This is the official thread for Dream vs. Dream, the upcoming 2D fighter based off YN and its fangames.
CURRENTLY WORKING ON: Oreko's Moveset
Status: Currently recruiting artists. Having a lot of difficult finding an artist who can offer an affordable price for me to work at. It appears as if my BG artist randomly jumped ship (I didn't pay anything yet, so lucky me!) Placeholder HUD graphics are currently being worked on. Ralren has just been hired as the Misc. Artist and is doing fantastic work, as you can see in the thread. Still looking for a special effects artist. Kipper is helping out with character portraits, they're looking good and we've gotten 2 characters worth done! Scenery Suggester is currently working on special images for locked and unlocked characters; all of them for Yume Nikki are completed! And finally, Mathew is helping out immensely by coding the game with a new engine. This will no longer be made with MUGEN, and thanks to the new engine, there are many things that are now possible that weren't before! Moveset production is still ongoing, with 22/40 characters completed. Also, Aya from Hallucigenia has replaced Inspiration's Alex as a playable character.
Yume Nikki characters:
Seccom Masada (>>7614)
Yume 2kki characters:
Tako Otoko (>>8085)
Kanchou no Musume (>>8283)
Gisoko no Onnanoko
Other Fangame characters:
Kyonshi no Tenma
Yume Nikki stages:
Yume 2kki stages:
Urotsuki's Apartment -Dream World-
Marijuana Goddess World
The Wolf's Beach
The Chaser Club
The White Chamber
Love Hotel District
The Sugar Bowl
Other Fangame stages:
Dark Wastelands (Answered Prayers)
Foggy Streets (Yume Nisshi)
Ghost Aquarium (LcdDem)
Violence District (LSD: Dream Emulator)
Kyoto (LSD: Dream Emulator)
In this game, you need to work to unlock your special moves (called Effects), your Supers (called Special Effects), and your Ultras (called Dream Enders). At the beginning of a match, you start with only your normals and some command attacks, which are specials that are integral to your character. As you hit and get hit, you build on your Dream Progression meter for the Path you're on. As the meter passes checkpoints on the bar, you unlock moves from the Path you're own.
Paths are sets of three Effects, one Sp.Effect, and one Dream Ender. Each one has a different mode (Aggressive, Defensive, Mobility) and you can switch between them in battle (not during combos) but each one has their own Dream Progression meter.
In addition to this, you've got Guard Breaks and Mind Crushes. Guard Breaks happen when the Guard meter fills up the top and you get attacked. If your guard is broken, you are very temporarily stunned and left wide open. Mind Crushes cost two units of super unit, but they knock enemies back a great distance and can be activated at anytime, even as you are getting comboed. Lifebars in this game are actually three in one, so the battle lasts longer.
Last edited 11/09/22(Thu)21:33.