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File: 1275683660357.png -(58.5 KiB, 661x522) Thumbnail displayed, click image for full size.
59858 No.3075   [Delete]   [Edit

After a lot of work, I finally have created a fan game of my own. It is NOWHERE near as good as Yume Nikki, but it's... well, it's something... I dunno what though. Pictured is the main character in his room. Yes, the main character is a crappy edit of Madotsuki. You gotta admit though, that kinda makes a Yume Nikki fan game so Yume Nikki-ish...

The game does NOT include dreaming and saving in a diary. Like .flow, it uses the concept of "flow". You enter flow through your telephone. I know I know it sounds stupid, but at least it's somewhat creative....
Oh, and you save by making markings into your wall.
V 0.01 will be released... I dunno when. I wanted to get the game to a point where it wasn't so much a demo and instead an almost complete version.

Last edited 10/06/04(Fri)13:35.

>> No.3077   [Delete]   [Edit]
File: 1275686710486.png -(91.2 KiB, 658x518) Thumbnail displayed, click image for full size.
93397

Yeah... I'm not all that sure either...

>> No.3079   [Delete]   [Edit]

Interesting, I'll be looking forward to this.

>> No.3082   [Delete]   [Edit]

If you won't release this at all, I'll come to your house and kill your dog. You've been warned :3

>> No.3094   [Delete]   [Edit]
File: 1275783865435.png -(61.9 KiB, 657x518) Thumbnail displayed, click image for full size.
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>>3082
Not a problem. The game is nearly ready for a version 0.01 release. I'm having some beta testers test the game for bugs, glitches, ect. I'll post some more screenshots if y'all want. The apartment uses a few recolored sprites from Yume Nikki, but I sprited mostly everything else myself. This includes maptilesets, characters, ect. I can think of one sprite that I borrowed from another game...

Oh, and in the screenshot posted, that thing in the purple are the Troningen equivilents.
They look odd because again, I sprited alot of things from scratch.

Last edited 10/06/05(Sat)17:25.

>> No.3095   [Delete]   [Edit]
File: 1275790449921.png -(113.4 KiB, 659x521) Thumbnail displayed, click image for full size.
116101

This area needs a little more work. This is what the balcony will generally look like though.
I decided early that it would look better from an angle rather than just do it like Madotsuki's.

>> No.3102   [Delete]   [Edit]

>>3095
why does it look so awesome

>> No.3103   [Delete]   [Edit]

Ha, it has no railing on the side...
Jump, %charactername%, jump!

>> No.3105   [Delete]   [Edit]

Also, the char has autism?

>> No.3151   [Delete]   [Edit]
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88947

Here's what the nexus will look like. I'm gonna go ahead and stray away from the "Dream Apartment leads to Nexus." When you enter flow, you'll be inside that phone booth you see there. Go out and you'll see this.

>>3103 I lol'd.
SPOILER ALERT---
After thinking it over, I HIGHLY doubt the ending will contain suicide.

>>3105
It's up to you to decide.
I want players to come up with they're own ideas. That's what I liked about Yume Nikki so much :3

Also, as of now, there are 12 effects, and one I'm working on right now, so there will be at LEAST 13 effects in the first version

>> No.3153   [Delete]   [Edit]

>>3151
That's actually a clever way to start in the dream/flow world.
I can't wait to see more, PsiWolf.
This is pretty good.

>> No.3155   [Delete]   [Edit]
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43393

>>3153
Thank you!

OK, one of the last screenshots until v 0.01 release. (you don't want it all spoiled for you do you??)

This is the main character's weapon, a sickle. You may have also noticed the main character apparently likes wolves... cough look at his room cough
I'm thinking of calling the game Okumu Denwa
(Okumu=Nightmare Denwa=Phone)
And I was thinking of calling the main character Ookamitsuki (pronounced "oo-ah-kah-mit-ski) which means in English "Wolf Moon."
Should I change anything? I was a little hesitant making the main character's name end with "Tsuki" since it seems .flow and 2kki copied that and I feel like odd using that for a 4th time....

>> No.3159   [Delete]   [Edit]

I'm fairly certain that's not how you pronounce ookami. Other than that it looks nice, only I think the balcony is a bit too large. The perspective is awesome though.

I don't really get why people are trying to distance themselves from the original so much to the point that doing anything remotely similar is treated as an unspeakable taboo, but if that's what you want then go ahead.

>> No.3162   [Delete]   [Edit]

>>3159 Agreed. (if you noticed, I was in favour of refferences to the games in my ideas etc)
Also, Psi, PLEASE change the character's look. It's kind of an eyesore in what seems to be turning up as a decent fangame.

Last edited 10/06/07(Mon)01:48.

>> No.3173   [Delete]   [Edit]
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3230

>>3159
But... I thought people would HATE it if I used too much of the original from Yume Nikki...
I thought people were all up in arms because .flow looked like a bunch of recolors...

>>3162
I tried, but whenever I try to change him up he looks terrible... I'm not sure how else to change him... nonetheless, you guys are the players, so I'll change it.
Specifically, what should I change? Hair? Clothes? No matter what I WANT to keep the "closed eyes" thing because I like that.

What if I changed him to a girl? (pic related) I thought the girl version of Ookamitsuki looked better.

I'm barely starting to learn Japanese, sorry for mis-pronouncing it....

>> No.3175   [Delete]   [Edit]
File: 1275936222422.png -(1888 B, 232x108) Thumbnail displayed, click image for full size.
1888

Messed around with Ookamitsuki's sprite. Here's some alternate sprites. Which one do you guys like best?
(Note I didn't include the girl version from the previous post though that is still and option)

Last edited 10/06/07(Mon)11:43.

>> No.3178   [Delete]   [Edit]

>>3175 left-most one with the middle 2 people's shirt plus 2 diognal (sic) Stripes, making it look like an H.
Wait, did I say that right? Oh well, you get the idea.
(and no, don't change the shoe colour.)
The girl option is interesting too, but I suggest making her hair white/pink(?)/blonde (but not Platinum Blonde). Pink would be a refreshing change.

