i know that it's possible to have little symbols and font colour changes in rpg maker 2000 and 2003, but is this possible in rmxp? i've seen things mentioned, but none of them have worked.does anyone have any ideas or recommendations for this? Last edited 11/04/17(Sun)21:40.
i know that it's possible to have little symbols and font colour changes in rpg maker 2000 and 2003, but is this possible in rmxp? i've seen things mentioned, but none of them have worked.
does anyone have any ideas or recommendations for this?
Last edited 11/04/17(Sun)21:40.
Yes, go into the scripts in your game, into Window_Base, find the line that says:def normal_colorUnder that, you will find:return Color.new(255, 255, 255, 255)The way this works is in Color.new(Red, Green, Blue, Alpha(transparency))Edit:or if you want to change the [Show Text] event command, you can actually find this in the Help section in the RMXP program (under contents/events/showing text), but I'll post it here anyways. Use the command C\[n] in a text box to change the font color. Replace the letter "n" with one of these number values:0 = white1 = violet2 = red3 = green4 = light blue5 = pink6 = yellow7 = gray Last edited 11/04/18(Mon)02:03.
Yes, go into the scripts in your game, into Window_Base, find the line that says:def normal_color
Under that, you will find:return Color.new(255, 255, 255, 255)
The way this works is in Color.new(Red, Green, Blue, Alpha(transparency))
Edit:or if you want to change the [Show Text] event command, you can actually find this in the Help section in the RMXP program (under contents/events/showing text), but I'll post it here anyways. Use the command C\[n] in a text box to change the font color. Replace the letter "n" with one of these number values:0 = white1 = violet2 = red3 = green4 = light blue5 = pink6 = yellow7 = gray
Last edited 11/04/18(Mon)02:03.