thing, and after I make my own I'll fix the bed and table. Im just too tired to bother with it tonight. Blah.

>> No.4235   [Delete]   [Edit]

I like the idea. PLus, I like the way you sprite.
I would be very interested in seeing you develop this :3

I know there is a Chiritsuki, but I don't think there is a Chitsuki.

>> No.4274   [Delete]   [Edit]
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I kinda have his room finished now. and this angel dude who gives the Angel effect, I guess.. Still unsure how this game's gonna end up. I could use some idea people...

>> No.4276   [Delete]   [Edit]

If you want to discuss this game via IM, you can get my IM info from my dA here: http://yowesephth.deviantart.com/

(Just offering because, sometimes, private discussions are better for keeping the mystique of a game alive.)

I am sure if we talked, I could help you come up with a few ideas.

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No.4270   [Delete]   [Edit]  [Reply]

for people who have made or making their yume nikkish games, what music programs do you use? Im looking around for a free one, but they either end up looking sketchy, too hard to figure out, or only a trial..

>> No.4271   [Delete]   [Edit]

There are a few, but they might be a bit complicated (music programs tend to be)

You have Famitracker, for nintendo like music
This one is pretty simple, but loops tend to click unless you edit them.

Anvil Studio, for Midi files (I wouldn't reccomend midis, as they tend not to sound very good.)

SFXR, for sound effects (Generates oldschool arcade sound effect)

If you can find something to convert XM files to MP3/wav, you can use tracker programs (such as milkytracker) (XM files are like Midis on steroids, and are actually good. If converted to MP3, you can have relatively easy to make music pretty quick)

And, for sound/song editing, get Audacity. It's the general purpose thing for audio editing.

>> No.4273   [Delete]   [Edit]

Famitracker for the NES sounds (As Yowwie said)

MadTracker is also a good program to use. Various samples and VSTs to get the desired atmosphere for a certain area.

Also FastTracker

Fruity Loops or FL Studio to make once again BGM for desired atmosphere.

And Acoustica Mixcraft is a good one, though it uses pre-recorded sounds, you have to purchase the full version to record and add new sounds.

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319966 No.4184   [Delete]   [Edit]  [Reply]

for those who make fan or inspired games:

how do you go about doing what you do? do you map things out on paper first, or just go on the fly and work as you go? do you plan out characters and npcs, or just let the game develop as it pleases?

especially so, i am curious about how people go about making their chip/tile sets. do you work on the seperate pieces within the template, or perhaps draw the image and then split it up to resize and insert into your game? do you have some preference of rpg maker, or is it simply what is available/what the source was made in..?

overall, these are just some questions, but i am curious about how other game makers make their games. there are very many of them on this board, but not much discussion on the process, and what it is like. hopefully this is alright.

thank you for your answers, preemptively.

3 posts omitted. Click Reply to view.
>> No.4236   [Delete]   [Edit]

I just make shit up as i go along. That's why any project i start never gets finished.

>> No.4237   [Delete]   [Edit]

One of my biggest flaws is that I kind of make up a plot for EVERYTHING

Of course most fgs/surreal games/whatever dont have a plot, mine does.

Most of my shit just kind of relates to the fact, well, Jade's a hostage. I get some of my ideas from a lot of the dreams I've had. Such as the wing effect I mentioned, that shit really happened to me in a Harry Potter-esque Academy. Yeah man.

Coughcough well anyway I'm using my own mind as a reference soooooo yeah

tl;dr My own subconcious is my inspiration. Also childhood and the fact I just see fucked stories in general.


>> No.4238   [Delete]   [Edit]

Plot isn't bad. Yes, YN didn't have a plot, but that doesn't mean all fangames shouldn't.
Especially with yours, yours seems like it should be relatively plot heavy and quite dramatic!

>> No.4272   [Delete]   [Edit]

Almost all the ideas for my game are inspired by my own dreams. Sometimes I just start randomly doodling and I get really awesome ideas from my doodles.
As for the story I make it up as I go along ( yeah I know that is a horrible way to make a story).
As for chip/title sets I work on separate pieces.

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3797744 No.1854   [Delete]   [Edit]  [Reply/Last 50]

Hello, I'm new to the board but I've been a fan of Yume Nikki for a few years now. I'm taking a class in which I'm learning to use the Unreal Development Kit and I've decided to recreate Yume Nikki as my final project. I don't really intend on fully recreating it, just a few levels, but if it does come out well I'll gladly release it.

As of now I'm just getting started with some Madotsuki concept art. I don't want the game to look too anime, so I'm trying to steer away from that and try various styles. I'm pretty much settled on #7 (maybe with #6's eyes) at this point, but I'd like to hear your opinions! Any other comments on the project in general are welcome.

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>> No.3463   [Delete]   [Edit]


It's the view from outside the balcony


>> No.4032   [Delete]   [Edit]


Still there, OP? Any progress?

Hope this didn't fizzle. ;__;

>> No.4111   [Delete]   [Edit]

I'm still here. This is probably going to be on hiatus or I might be done alltogether. I have less than a year before I graduate so I need to start putting together a demo reel and it can't be all fanworks or anything lol. So I gotta start working on original characters etc. I need to get out of fanworks and focus on original ideas in general. I might revisit this in the future but it's likely I'll start from scratch and make a cute little game in Unity or something instead. May even do something with completely original ideas instead of cloning Yume Nikki. I have been doing practically nothing but fanart/fanworks for years, so I hope you guys understand and will support my endeavor to rediscover my own creativity!

>> No.4224   [Delete]   [Edit]

Ah, that's a shame. But completely understandable, OP. Good luck. :D I do look forward to a tentative return with whatever you plan to bring us in the future. :3

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174558 No.2280   [Delete]   [Edit]  [Reply]

Erm... it`s me again. and now i have demo of my Yume Nikki-like Game.
Dreams of Dead: Scary Wonderland.
It`s like many others fan Games, but i tryed hard to make it interesing.
To launch you may need (or may not) to start it with AppLocal and russian setting, like Yume 2kki starting with applocale and jzpan settings in it.
Sorry, dialogs not translated, but its not very touching gameplay/
here it is... Aya starts her adventure in Dream world... Scary Wonderland.
version now is 0.30. Max version will be 0.50, not 1.0

8 posts omitted. Click Reply to view.
>> No.4128   [Delete]   [Edit]

Probably the greatest game of all /fg/
Too bad I don't know Russian. What are they talking about?

>> No.4133   [Delete]   [Edit]

Maybe, avtor translate this someday...
If you interest, I can translate for you some dialogues...

>> No.4168   [Delete]   [Edit]

That would be nice, thanks.

>> No.4179   [Delete]   [Edit]

"Avtor"? Как ты переводить-то собрался с такими познаниями?

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No.4110   [Delete]   [Edit]  [Reply]

Which Japanese RPGmaker RTP do you need to run it?

>> No.4115   [Delete]   [Edit]


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