>> No.3182   [Delete]   [Edit]
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>>3178
How's this? Maybe it's just me being picky but something still feels.... off. IDK, I'll mess around with the girl sprite now to see what (if anything) comes up.

EDIT: Just out of curiosity, what was so bad about the old sprite? I'm just curious...

Last edited 10/06/07(Mon)13:03.

>> No.3183   [Delete]   [Edit]
File: 1275939363360.png -(3339 B, 144x260) Thumbnail displayed, click image for full size.
3339

Girl w/ light pink hair. Need to recolor the other ones. I just did one to see what it looked like.

I personally am leaning towards the boy more, but...

>> No.3184   [Delete]   [Edit]

Damnit, do as you please - it's your game!
Just do what you think is right, 'cause otherwise you'll end up fulfilling requests on the game's look.

Last edited 10/06/07(Mon)13:09.

>> No.3185   [Delete]   [Edit]

Judging by screenshots the male character would be more fitting.
>>3182
I like this version the best.

though >>3184 is right

Last edited 10/06/07(Mon)13:20.

>> No.3187   [Delete]   [Edit]
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106832

I'm sorry guys, even if the male character looks like a short-haired Mado, I think I'll just keep it the way he is... Sorry. I might consider >>3182 but... IDK, it just seems "off" somehow...

Can you tell this boy is pretty fucked up in the head?

>> No.3194   [Delete]   [Edit]

>>3187
The original sprite looks fine, I can't see what's wrong with having a, um, "crappy edit of Madotsuki". I actually like this better than the others.

You could make the pink-haired girl version an effect, if you have effects in this game

Agreed with >>3184 : You should make the game for yourself. YOU have to enjoy how it looks like. I'm not the best spriter, the best musician, not even a good eventer, but if the game is satisfactory for me, then that's what matters.

sageing because my comments aren't relevant at all lol

>> No.3196   [Delete]   [Edit]
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14850

There are effects.
Pic Related.
The blank space is were an effect used to be. I canned it because I didn't like it.

>>3194
Thanks for the encouragement. I guess I can't please EVERY player out there...

How many effects do you guys think would be a fair amount? There are 13 right now, and I was thinking of having a minimum of 24, just to stay consistent with Yume Nikki. (Plus I'm having trouble coming up with what little effects I have already...)

>> No.3200   [Delete]   [Edit]

>>3196
Hmm, difficult question. I think it depends on the variety of effects. My game currently has 12+1 kinda secret one and I plan on adding more, but I don't really have a limit. I guess 24 is good.

You should only make new ones when the inspiration comes, though. Trying to force yourself to have ideas will result in crappy stuff.

>> No.3201   [Delete]   [Edit]

I'm thinking of getting rid of the Flower effect... I like how it came out, but... it's so useless! D;

>>3200
Alright, I think I'll stick with a 24 minimum. Inspiration usually hits me like a brick sometimes, so I may come up with 10+ effects in one night. It all just depends.

Last edited 10/06/07(Mon)17:00.

>> No.3229   [Delete]   [Edit]

PSI Wolf here, (using a different computer).

OK, so these effects are DRIVING ME INSANE!!!!
I FINALLY figured out how to take an effect off after equiping it, but you know how you can't use effects in the real world? Yeah, I can't figure that out... I also need to figure out how to make effects actually DO something...

Just so you guys know, this is a one-man project. :(
I'm working as hard as I can however. I stayed up until 2 AM last night working on programming effects.

>> No.3230   [Delete]   [Edit]
File: 1276110266330.png -(14.6 KiB, 650x516) Thumbnail displayed, click image for full size.
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>>3229

>If your character can wake up while having these effects, be sure to not let them use them awake. This is how.
>Replace the usable effects you have with the useless ones.

The useless effects are the same as the normal ones, but field activation is unselected as well as battle, making it useless.

>When you go back to sleep, make another event similar to this, but in reverse (meaning it'll trade the useless with the usable effects).

Last edited 10/06/09(Wed)12:23.

>> No.3234   [Delete]   [Edit]
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>>3229

As for what effects do, it depends. But to be simple, let's take a weapon effect as an example:

Pic related. When an effect does something, you have to have a variable for the effect, and equal it to one. But remember that when you take off the effect, you must make the variable zero again. Next, all events that correspond to that has to have a page for it, and it only is used when variable Effect is one. However for killing things like this, you need protagonist sprites for each direction killing the creature. Make the creature glow red (or whatever their blood color is) for a bit, maybe a bloody battle animation, and a noise to make.

All in all, first you make a variable of the effect equal one. Then in corresponding events, make a page only activated by the variable. After that, tell it what it's supposed to do.

>This RPGMaker 2003 tutorial was brought to you by antgirl1, drawfag.

Last edited 10/06/09(Wed)12:21.

>> No.3237   [Delete]   [Edit]

Thanks antgirl!
These'll really help...

Also added a witch effect. I hope it's not TOO redundant what with Yume Nikki and .flow using them.

And n00bish question, a Warlock is a male witch right?

>> No.3245   [Delete]   [Edit]

>>3237
From: http://en.wikipedia.org/wiki/Warlock
"Warlocks are, among historic Christian traditions, said to be the male equivalent of witches. Likewise, in traditional Scottish witchcraft warlock was and is simply the term used for a wizard, or male witch."

So basically, yeah, a warlock is a male witch.

>> No.3248   [Delete]   [Edit]
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>>3245
Thanks!
Alrighty, micro-update. I went ahead and removed the cyclops effect seen in the spritesheet posted earlier. Also added the warlock effect as you see here. If you hit one of those mine-things, you get blasted back to earth and have to start alllllllll over again.

Version 0.01 will be out in a couple of weeks.

>> No.3260   [Delete]   [Edit]

I'm taking a break to play a little .flow.
I love that new balcony they added. <3
Just hope that doesn't mean it'll end like Yume Nikki... gulp

>> No.3326   [Delete]   [Edit]

Alright, the only thing left to do before releasing v0.01 is testing... I have 2 beta testers. Once I get the OK I'll release it. Only... I don't know where to upload it for people to download. Help?

