I'm thinking about making a fangame where you are a Toriningen.Seem like a good idea to you guys?
I'm thinking about making a fangame where you are a Toriningen.
Seem like a good idea to you guys?
Only if it was online and we could party and sing togheter.
>>5065This and if you can chase Madosuki everywhere.
>>5065
This and if you can chase Madosuki everywhere.
>>5065>>5067THESE. THE AIM WILL BE TO HUNT MADDYSOOKYTHERE WILL BE MUCH DRANK.
You could make little actions for our characters to do, too.Such as the Ah Not Tan Neet Are Not Tan Neet Centimeter dance, drink some drank, etc.Or is that too complicated? Idk. My ideas suck boohoo.
You could make little actions for our characters to do, too.Such as the Ah Not Tan Neet Are Not Tan Neet Centimeter dance, drink some drank, etc.
Or is that too complicated? Idk. My ideas suck boohoo.
I AM LIKING THIS IDEA ALOT
I AM LIKING THIS IDEA
ALOT
>>5094This sounds like a toriningen tamagochi hahaha
>>5094
This sounds like a toriningen tamagochi hahaha
You can play as Team Madotsuki and you can play as Team Torinigen. There will be different gameplay depending on the map chosen.If Team Madotsuki, you are to play as Masada, Poniko, Uboa, Monoe/Monoko,etc and your goal is to collect the stop light effect from Team Toriningen's base.If Team Toriningen, you are to infiltrate the Team Madotsuki base and steal the picnic food or catch Madotsuki.
You can play as Team Madotsuki and you can play as Team Torinigen. There will be different gameplay depending on the map chosen.
If Team Madotsuki, you are to play as Masada, Poniko, Uboa, Monoe/Monoko,etc and your goal is to collect the stop light effect from Team Toriningen's base.
If Team Toriningen, you are to infiltrate the Team Madotsuki base and steal the picnic food or catch Madotsuki.
>>5102As Toriningen, you need to bring the picnic food back to the base. Catching Madotsuki is instant win.As Team Madotsuki, you win by bringing the stop light to Madotsuki. Only one person on Team Madotsuki can play Madotsuki.
>>5102As Toriningen, you need to bring the picnic food back to the base. Catching Madotsuki is instant win.
As Team Madotsuki, you win by bringing the stop light to Madotsuki. Only one person on Team Madotsuki can play Madotsuki.
>>5102>>5103Nine birds have gotten together for a job.It's the middle-ish part of a dream a lot like the one we just had. A simpler time. There are twenty-four effects, one lightswitch, and two bathrooms that secretly control every cup of drank on the planet. Each bathroom administers its half of the dream with a multi-disciplined army of staircases. For any problem lacking an obvious suicidal solution, birds like these are contracted to address the situation through a massive application of teleportation.Now's your chance to Meet the Toriningen.
>>5102>>5103
Nine birds have gotten together for a job.It's the middle-ish part of a dream a lot like the one we just had. A simpler time. There are twenty-four effects, one lightswitch, and two bathrooms that secretly control every cup of drank on the planet. Each bathroom administers its half of the dream with a multi-disciplined army of staircases. For any problem lacking an obvious suicidal solution, birds like these are contracted to address the situation through a massive application of teleportation.Now's your chance to Meet the Toriningen.
Wow, this um, sure sounds familiar.
Alert! The enemy has picked up the picnic food.
Ok, thats it. Im making this. I WILL MAKE THIS GAME...Even though all i have to make games is with S:GA...Orz
Ok, thats it. Im making this. I WILL MAKE THIS GAME...Even though all i have to make games is with S:GA...
Orz
shameless bump because this idea is glorious.
And what about the FUCKING CLOWNS from Yume 2kki? And Kaibutsu from .flow? Are they gonna be the rivals in game?
>>5843or alt. player characters.
>>5843
or alt. player characters.
>>5483 I love how people still have the mini-meme in their heart.Would love to see FUCKING CLOWNS in the fangames (bonus points if they're labled so)
Bump for the ultimate project.
>>5102Dream Fortress 2.
BUMP
I think it's safe to assume bumping this will do nothing.
I am trying to make one myself, you guys. I'd love a toriningen fangame.I am starting to work on one using gamemaker 8. To bad it takes a math/hacking genius to use.
