>>8161
Well then, this is a good opportunity to contribute. I have no idea how many extra stages you're thinking about making, but just in case I've enumerated a few. Also, I have no idea if the backgrounds are merely images/animated images, or are controlled by scripts, so I'll just dump a few ideas for the stages in case they're scripted
1 - The game ends here, so we needed a school rooftop stage. Why this one over the other? The amazing sky. No particular animations I can think of for this one, except for the sky, and maybe the Cleaner peeking out of the entrance (in case she's not in the fight)
2 - The girls could all form a crowd and cheer the fighters on. At the end of the match's final round, they would all get torn apart (not in an exceedingly gory way, just like in .flow)
3 - This one would be tricky. Depending on the number of matches we'd need to win, the girls would get torn apart progressively, like in the event. Upon starting what is possibly the last round (for either side, or both of them), only the giant girl would remain. Of course, as soon as the match ended she'd erupt in the usual manner. The soundtrack for this stage would of course be heartbeat-related. I'd suggest something that progressed kind of like this BGM http://www.youtube.com/watch?v=Aca3f9OYcXs, but keeping the beating sound audible at all times
4 - This is iconic enough to be a stage, but at the same time I feel it's a bit too bland compared to other locations. Might be ok as a last resort
5 - The love hotel district is a perfect stage for a fighting game. The animations we can think of here are too many to count, but just to name a few: the little guys advertising the hotels, creepy black creatures surrounding a pink alien, a blue alien and pink alien couple strolling around, the weird two-colored alien (or maybe a couple going on with their business?) looking from atop the roof from time to time.... All this in a pleasant background composed mostly of pink and blue lines
6 - Not overly iconic but it's well-known enough. It's also most likely the place that you can add the most animations out of the plant past world. Maybe you can throw in a few kids in there too. Of course, the Gardener would be absent from the background if he was fighting at the time
7 - It's one of those stages that grows on us, or at least it did on me. The background itself isn't bad at all, and a mass of Kaibutsu kids moving in unison would provide for a good animation
8 - Very iconic, and would also be quite fun if there animations are scripted. On regular matches Sister can be crouched by the bed, trembling a bit. When Smile is fighting she would still be crouched but not trembling. If Smile won, she'd stand up and smile gently with teary eyes ( or just a glint if the detail doesn't allow it). If Smile lost she'd run away while crying. On a side note, if the battle start animations can also depend on which stage the characters are playing at, you can have add a subset of animations for Smile, in which he'd make a comforting gesture directed at Sister before (or after) doing whatever animation his opponent would cause him to do. Would definitely take a bit of work, but it'd be a nice touch in my opinion
9 - Because the game needed a token abstract stage, and FUCK marijuana goddess. If Yuureiko was present, then the background wouldn't be cycling at the start. She'd then cause a bit of rain to fall which started the cycle
There, that's about it. I do have a question for you though mate. What stages have you already decided to include? Or is everything still out in the open? I'm asking because, even though we talked a good bit about Monoe's and Monoko's stages a few posts ago, you never made an actual list of confirmed character -> stage pairings. It'd probably be easier for us if you found the time to do that, so we wouldn't make suggestions you were already going to include. It'd also be better this way, since we could suggest BGMs and animations for the places that were already confirmed
Last edited 11/08/12(Fri)16:17.