What appeals to you so much about this game?To me, it's the atmosphere. It's just so depressing. Mindless hole-faced people sludging through sewer waters, number speaking natives, freaky berserk cheerleaders out to send you into infinite desolation. There really is no game like it. The experience for me was great not knowing what would come next.You?
What appeals to you so much about this game?
To me, it's the atmosphere. It's just so depressing. Mindless hole-faced people sludging through sewer waters, number speaking natives, freaky berserk cheerleaders out to send you into infinite desolation. There really is no game like it. The experience for me was great not knowing what would come next.
You?
The fact it stars a poor damaged young girl, and my need to protect poor damaged young girls.Spoiler alert: I didn't do a very good job ;_;
The fact it stars a poor damaged young girl, and my need to protect poor damaged young girls.
Spoiler alert: I didn't do a very good job ;_;
I agree with you both, I want more games to be released like it, maybe for DS or something I can carry around more easily, but then if another game like this one were to come out it would pale in comparison, no matter what it would be like. Out of curiosity does anyone know of a game like this, or a game that people who like this would also enjoy? Because I've pretty much completed this in it's entirety, took a while and was worth the time, but it's not as fun now :/
>>5311In a /jp/ Yume Nikki thread I saw someone mention a game called Clocktower for the SNES as producing a similar effect.But just imagine Yume Nikki getting an official release on the DS. Clueless parents all thinking it's a cute sprite game and buying it for their kids. It would never happen, of course, but still a funny thought.
>>5311In a /jp/ Yume Nikki thread I saw someone mention a game called Clocktower for the SNES as producing a similar effect.
But just imagine Yume Nikki getting an official release on the DS. Clueless parents all thinking it's a cute sprite game and buying it for their kids. It would never happen, of course, but still a funny thought.
Why i like it... There is so much to find, and even after you find it all.. THERE IS STILL MORE TO FIND! you can never find everything. That and just how much debate this game has brought. i love debating.
Why i like it... There is so much to find, and even after you find it all.. THERE IS STILL MORE TO FIND! you can never find everything.
That and just how much debate this game has brought. i love debating.
what truley apeals to me about the Yume Nikki series is that it's so mysterious and so much is unknown about it. The gameplay is simple which is nice and in general it's just a breath of fresh air in todays generation of complicated/ repetitive games
What I love about Yume Nikki is how it's so much of an experience when playing it for the first time, especially without guides. It was a real emotional roller coaster, especially the ending. I wish I could experience it all again, but it never is quite the same when I go back to play it...
It's the same with me, for any YN game, whether it be the original or a spin-off.The feeling of not knowing what lies behind each teleporter or door. Sure, if you revisit worlds and such, you may know what you're going into, but most of the time, you have no clue.Also, I love the emotion that is conveyed in certain(actually, most) worlds/scenes. Even if it's just dead silent, there's something to be said about the emotions the player feels. Take the train scene, for example. That absolutely broke my heart, even though almost nothing was happening. It was such a hopeless, lonely scene that I could actually relate to myself. That's another thing; I think it's very easy for most players to relate to Madotsuki, since she's so average and realistic.
It's the same with me, for any YN game, whether it be the original or a spin-off.
The feeling of not knowing what lies behind each teleporter or door. Sure, if you revisit worlds and such, you may know what you're going into, but most of the time, you have no clue.
Also, I love the emotion that is conveyed in certain(actually, most) worlds/scenes. Even if it's just dead silent, there's something to be said about the emotions the player feels. Take the train scene, for example. That absolutely broke my heart, even though almost nothing was happening. It was such a hopeless, lonely scene that I could actually relate to myself. That's another thing; I think it's very easy for most players to relate to Madotsuki, since she's so average and realistic.