>> No.3475   [Delete]   [Edit]

This thread needs a bump cause it's the most promising game in /fg/.

>> No.3519   [Delete]   [Edit]
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So... where do I upload the newest version? ._.'

>> No.3521   [Delete]   [Edit]

Have you tried uploading the game to Mediafire?

>> No.3530   [Delete]   [Edit]

Thank you!
v0.01 will be out this Sunday.
Hope at least SOMEONE'S looking forward to it...
(I really hope this doesn't flop...)

Last edited 10/06/18(Fri)17:13.

>> No.3532   [Delete]   [Edit]
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12740

I am very excite.

>> No.3588   [Delete]   [Edit]

V0.00 IS OUT, but it's only for beta testers.

>> No.3589   [Delete]   [Edit]

>>3588

>.> Uh... is there an ETA on a public beta?

Or is that still too far of on the horizon?

>> No.3661   [Delete]   [Edit]

I think I found the game.
http://www.mediafire.com/?zmgzzi43ogn
does that link work?

>> No.3663   [Delete]   [Edit]

>>3661 Does it really matter? There's a reason it's beta-tester only, you know. Just be patient for a few days.

>> No.3790   [Delete]   [Edit]

>>3661
WHERE THE HELL DID YOU FIND THAT?!??!?!?!?!?
Who gave you that?? Did you just find it??
I'm flattered that at least someone wants to play it so badly, but unless you want a half-ass recolor, you're going to have to wait.

Right now I'm programming the weapon of the game. You can kill an enemy from the front, but I'm working on making it so it works when you kill it from behind and the sides.

>> No.3791   [Delete]   [Edit]
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>>3790
If you don't know already, the best way to do that is:

Make a common event. Within this common even, have 4 conditional branches, relating to the players direction. (this can be done in the second tab, checking the Sprite option, having it face a direction)

Then have it change the sprite based on the direction. I recommend looking at Yume 2kki's chainsaw sprites. Each direction is it's own sprite-set. (uploaded in case you don't have the game)

You will have to use the Move event to get the sprite to spin around, which is how these are animated.

at the end of each conditional branch, include an "end even processing," just to be safe :3

On the enemy, you will have to set a move event for them, to lock their direction and keep them from moving, as well as make them go transparent (if that is what you want). You can't use a common event for this, as common events can't use the "This event" option. You should also set whatever animation the enemy will undergo on the enemy too.

If your game will have money, you can set the "random chance at giving money" option to a common event.

Last edited 10/06/22(Tue)19:31.

>> No.3801   [Delete]   [Edit]
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2302

>>3791
Thank you Yowwie!!!
I really appreciate it!!^^

On another note...
I need help!
I'm trying to sprite a wolf but...
holy shit do I suck...
Can someone give me some tips on how to improve it? Or an example?

EDIT: Probably gonna leave this effect out until v0.02...

Last edited 10/06/22(Tue)22:33.

>> No.3802   [Delete]   [Edit]

>>3801
The down facing ones aren't bad.
For the most part, I reccomend adding more shade differences like you did with the down facing one to the side facing ones.

Aside from that, possibly set the sprites back a little bit to give the muzzle some more room.

>> No.3959   [Delete]   [Edit]

Yes! I figured out how to make a little window appear every time you get an effect! Yay!

Also added a minigame to the main char's room.
I'm working on a custom TV sprite but until then I'm going to re-use the one from Yume Nikki. It's either that or no TV at all.

Last edited 10/06/25(Fri)15:26.

>> No.3962   [Delete]   [Edit]

>>3791
Yowwie... I'm working on the weapon but I'm having a little trouble. What common event do you mean? The one you can go to via pressing F8 and going to the "Common events" tab, or the one you make on the actual map? Also, when making a conditional branch, do I need to put the next conditional branch in the previous conditional branch's "else handler" or do I just leave that blank?
Sorry, this is the first game I've ever made.

>> No.3963   [Delete]   [Edit]

>>3962
Don't apologise for being inexperienced, man, I know you are learnin'~

By common event, I do meant in the common events tabs. Make a new one, give it a name like "stabbing animation" or something, and put your character's (hero's) movements in there. this way, instead of making a new move command for every enemy, you can just use the call event:stabbing animation to get the hero to animate.

And a condition branch should look like this

<>If hero is facing up
+<> Move Event: Hero, change sprite, etc.
<> Else
<>
:

YOu can remove the "else" thing, you won't really need it.
You will need 4 separate conditional branches, one for each direction, and an animation under each one. Like I said, you won't be needing else, so leave that blank or remove it~

If you need any more help, or want me to clarify more, just ask :3

>> No.4039   [Delete]   [Edit]

Oh gee, this sure is worth a bump.
Can't freakin' wait for this to release!

>> No.4145   [Delete]   [Edit]

Yipes, a LOT of older fangames are getting revived... Does my dinky little fangame stand a chance...?
Doubt it.
Other than that I'm here to say that I FINALLY got the programming of killing an enemy done.
Still a little iffy on the main character's sprite, but whatever.
The first version will be pretty small with a grand total of 5 effects and about 32 maps.

>> No.4180   [Delete]   [Edit]
>"Does my dinky little fangame stand a chance...? Doubt it. "

slap

Stop whining, solider! Work on!

Last edited 10/06/30(Wed)06:04.

>> No.4282   [Delete]   [Edit]

Oh boy oh boy this looks really promising

But OP, I has to tell you something. Please quit your whining and insecurities, seriously.
You should be PROUD of doing something like this.

It looks really interesting, promises a lot of fun and mindfuckery. A lot of users have had their interests piqued, which is already an accomplishment itself.