I am trying to make one myself, you guys. I'd love a toriningen fangame.
I am starting to work on one using gamemaker 8. To bad it takes a math/hacking genius to use.
>>6668Good luck.Please post screenshots/video/thread when you eventually have enough together. I'd love to see this.
I want to be a toriningen.But not in a game, I want to be one IRL. I think they're beautiful.
I want to be a toriningen.
But not in a game, I want to be one IRL. I think they're beautiful.
Hey guys, it's me, the guy who's working on the Yume Nikki Half-Life mod.And I can totally make this happen.
Hey guys, it's me, the guy who's working on the Yume Nikki Half-Life mod.
And I can totally make this happen.
>>8246Make Uboa bigger. And that lamp texture is a bit akward. Also, post new screenshot in your thread.Aside from that, I'm one of the guy who mailed you for helping on your project and I wish you good luck.
Yes! Picnics and chasing peopletotally worth making a fangame!(no irony here)
>>8258Thanks for the constructive criticism, and also for the e-mail. I didn't post this in the main thread because I wanted proof that I was who I said I was, but I'll put it in now.
>>8246omgomg
While Poniko's model is getting finished up for the vid, I thought I'd work on the multiplayer aspect. (Pic is the map crossfire, since I haven't made any multiplayer maps yet. Also note that, of course, there will be no weapons like the ones shown).So anyway, I need ideas for classes for both teams and gameplay elements; anything you can think of. Weapons can be existing effects and they can do different things than they do in the original game (I can separate the multiplayer weapon capabilities from the singleplayer ones), and each class can have its own unique weapons/abilities like the Team Fortress series. Last edited 11/08/19(Fri)13:34.
While Poniko's model is getting finished up for the vid, I thought I'd work on the multiplayer aspect. (Pic is the map crossfire, since I haven't made any multiplayer maps yet. Also note that, of course, there will be no weapons like the ones shown).
So anyway, I need ideas for classes for both teams and gameplay elements; anything you can think of. Weapons can be existing effects and they can do different things than they do in the original game (I can separate the multiplayer weapon capabilities from the singleplayer ones), and each class can have its own unique weapons/abilities like the Team Fortress series.
Last edited 11/08/19(Fri)13:34.
>>8293It'd be more work, but it'd be neat if the Madotsuki team classes were her cosplaying as fangame characters (or actually being the fangame characters) and the Toriningen team classes were the Toriningen cosplaying as the various chasers from other fangames (or actually being the chasers). More weapon variety that way. Also, chainsaws.If we're restricting it to just YN content, than Mado should definitely use her Demon effect as a taser sort of thing. As for the Toriningen... I dunno. Drank could be like TF2's Crit a Cola or something.
>>8293
It'd be more work, but it'd be neat if the Madotsuki team classes were her cosplaying as fangame characters (or actually being the fangame characters) and the Toriningen team classes were the Toriningen cosplaying as the various chasers from other fangames (or actually being the chasers). More weapon variety that way. Also, chainsaws.
If we're restricting it to just YN content, than Mado should definitely use her Demon effect as a taser sort of thing. As for the Toriningen... I dunno. Drank could be like TF2's Crit a Cola or something.
>>8303Oh don't worry about that, I'm already planning on doing that. I've revamped the system to allow TFC style character classes, but different ones for each team. So for example: Team Mado has 3 playable classes which I've thought of so far: Madotsuki, Poniko, and Masada. Team Toriningen has just the toriningen, but if I remember correctly there are like 2 different kinds and I'm a bit reluctant to include fangame characters at this point. (And if I do, it'd only be from 2kki or .flow). I just need ideas for individual abilities/weapons and game mechanics.And can you believe I never thought of including drank as a weapon? Lol, thanks for reminding me.
>>8303Oh don't worry about that, I'm already planning on doing that. I've revamped the system to allow TFC style character classes, but different ones for each team. So for example: Team Mado has 3 playable classes which I've thought of so far: Madotsuki, Poniko, and Masada. Team Toriningen has just the toriningen, but if I remember correctly there are like 2 different kinds and I'm a bit reluctant to include fangame characters at this point. (And if I do, it'd only be from 2kki or .flow). I just need ideas for individual abilities/weapons and game mechanics.
And can you believe I never thought of including drank as a weapon? Lol, thanks for reminding me.