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No.5886   [Delete]   [Edit]  [Reply]

Hey guys. I've been looking around pixiv a shitload lately and have come across a few things posted by one of my favourite artists. It involves all of the Japanese fangames that branched off Yume nikki. The two that confuse me consist of the genders of a few characters. One of them is Kazagurama, from くだらぬ妄想の [ or Paranoia ]. They have been proclaimed both female as well as cross dressing male, but I can't really see which one would be true. The other one is, which I hopefully will get a definitive answer on, is Aya from Hallucigenia. Please help, it would be awesome if you did so this nagging question will leave me alone.

>> No.5888   [Delete]   [Edit]

I've always seen Aya as female, but this is questionable due to the fact that many of its effects have gender changes... Some people say that Aya is a hermaphrodite.
I'm unsure about Kazaguruma. Melth's (the creator of Kudaranu Mousou No) artworks sometimes makes it look like Kazaguruma has breasts, but in a lot of them it's just ambiguous. It's very possible that Kazaguruma is a girl, though I like it better as a boy... I guess I could ask Melth about it sometime...



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26114 No.5612   [Delete]   [Edit]  [Reply]

So i have been working on my very own Yume Nikki rip-off for for a while now and i thought i'd share it with Uboachan. It's about 50% done, doesn't have title screen and a name for the "effects" for example. But it's still playable (hopefully). Feel free to try it out and bash me for wasting your time.

http://www.mediafire.com/?a38c8vmq388ftnv

Last edited 10/09/23(Thu)01:19.

22 posts and 8 images omitted. Click Reply to view.
>> No.5766   [Delete]   [Edit]
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15581

>>5695 Glad you like it!

So what i'm currently doing is making a game that you can play on your computer when you are dreaming, it's going to be a (very) random event, and will have a little something to do with the main story. You will be able to chose between two characters and the game will play out a bit differently depending on which you chose. One of the characters is the one pictured.

Last edited 10/10/06(Wed)14:30.

>> No.5768   [Delete]   [Edit]
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31823

Well while I played to try it out I got stuck here.

>> No.5842   [Delete]   [Edit]
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31587

Fangame nr. 301 updated! Added a lot to old areas and added new ones to ofcourse. I kinda like polishing old ones, it's a lot of fun finding stuff to improve. Also added a few effects and... other stuff. Tell me what you think! Also picture is of all the effects i made so far. I might keep it at this for a while until i made stuff that you can actually use a few of the effects for (the axe replaces the ugly stick when you find it btw, you need the stick to get to the axe)

http://www.mediafire.com/?1ao2vov5c093j97

>> No.5885   [Delete]   [Edit]

Time for yet another release! This one is probably the one i like the most so far. I kinda felt bad with the other ones but i feel like its finally shaping up a little. I removed and reworked 2 of the areas that you go to from the "hub", i kinda felt that they sucked. I'd say it makes the game feel alot more coherent. Also removed a few effects, stick and crystal and some other stuff. So yeah... i feel alot better releasing this one. Probably gonna rework a few other areas i dislike until next version to. Anyway, enough blabbering. Here's the game for the three people that's going to play it:

http://www.mediafire.com/?c7rplur3nb2sybb



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No.5819   [Delete]   [Edit]  [Reply]

Alright, /fg/, earlier today, I came up with some ideas for a possible Yume Nikki-esque game, and I want to see how you guys take to my ideas.

Ok, so to start with, a possible name could be "Brainwashed". You are a girl (for a name, I am leaning towards 'Crowley' for her name) who has recently been institutionalized and lobotomized. She now is only able to truly 'think' when in water, so she has become accustomed to taking many baths/showers. Thus, whenever you make her take a shower/bath, she will drift off into a daydream, or deep thought. This will lead to a hub (or something), that could be randomly generated each time you let her think. After a period of time, she will accumulate 'memories' (essentially effects), which could be new facets of her personality, or reclaimed memories.

And that's all I've got at the moment. So, what do you think?

3 posts and 1 images omitted. Click Reply to view.
>> No.5837   [Delete]   [Edit]

So would you like some help with it?

Also, what engine are you using to make it?

>> No.5838   [Delete]   [Edit]

>>5837
Sure, I suppose.
I'm planning on using on using RPGMaker 2000, or 2003 (or, rather, whichever one I can find first).

>> No.5840   [Delete]   [Edit]

What help do you need, exactly?

Also, people might not be interested without any form of...uh...concept art I suppose? It's a start I guess.

>> No.5850   [Delete]   [Edit]

...And apparently, he hasn't updated yet after a few days.

Polite sage, since I have nothing much to offer to this thread.