Also, the very fact you are so dedicated to this game is already a noble deed.

so yeah please no more low self-confidence, okay? If it helps you, I'm definitely going to play your game once it's out for the public. :)

ahh i sound so gay

>> No.4331   [Delete]   [Edit]

>>4282
No, you don't sound gay at all.
I'm just nervous...
But I'll stop putting myself and the game down.
sigh I'm shocked this got as much attention as it did...
....cool.
OK, so it's about complete (v0.01). I've been working on the weapon, the sprites for Ookamitsuki killing something, and just fixing up any bugs.
Um.... I guess the project is too early for fan art? I'm just curious on other people's views of the game/main character. I know nobody's actually played the game, so I understand.

>> No.4334   [Delete]   [Edit]

>>4331

>Um.... I guess the project is too early for fan art?

I already drew (I think I'm failing at grammar again) Okamitsuki~ I just didn't scan it yet... I need a tablet. =(

>> No.4335   [Delete]   [Edit]

Is there a public beta out already? I'm itching to play this..

>> No.4337   [Delete]   [Edit]

>>4335
Not yet...
Unless, you want to play a version where no effects work. Right now I FINALLY figured out how to make it so you can wake up simply by pressing a key and not having to go to the menu like in Yume 2kki and .flow. Now I'm working on making the effects work. Right now I'm working on this effect that I won't spoil that works like the stoplight in Yume Nikki, stopping enemies in their tracks. Unfortunately, once the switch "ALL ENEMIES FREEZE" turns on, it stays on, which means you basically only need to use it once throughout an ENTIRE play-through. That's... not right.
Sorry that was so long, just letting you guys know that I'm not just sitting here doing nothing. I'm working as hard as I can, and this is the first time I've ever even used RPG maker.

>> No.4344   [Delete]   [Edit]

This sounds pretty cool. :D I'd love to take a shot at it~

>> No.4365   [Delete]   [Edit]

I've been checking back once every couple days. You've made incredible progress, and I can't believe how eager I am for this game's release!

>> No.4372   [Delete]   [Edit]

>>4331

That's the spirit

It's just like advertising, you know
The more convincing and credible your advertisements are, the more profit you can expect (or something like that)

Just don't give up :3 It's your baby and you have all the right in the world to be proud of it

>> No.4375   [Delete]   [Edit]
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173147

Shit. What the fuck does this mean?
It won't let me open my project?
Guys..
....there may not be an Okumu Denwa...

>> No.4377   [Delete]   [Edit]

HOLD ON JUST A MINUTE

http://rpgmaker.net/tutorials/7/
This link might help you!
I haven't used it, but it seems to be talking about exactly what is happening to you :S

>> No.4378   [Delete]   [Edit]

By the way, why don't you have a tripcode yet? Just about anyone could say they're you and start trolling.
JOIN THE NAMEFAGS TODAY!
Also, I can't believe no one else said it, but:
Kyon kun denwa~
(the only good thing about that trainwreck of a season)
About that problem, this should tell you to backup everything, all the time.

>> No.4381   [Delete]   [Edit]

Alright, good news, the maps are back, just out of order. I'll start creating gamedisks and backing my work up more often... even if the gamedisks aren't for the public, they'd still help me.
I stayed up all night messing with it but it seems like everything is normal...
I'd like to give a HUGE shouout to Yowwie!
He's helped me so much... so I've decided to put his name in the credits under "Special Thanks"
The credits won't be in the game until the very final version, so for now it'll just go in the readme.
Thank you for everything Yowwie!!
And thank you all for support throughout this project!
I'll do another tiny micro update later today, very busy right now.

>> No.4385   [Delete]   [Edit]
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202971

Alright, getting back on track here.
Organizing the maps isn't all THAT bad, but still, gotta do a little backtracking.
>>4378
I've been meaning to do that...
I did now though!
Only... I have no idea what the password I used to use was, so now I can't edit anything I've posted before this...
*(Irony much?)
Anyways, thank you for alerting me!
And again, thank you to everyone for support!

Last edited 10/07/06(Tue)17:33.

>> No.4399   [Delete]   [Edit]

>>4381
; w ; I'm just glad I could help, bro!
And I am glad that link did help get things back on track again! I am lucky I stumbled over it the other day, though I though it would most likely be me needing it at some point~

>> No.4414   [Delete]   [Edit]

Shit. Every time you use and effect and takes it off, the number keys STILL do whatever the effect did, AND you can't wake up.
Ugh, this is hard...
I guess I need to create some more map events?
No no, wait, I think I need to make it so that when you UNEQUIP the effect, a switch turns on and when it's on you can't use that effect's ability anymore... but that still doesn't solve the waking up glitch... Huh? Oops, thinking out loud again...

>> No.4420   [Delete]   [Edit]

>>4414
My game doesn't have waking up in it, so I don't know if I can help you there, but one thing I would suggest is having effects controlled more by variables than switches.

In my game, I use a variable to control what effect the player has on, but I use switches to determine if that effect's power is on. I think this makes it easier to swap powers out for one another, and it also makes it easy to make it so if you use the same item twice, it unequipts it.

As for the waking up thing, you could have it set the effect variable to zero (I would reccomend making a common event to control unequipting/normalizing and whatnot) and disable the menu or do an item swap or something. This will mostly be up to you how to execute it.

>> No.4422   [Delete]   [Edit]
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I fixed up both bugs, but thank you anyways, Yowwie!! I've been meaning to check out your game...
Now I'm going to work on a little sitting down animation that plays in Yume Nikki when Mado has nothing equipped.
TIME TO RECOLOR MADO SPRITES! YAY!!!!!!
ahem anyways, I have literally NO understanding of variables whatsoever. I know they're used for random events, but other than that I have no idea how to use them.
So far I've made it this far using only like 2 or 3 variables, so I should be OK for now.
Other than that, everything's OK right now.
Just making more sprites for different things.
Also FINALLY finished the attack animation. (shown in pic)

>> No.4423   [Delete]   [Edit]

>>4422

Variables are simple.

You use switches, right? Well, those are just variables that can only equal 1 or 0.

Variables are just places to store information. You put them somewhere to check them later.

