Small update:
Still workin' on this, but like I said, i don't want to give much away.
Working on a hospital area now. Didn't want to go for the standard SUPER WHITE style.
Also, the hospital is the first area who's chipset uses gradients to good effect, as it's probably the first area that seems more like something from real life.
So far, I am at 52 maps, 9 working effects (and a few more intended/ in planning). The nexus area has 3~4 working portals and 1~2 that still need to have their worlds worked on. There is room for 12 gateways, and saving ... I still don't know how that will be conducted. Right now, there is a pillar next to a painting that you interact with to save.
I've also started revamping Zi's sprites to make them look more dimensional and much less flat. (see attached picture. He now has more than 3 colors!)
I still need to figure out how to make ladders work right. I got most of it right, I beleive, but you can still glitch on the ladders, which makes it so that when you aren't on them, you still appear to be (and the menu is disabled when you are). It's easy to correct, just go back on the ladder, but I want it to work flawlessly, so I won't stop until it is.
I did get stairs working almost perfectly. Still have to fix a glitch with them (if you use a power while moving on the stairs, you will end up being able to walk through anything, like a ghost or something).
Alright, that's it for now. If I do anything else that I feel you guys should know, I'll tell ya~
If you have any questions/ comments/ interjections, please do tell me :3