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4156 No.5804   [Delete]   [Edit]  [Reply]

Uhhhh hi Uboachan. I'm a fgt and decided to make my very own fangaem despite having minimal knowledge of RPG maker or any other game engine.

Premise of the game is basically the same as in other typical fangames. Go to sleep, explore fucked-up dreamworld, collect effects, wake up, write in diary.

Exceeeeeept that as the player character (whose name is still being decided, but for now we'll call her Mode) you actually leave the house to explore a small overworld consisting of the town she lives in and some of the areas immediately adjacent to it. Basically, the point of this is that some of the things you interact with in the real world are "unlocked" in your dreams.

All I have right now is a few chipsets and 2 character sprites, but I'm getting the hang of doing this kind of thing.

Pic related, it's the main character aka Mode's sprite sheet ( and another dude who's just kinda there right now ) .

1 posts and 1 images omitted. Click Reply to view.
>> No.5806   [Delete]   [Edit]
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Mode's dream room. Yes, you walk out the window to get to the Nexus. And no, the game is not going to end that way.

>> No.5807   [Delete]   [Edit]
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18581

Here's a zoomed-out version of the Square, which is the nexus. It's way too big to see all of it at the same time in game, so you have to settle for shitty zoomed-out screenshots for now. Eight pathways lead to various dream realms, and I'm planning to have emblems in front of each pathway to distinguish them from one another.

>> No.5808   [Delete]   [Edit]

This looks VERY nice!
What are you using? Rpg Maker 2003?
Will there be effects? I'd like to here more and play this

>> No.5809   [Delete]   [Edit]

>>5808
The engine is RPGmaker 2000. 2003 annoyed me.

Effects will be created, yes. I have a few planned, I don't know how to implement them quite yet. I thought about using roller skates for the movement effect and a lance for the weapon effect, but that may change once I actually get shit going.

As for playing it, I don't even want to talk about it yet because the game literally consists of 5 maps and a spritesheet right now. I'm gonna do my best to get it working, though.

Last edited 10/10/11(Mon)20:31.



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85526 No.2952   [Delete]   [Edit]  [Reply]

The odds of this being a game is....something. IDK.

So this is about Jade. She's a hostage. To who? To what? Well who knows. But if she wants out she needs to draw the NPC/dream objects that she gets effects from to get the hell out of the room she's trapped in. Yup. I've been thinking about it, yup yup.

There might only be 15 or 10 effects. Just like with Toxi's thread and Chiritsuki, I dunno if this is even a game. It might be. We just have to wait and see what it turns into, da?

Pic related. It's Jade. Where the hell did those ponytails come from? IDK. Opinions and thoughts and such are welcome.

31 posts and 10 images omitted. Click Reply to view.
>> No.4301   [Delete]   [Edit]

>>4297

Why yes. teehee. That is Zi. He's so cute I couldn't help it.

ANYWAY I'll keep tryinnng. Maybe I can actually get it to work. ;a;

>> No.4321   [Delete]   [Edit]
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76294
>Coil People
>Spiral Guy
>Swirl Girl
>Uzuningen
>> No.4327   [Delete]   [Edit]

>>4321

I am so fucking happy you got the reference.

So fucking happy.

>> No.5802   [Delete]   [Edit]
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11518

bumping with fists

This project is on hold. I guess I should mention that.

I feel like I'm not being surreal enough with this game. So it's in a coma now until I learn the psychic move Mind Fuck (and stop playing too much pokemon)

I have decided however that this game is going to be very small. Yeah. But I want it to be short and sweet. A Yume Nikki Comfort game if you will. Which means lots of pretty music, pastels, and comforting locations. Every now and then there will be creepy places but all in all maybe only like about.... Ehhh, one for each main world. That would be almost 5 or 6.

Picture slightly related. I wanted a nice beach area but there are no tilesets that look natural to me so I have to make my own I suppose... Sigh.



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1215218 No.5779   [Delete]   [Edit]  [Reply]

October 8th we plan to flood Nickelodeon with calls asking to bring back Invader Zim.
Call Nick:
1515 Broadway New York, NY 10036 212-258-7500- Phone Number
Nickelodeon Studios-Florida
1000 Universal Studios Place Orlando, FL 32819 407-363-8500- Phone Number
Nickelodeon Animation Studios231 West Olive Avenue Burbank, CA 91502 818-736-3000- Phone Number
Also you can:
Write to Nick:

>>http://www.nick.com/blab/write_nick/mail.jhtml

Sign petitions:

>>http://www.petitiononline.com/izlovers/petition.html
>>http://www.thepetitionsite.com/10/bring-back-invader-zim/
Comment too long. Click here to view the full text.
>> No.5785   [Delete]   [Edit]

Yeah, have fun with that buddy.