For instance, if you wanted to keep track of how many people Ookamitsuki mows down with that scythe right there, you'd use a variable to store that number.

Just remember, variables are just switches that can be in more positions than on and off. Kind of like a dimmer switch to a light switch. It's up to you to decide if you need more than on or off for something.

>> No.4453   [Delete]   [Edit]

this looks quite exciting, any idea when itll be available?

>> No.4659   [Delete]   [Edit]

>>4653
Hey man, putting your soul into something is the best way to make it great! I say keep it going.
The way you are going about this, incorporating your own elements of you into the game, is definitely going to keep things from seeming synthetic, (definately something you don't want), so do keep going with it!

I personally am honored that you would share something as personal with us :3

>> No.4667   [Delete]   [Edit]

Actually, selling your soul to the devil is the best way to make something work. That aside, I salute you for your hard work, and am eagerly awaiting the release (though, TAKE YOUR TIME!! that's an order, d00d)

>> No.4720   [Delete]   [Edit]

OK, I have NO idea what's happening. Maybe I'm playing Yume Nikki too much, but my dreams are now WAY more fucked up lately, and I even found not one, but TWO effects in my dreams. Wait, actually 3... Holy shit... I'M TURNING INTO MADOTSUKI!!!!!!!!!!!!!!!!!!!

...cool.

>> No.4787   [Delete]   [Edit]

Mind if I give a couple of tips?

First of all, whether or not you identify with your fangame character, you still need to realize that this is still a game you're making for other people to play. It's good that you're "pouring your heart and soul into it," but you need to keep the player in mind. Don't just put in something because "oh it was in my dream I have a depressing emotional attachment to it," make sure it looks good and plays well. And realize that despite, or maybe even especially because of, the people who were all nicey-nice in your thread and saying "oh, it's ok if there are recolors! No one cares, I love recolors!" or "wow this game looks great! No criticisms whatsoever!!" you should still strive to make the best product you can.

I commend your choice to make custom sprites, it's the best choice you could make in your fangame. That being said, don't treat /fg/ as your personal blog. These people are still amateurs, if you really want to learn how to sprite or script you should look it up yourself. There are tons of spriting, game design and RPG Maker 2k3 tutorials out there that are very helpful and will teach you a lot more than if you just flood this thread with questions about how to do things or make your sprites look better and hoping to get good advice.

I really think you have a lot of potential. If you'd like some more in-depth critique I'd be happy to give it, I'd love to see this in the best completed state it could be in.

Last edited 10/07/16(Fri)14:25.

>> No.4789   [Delete]   [Edit]

^Oh of course! I always think about the player.
Also, I've decided to not bump this on my own unless it's an update.

With that being said, my worst fear is "boring" the player with another random fan game.
Yes, my own dreams are being put into it, but I'll never lose sight that it's an actual "game" not a dream diary. I want it to be a little on the difficult side, effects well hidden, lots of toriningen equivalents, ect...
And of course people are nice here, but I'm not blind. I see comments where people complain about recolors, hence the fact I'm trying hard to make custom sprites.

I'm gonna stop commenting so much unless it's a question. I don't want to spoil anymore.

>> No.4791   [Delete]   [Edit]

>>4789
It's not that you have to go so far as to never bump it without a full update, as people might lose interest then and the thread could be bumped back onto later pages, but if you want to post you should maybe post a screen or some other kind of content and not just a huge post on how you worked on it last week or something.

By the way, you might want to release a version to the public soon. You'll get a lot more comments and help on it (as long as you ask for it) that way. I can't really tell much about your game from just screenshots...I can still give it critique but it won't be as helpful, and I'd like to be as helpful as possible with my comments.

>> No.4849   [Delete]   [Edit]

Need something to make music...
Ideas?
I know there was like a fangame help topic but I'm a in a hurry atm so plz either link or download link to something i can use for music
thnx

EDIT: Mini update
Took out an effect.
I've decided to change the formula a little.
I don't want it to be just exploring nightmare fuel and looking for effects.
That's BO-RING.
I need to think of something a little more... exciting... but what? Mm...

Last edited 10/07/20(Tue)18:50.

>> No.4871   [Delete]   [Edit]

I use a combination of milkytracker and audioconverter.

You can google milktracker, but you have to "buy" audioconverter.

>> No.4912   [Delete]   [Edit]

HELP!
I need help on how you make it so you can take an effect off!
Right now, when you equip an effect, the game just "swaps" effects so the new effect you get changes you back to normal, but.. that's not supposed to be how it works. So how do I make it so I don't have to have an effect for every time you equip one?
I'm sorry if I don't make sense.
Many thanks is appreciated.
Thank you in andvance!
Also... beh, you'll see when you play the game...

EDIT:
To do list until V0.01--
-Make sure no incomplete areas are reachable
-Program effects (HUGE ONE, STILL NEED HELP)
-Touch up some sprites so they don't look ragged/incomplete/whatever
-MIGHT add music. Depends if I have time.

So in other words, v 0.01 is almost done. Sorry it took so long. I'm working on something else that isn't Yume Nikki related at all at the same time...

Last edited 10/07/22(Thu)16:23.

>> No.4981   [Delete]   [Edit]
File: 1280031668017.png -(28.5 KiB, 846x700) Thumbnail displayed, click image for full size.
29225

fanart for my own game... that's sad.

>> No.4985   [Delete]   [Edit]

>>4981
Think of it as official artwork.

>> No.5035   [Delete]   [Edit]

Alright, here's the deal.
I can either:
A) Release a demo by tomorrow that WILL contain some bugs with the effects (there are only 5)
B) Wait and fix the bugs (this may take a VERY long time)

EDIT: Fixed them though I still need help with other things, but those can wait.
There's still probably one tiny li'l bug with the effects, but... nothing big.
Let me just touch some things up and then a demo should be released.. tonight if nothing big comes up.

Last edited 10/07/26(Mon)19:50.

