So I'm sure this has probably been asked before, but I've browsed back a good bit, didn't see a similar thread as I skimmed. Figured it can't hurt to ask, and it's worth a shot to at least provide a point to discuss:I'm vaguely considering making a fan-game-- but no, I'm not about to ask for people to help me with resources or coding or someshit. I simply have a very vague question.Assuming we're talking about a YN-esque fangame (Nexus-style hub setup, effects, the basic 'format' of YN), what elements of YN fangames make you want to find and strangle the maker? Areas, events, cheap tricks-- what sorts of elements, whether they be overused or just plain stupid, are such that if you never, ever saw another YN fangame use them, you feel that nothing of value would be lost?
So I'm sure this has probably been asked before, but I've browsed back a good bit, didn't see a similar thread as I skimmed. Figured it can't hurt to ask, and it's worth a shot to at least provide a point to discuss:
I'm vaguely considering making a fan-game-- but no, I'm not about to ask for people to help me with resources or coding or someshit. I simply have a very vague question.
Assuming we're talking about a YN-esque fangame (Nexus-style hub setup, effects, the basic 'format' of YN), what elements of YN fangames make you want to find and strangle the maker? Areas, events, cheap tricks-- what sorts of elements, whether they be overused or just plain stupid, are such that if you never, ever saw another YN fangame use them, you feel that nothing of value would be lost?
>>7067Dare I say references to dicks?
>>7067
Dare I say references to dicks?
RED. MAZE.
Huge looping areas with little of interest in them, or just huge areas in general that serve no purpose or are aestethically or otherwise interesting.In general, this is just personal taste, but i'd say many fangames just throw up areas that don't really serve any purpose (i know you're supposed to be dreaming or whatever and stuff doesn't make sense but in my opinion that's a poor excuse).
Areas with ugly tilesets. I like 2kki, but as it's such a huge game some areas have tilesets or backgrounds that look totally ugly or out of place, which as a plus is a little surreal but as a bigger minus is hard to look at. .flow had a very consistent stylistic theme, which I liked.Also don't make areas that are mostly just retiled versions of Nikki worlds. Don't have a "hub world" be a circle of doors, don't have an area that's a retiled Pink Sea with a person in a house who transforms when you toggle the lights, and please please please no looping hell maze.Actually, huge looping areas in general are a bit annoying... I know they're kind of a part of the YN theme and stuff, but I like it more when there are areas that are actually walled off and are a bit easier to explore. If you do have large looping areas, make sure your landmarks are distinct.
Areas with ugly tilesets. I like 2kki, but as it's such a huge game some areas have tilesets or backgrounds that look totally ugly or out of place, which as a plus is a little surreal but as a bigger minus is hard to look at. .flow had a very consistent stylistic theme, which I liked.
Also don't make areas that are mostly just retiled versions of Nikki worlds. Don't have a "hub world" be a circle of doors, don't have an area that's a retiled Pink Sea with a person in a house who transforms when you toggle the lights, and please please please no looping hell maze.
Actually, huge looping areas in general are a bit annoying... I know they're kind of a part of the YN theme and stuff, but I like it more when there are areas that are actually walled off and are a bit easier to explore. If you do have large looping areas, make sure your landmarks are distinct.
Convenient Yume Nikki? No thanks.
>>7075Why not? If the general atmosphere and mood is the same i'd take a convenient YN over normal YN any day. Also this is probably taboo to say but i used let's play videos to find a lot of the interesting places because i just couldn't stand going over the same place 10 times in a row.