>> No.5787   [Delete]   [Edit]

WHERE DOING THIS

WHERE MAKING THIS HAPPEN



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104301 No.5778   [Delete]   [Edit]  [Reply]

October 8th we plan to flood Nickelodeon with calls asking to bring back Invader Zim.
Call Nick:
1515 Broadway New York, NY 10036 212-258-7500- Phone Number
Nickelodeon Studios-Florida
1000 Universal Studios Place Orlando, FL 32819 407-363-8500- Phone Number
Nickelodeon Animation Studios231 West Olive Avenue Burbank, CA 91502 818-736-3000- Phone Number
Also you can:
Write to Nick:

>>http://www.nick.com/blab/write_nick/mail.jhtml

Sign petitions:

>>http://www.petitiononline.com/izlovers/petition.html
>>http://www.thepetitionsite.com/10/bring-back-invader-zim/
Comment too long. Click here to view the full text.
>> No.5786   [Delete]   [Edit]

Wrong board buddy.



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No.3218   [Delete]   [Edit]  [Reply]

So all the people making games arent totally lost like me when they finally get all their ideas done and actually have the balls to MAKE their fangame.
Here are the links ive found on Uboachan already:
Music Makers:
http://xmidi.com/apps.html
http://www.synthzone.com/midiseq.htm
General Tutorials:
http://rpgmaker.net/tutorials/rm2k3/
http://www.rpgrevolution.com/tutorials/rpg-maker-2003.html

If you Find any helpful sites at all or any knowledge on RPG Maker, feel free to share and contribute. Also feel free to ask questions so maybe someone can answer.

>> No.3219   [Delete]   [Edit]

a lot of tilesets and stuff:
http://www.teamanti.com/rmxp/
almost everything!:
http://forum.chaos-project.com/index.php
tutorials and stuff:
http://rm2k3master.blogspot.com/
a boat of resources~:
http://www.neoseeker.com/forums/22121/t623365-rmxp-resource-sites/

>> No.3798   [Delete]   [Edit]

bumping for usefulness

>> No.3799   [Delete]   [Edit]

There's some threads on /fg/ with stuff about making fangames...

>>2156 <- this one is for effects
>>2509 <- this one is for keypress stuff (might already be in some of the tutorials pointed out here)

I'd look for more but I reaaally have to sleep now. I don't even know why I'm still browsing.

>> No.5772   [Delete]   [Edit]

bump for good recources



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8024 No.5543   [Delete]   [Edit]  [Reply]

I want to know some alternate game creation platforms/engines.
Yes, RPG maker is the traditional way, but i don't really like it.

Pic somewhat related.

Last edited 10/09/13(Mon)13:18.

4 posts omitted. Click Reply to view.
>> No.5556   [Delete]   [Edit]

>>5555
Well yes, along those lines.
I will take a look at this OHRRPGCEPHPHEGRRRPS you speak of.

>> No.5567   [Delete]   [Edit]

VERGE 3 for the win, baby. It's a hell of a lot more flexible than RPG Maker, at the expense of having to do pretty much everything yourself.

>> No.5568   [Delete]   [Edit]

How about Multimedia Fusion 2? Ever tried it?

The programming is similar to RPG Maker's..

>> No.5748   [Delete]   [Edit]

>>5567
>>5568
I didn't notice these posts and now I've started getting to work in Game Maker 8. I could take a look at those and port everything over, it's mosty graphics that I have so far.



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83392 No.5672   [Delete]   [Edit]  [Reply]

http://loda.jp/amoroda_limited_agijabiyo___/?id=5
Extract with applocaled 7zip and etc. Usual japanese stuff. Then run shimeji.exe.

I'm not sure if shimejis are very well known, so here goes: it's sort of a desktop buddy thing. It's a little character that walks on your desktop and climbs your windows and stuff like that.
Anyway, Amoyu (an artist from Pixiv) made this cute little shimeji that changes into various fangame characters depending on the pose. Most of the 'big' fangames are there as well as some not so big ones.

Pic related, it's Al. He shows up when you hold and move it to the sides. Kazenori does as well.

1 posts omitted. Click Reply to view.
>> No.5692   [Delete]   [Edit]

seems to be a awkward urotsuki most of the time, kinda spazzes when dragged, with a white border. Could use some work.. maybe a right-click menu of characters instead?

>> No.5693   [Delete]   [Edit]

>>5692

That's not how Shimejis work.

Last edited 10/10/01(Fri)20:37.

>> No.5694   [Delete]   [Edit]

theres a shitty L one that can turn into Light.
It just doesnt really.. do anything else.
Anyway, I heard there was a masada in the works?

>> No.5747   [Delete]   [Edit]
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17675

I was trying to draw a Mado one but.. shit's too hard. ):



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