>> No.5057   [Delete]   [Edit]

http://loda.jp/okumudenwa/
V0.01
Might have to put a part 3 and 4...
I split all the files up very... sloppy like.
Sorry.
Just extract them all to one file and it SHOULD play...
Get an error message?
Show me.
Get a missing file message?
Show me!
Please leave feedback.
Thanks.

Last edited 10/07/28(Wed)16:28.

>> No.5058   [Delete]   [Edit]

Parts 1 and 2 both seem to need passwords...

Last edited 10/07/28(Wed)18:54.

>> No.5060   [Delete]   [Edit]

>>5058
the first one is "wolf" the second is "ookami"
sorry for the inconvenience...

Hope that works...

>> No.5061   [Delete]   [Edit]
File: 1280372239491.png -(344.9 KiB, 1366x768) Thumbnail displayed, click image for full size.
353131

>>5060
It's all good. It seems that Ookami is the password for both files, though. Now that I actually have the game, I'm encountering a few problems.
The up and left buttons make me pinch my cheek. With these limited controls, I have managed to reach only the phone and balcony. On the balcony, the controls seem to function as intended. In the Nexus, I get the pictured error when going to the area immediately to the right. The area down and right works fine and is pretty cool. I jumped when I got there. Good job with that.

>> No.5062   [Delete]   [Edit]

>>5061

Funny, all arrow keys seem to make me pinch my cheek.

>> No.5063   [Delete]   [Edit]
File: 1280374105996.png -(359.5 KiB, 1366x768) Thumbnail displayed, click image for full size.
368117

>>5062
I have no idea how RPG Maker works, so I have absolutely no idea how that's even remotely possible. Weird.
In more pleasant news, I managed to get inside the right building in the lower screen of the Nexus. Pic shows how far I could get before getting stuck on a corner. The game looks great, but it's really buggy at this stage. 0.01 and all. :P

>> No.5064   [Delete]   [Edit]
File: 1280374457067.jpg -(18.2 KiB, 320x240) Thumbnail displayed, click image for full size.
18632

Oh boy...
this is NOT good..
the only thing that could POSSIBLY be the problem is that I made it so that you press a KEY to wake up, not go to the menu like 2kki and .flow.
I've tried it numerous times on my computer and it works fine... but nonetheless it's still an issue that's there.
I'll try making it so that you exit flow via menu.
Thankfully that was how it was to begin with so I just need to disable the call events on every map...
Jesus... I'm so sorry guys.
This is the LAST thing I wanted to happen...
Please bear with me;
this IS my first game and i'm not exactly a computer wiz...
Also,
>>5061
Fuck... well... for now here's the file. Just name it "pollution D".
I usually do several drafts of something before I get a final version, hence the "A, B, C, D..." and I usually delete the "bases" later. Apparently I can't do that...
Geez... now I have a headache...
EDIT:
Then put "pollution D" in the "Paranorma" folder.

Last edited 10/07/28(Wed)20:35.

>> No.5066   [Delete]   [Edit]
File: 1280375402963.png -(40.4 KiB, 654x493) Thumbnail displayed, click image for full size.
41404

>>5064
Got it. I put pollution D in the folder and made it a bitmap. Now I've got an entirely different error I can't read. Sorry this is all messing up...
Try not to stress over it though. I'm sure most of us here know what it's like to have a project go haywire at the last second, so we won't hold it against you. Just do your best. Besides, I'm really looking forward to this game.

>> No.5068   [Delete]   [Edit]

>>5066
Convert it to PNG and make it indexed colors (Photoshop can do that)

Last edited 10/07/28(Wed)23:55.

>> No.5069   [Delete]   [Edit]
File: 1280392679603.png -(154.2 KiB, 1280x800) Thumbnail displayed, click image for full size.
157936

Alright... before I go through the trouble of wasting my time on something that doesn't work... let's try something:

-Open the game in RPG Maker
-Look at the "NEXUS" map. In the top right corner, delete the little block in the top right corner (shown in pic). Do this by right clicking the box there, then hitting "Delete".
-Save by pressing CTRL+S
-Start up the game and go to the Nexus. See if that helps AT ALL...

>> No.5070   [Delete]   [Edit]
File: 1280392889533.png -(118.7 KiB, 1280x800) Thumbnail displayed, click image for full size.
121553

...and try the same with the "APARTMENT" map..
Oh god I hope this works...
And GOD I didn't realize how annoying that telephone ringing in the beginning is...
Maybe I should take that out?...\
EDIT: Forgot the pic

Last edited 10/07/29(Thu)01:41.

>> No.5072   [Delete]   [Edit]

This is sort of driving me mad by now, so can you explain what the wolf thing is doing on the floor?

>> No.5074   [Delete]   [Edit]

Lol, I think that's a mat or something.
And stop sageing already :_;

>> No.5077   [Delete]   [Edit]

>>5072
it's a rug.
BETCHA CAN'T GUESS WHAT OOKAMITSUKI'S FAVORITE ANIMAL IS!!
Also, did that little thing ever fix anything for anyone?

>> No.5081   [Delete]   [Edit]
File: 1280446262697.png -(146.3 KiB, 1280x800) Thumbnail displayed, click image for full size.
149833

...what?
OK, so I needed help programming effects, so I go to Yume Nikki for help and... what the fuck?! All these switches and variables!..
Holy shit! Kikiyama must have spent HOURS On this shit!
Oh, and uh, still looking for a solution to the above problems...

>> No.5084   [Delete]   [Edit]
File: 1280515912268.png -(191.4 KiB, 800x600) Thumbnail displayed, click image for full size.
195976

SO looking forward to this game! :D It looks really interesting, especially because you seem to be pouring your heart into it.

EDIT: Also, have some fanart.

Last edited 10/07/30(Fri)11:51.

>> No.5101   [Delete]   [Edit]

Did deleting that event ever fix the bug?
If not, it might be how I split the game up.
I... didn't make an actual game disk. I just took things out of the folder and compressed them...
...somehow I don't think I should have done that.
>>5084
Did you do that?!
It's fucking awesome! <3

EDIT:
Guys... I really need some answers here! Please?
I tried everything but I can't get the bug that >>5061 and >>5062 mentioned....
Has ANYONE else encountered the problem?
And more importantly, did anyone TRY what I thought would fix it? (>>5069 and >>1070)

Last edited 10/08/01(Sun)03:37.

>> No.5106   [Delete]   [Edit]

>>5101

For one thing, yes, I did draw that~ Thanks. ; w ; It's up on dA under the title Okumu Denwa(shouldn't be hard to find, unfortunately :c)

And for another, I ran into the same problem, but I have no clue how to open up RPGmaker in order to try fixing it. Dx

>> No.5108   [Delete]   [Edit]
File: 1280693132893.jpg -(128.9 KiB, 1024x768) Thumbnail displayed, click image for full size.
131976

NO U

EDIT: OH SHIT, I FOUND FURRY PORN IN IT

Last edited 10/08/01(Sun)13:09.

>> No.5109   [Delete]   [Edit]

>>5108
Wow... I did that like when I FIRST made that game!
Good times...
And yeah, WAS gonna put that... "thing" in but...
I think that's just over doing it with a fan game :/
Also, V0.01A will be out in a sec

>> No.5110   [Delete]   [Edit]

http://loda.jp/okumudenwa/
V0.01a is out

>> No.5111   [Delete]   [Edit]
File: 1280703820696.png -(63.5 KiB, 664x650) Thumbnail displayed, click image for full size.
65058

>>5110

GLEE

>> No.5112   [Delete]   [Edit]

>>5111
If this still has that bug in it I'm gonna slam my laptop against the wall.
EDIT:
Should start making changelogs...
CHANGE LOG
8/1/10

-Changed the Nexus
-Added some things to CLOUD map
-Disbled access to "POLLUTION" map/world
-Disblaed the Ghost effect
-Removed some "inappropriate" content
-HOPEFULLY fixed the "pinch cheek" bug
-Added an intro, though it's not accessible yet
(not much because there's not much to the game yet. I can guarantee you that as the game gets bigger that the changelogs will too.

Last edited 10/08/01(Sun)16:11.

>> No.5113   [Delete]   [Edit]

>>5112

Derp, part 3 was uploaded twice and there is no part 1.

>> No.5114   [Delete]   [Edit]

>>5113
Because there aren't enough "derps" to describe the stupidity of my mistake.
(fixed it)

>> No.5116   [Delete]   [Edit]
File: 1280707404911.png -(289 KiB, 865x646) Thumbnail displayed, click image for full size.
295941

I installed RPGmaker 2003, but then I go to open it and I get this error.

I am confuse D:

NO WAIT, I fixed it by replacing the RPG_PRT with one I swiped from a different fangame.

Last edited 10/08/01(Sun)17:14.

>> No.5117   [Delete]   [Edit]

>>5116
Remember guys this IS an RPG maker 2003 game NOT 2000.
...why do all the Japanese fan games use RPGMAKR2k anyways?

>> No.5118   [Delete]   [Edit]

>>5117
IDK, because all the cool kids are doing it?

I have four things to say.

1) I fucking love the intro, and there will be fanart
2) I appereciate how the Toriningaen equivalents zap you right back to the nexus rather than to a 2x2 room somewhere
3) But on that, 4 times out of 5 I've been zapped there, instead of the cowering sprite I saw once, I get a random effect sprite facing a random direction. o_0
4) Also, the first dream world area does not appear to scroll, which makes navigation problematic.

Last edited 10/08/01(Sun)17:31.

>> No.5119   [Delete]   [Edit]

>>5118 DAMMIT!
Yea, there are several toriningen equivilents. The one in particular you speak of is buggy.
I borrowed a sprite sheet from 2kki as a base so the sprite SHOULD be Ookamitsuki lying down, but I forgot to make him some "getting up" sprites and fix that up...
The intro isn't 100% finished yet, which is why it wasn't included, but will be in another version.
And for the last one... uh... what do you mean "the first dream world?" the one with the clouds?
...so... I'm taking it you can walk fine without pinching your cheeks?...

EDIT: HOLY FUCK I FORGOT TO DISABLE THE INTRO...
I guess everyone CAN see it...
Fuck.
OK, so.. I guess... enjoy the intro...
And yes, some of those rooftop AC units are borrowed from Yume Nikki.
Need to take those out and replace with something of my own...

Last edited 10/08/01(Sun)17:48.

>> No.5120   [Delete]   [Edit]
File: 1280710688359.jpg -(4560 B, 200x200) Thumbnail displayed, click image for full size.
4560

>>5119

Er... Whoops... Now I, er, feel like a dick for mentioning it, but I suppose it's good that it was brought to your attention?

By "first dream world", the one with a Toriningen equivalent(these need names) who looks like a darker version of me with red eyes, and another thing that looks like a purple slug.

And yep~! No nanny pinches here. xD

EDIT: It also appears I cannot save
EDIT OF THE EDIT: It also appears that none of the areas scroll

Picture is doubly related

Last edited 10/08/01(Sun)17:59.

>> No.5121   [Delete]   [Edit]
File: 1280711336167.gif -(9844 B, 50x50) Thumbnail displayed, click image for full size.
9844

>>5120
No, it's OK!
I'd figure it out sooner or later...
I don't know what to call them...
...uh... Anyone feel free to make up names for whatever you see.
Picture is related to my face when I read about the scrolling issue

>> No.5122   [Delete]   [Edit]
File: 1280711549308.png -(543.3 KiB, 1280x800) Thumbnail displayed, click image for full size.
556359

...You did go to this wall to save right?
Pic related

>> No.5123   [Delete]   [Edit]
File: 1280711847071.jpg -(0 B, 351x351) Thumbnail displayed, click image for full size.

>>5122
derp

thank you

Last edited 10/08/01(Sun)18:17.

>> No.5124   [Delete]   [Edit]

>>5123
I... should make it more obvious that that's how you save.
I mentioned it in the directions, but... Meh. I'll work it out later.
And I see what you mean by the scrolling...
huh...
Alright, time to check what's going on in this world...
And time to make some more sprites for Ookamitski...
Also, I put a crossover easter egg.
Who will find it first?

>> No.5128   [Delete]   [Edit]

>>5124

Maybe put a few scratches on the wall where you're supposed to save, or pens scattered on the ground around it?

>> No.5133   [Delete]   [Edit]

Fixed the scrolling bug.
Basically, right on the map that the roof is on (Open RPG Maker > Apartment > Dream Apartment > Apartment halls > Apt. Halls 2 > Roof)
Right on the staircase, just edit the event. Go to page 2 (not pg 2 of the event, page two where you select what to insert) and select "pan screen" and just select "unlock pan state"
Hope this helps

Last edited 10/08/03(Tue)20:41.

>> No.5134   [Delete]   [Edit]

>>5133

None of the dream worlds scroll, either. I just do the same thing on them, correct?

>> No.5137   [Delete]   [Edit]

^No, you'll have to start anew I'm afraid.
Unless you just make a random event ANYWHERE that unlocks the screen. That'd work too.

>> No.5140   [Delete]   [Edit]

>>5137
Eh, I had't gotten than far,anyway.
Surprisingly. |D

>> No.5164   [Delete]   [Edit]
File: 1281253496665.png -(1092 B, 48x48) Thumbnail displayed, click image for full size.
1092

Alright, update for anyone who cares... and I guess a changelog for the next version which will be released tomorrow.

-fixed MANY bugs
-Intro was extended
-Effect bugs were fixed. there are 3 effects:
1)Kitsune
2)Scythe
3)Girl
All are cosmetic for now. You can kill things with the scythe, though.
-Resprited things that were previously recolors.
-Added some music. A special thank you to Mr. Anon (you know who you are)
-"Pollution world" is out for the time being...
-There are several effects planned, but they must first get sprited and programmed.
-working on a "prank" ending.
-fixed some bugs in the mini game
-the nexus borrowed a track from Yume Nikki... a place holder until I can make something else.
-You can now kill many things, including snowmen in the snow world.
-Added an NPC. Can you find her?
When you talk to her, you automatically kill her.
It's NOT a bug
-Fixed the "scrolling" bug
Alright, be looking forward to v0.01b tomorrow.
Spinny, by the looks of it you're one of the only people actually playing... everyone else got scared away by all the bugs i guess...
shrugs Oh well... I'm sure there's MORE than just one person playing. (i hope)

EDIT:
New effect.
(in pic)

Last edited 10/08/08(Sun)00:44.

>> No.5173   [Delete]   [Edit]

>>5124
its best to assume that no one will read the instructions. some people will, but many, many, many won't.

a good example is how people always asked about kikiyamas email address, yet it had been right there in the read-me all the time.

so try to make it clearer.

the little picture of him sitting by the wall is really cute, too. its nice to see you working so hard on this. try to tone down the self-depreciation, though, its doesn't really give a good effect when reading your threads. no one is mad at you for having delays and the like. i can appreciate your hard work, though. it's coming out nicely.

>> No.5174   [Delete]   [Edit]

>>5173
I was about to delete all those posts about that personal crap.. WHY did I write that?!
Ugh, another stupid mistake..
thanks though.
I added some markings in a newer version but...
I may try something else.

...I need to take that link to my DA account out of the actual game and put it into the read me...

>> No.5178   [Delete]   [Edit]

http://loda.jp/okumudenwa/
v0.01b is up.
There will NOT be a 0.01c.
Next is 0.02.
Note that BGM one (title music) is in part one and not in the music folder. Please transfer the BGM_001 file to the music folder.

Please leave feedback...
As well as any bugs you find.
Please please PLEASE excuse any bugs you find. I'm working as hard as I can to make a bug-free game. Thanks.

EDIT:
The music folder is NOT in part one, two OR three, look further down the page and you should see "Okumu Denwa Music". THAT is the folder with the music.

Last edited 10/08/08(Sun)19:14.

>> No.5180   [Delete]   [Edit]

>>5178

Okay, I love the completed intro even more. It actually had my heart pounding after I found out that game over was possible there. Excellent intro. And yay, scrolling zones! x_x

>> No.5196   [Delete]   [Edit]
File: 1281427262339.png -(8163 B, 272x126) Thumbnail displayed, click image for full size.
8163

Happens when I try to open the game, after all the exporting and trying to get everything together.

Just what.

>> No.5197   [Delete]   [Edit]

>>5196

I solved it by using the RPG_PRT from a different YN fangame...

>> No.5200   [Delete]   [Edit]

Remember it's a RPG2k3 game, NOT 2000.
Open it up in RPG Makr and see if the vehicles are missing. That happens alot with other games.

>> No.5201   [Delete]   [Edit]

>>5197
Did I miss something? Because that didn't work...

>>5200

I did open it in RpgMaker2003, and yes the vehicles were missing, but I assumed that was because there weren't any. I'll try that.

[EDIT] Same file that won't open. What is that file anyway, and why is it in those weird characters? I thought the game was in English...

Last edited 10/08/10(Tue)16:48.

>> No.5202   [Delete]   [Edit]

>>5201 You HAVE to have vehicles in order for the game to play.
The game IS in english but my RPG maker is in Japanese, therefore if I use any file from it, it WILL be in Japanese.
The game itself is in English though.

>> No.5204   [Delete]   [Edit]

>>5202
I put the vehicles in, but it didn't change a thing.

Oh, the RPGmaker you made it with was in Japanese? I think that explains a lot of why I can't get it to run...

>> No.5210   [Delete]   [Edit]
File: 1281603622171.png -(380.9 KiB, 500x363) Thumbnail displayed, click image for full size.
390001

>>5204
Sorry... Hm... I can't think of any other way to remove the Jap files other than manually.
I might do that soon...
before you give up is there ANYTHING that's not filled in?
Like something that includes graphics?

Pic.... VERY vaguely related.
It's Ookamitsuki with a lemon

>> No.5212   [Delete]   [Edit]

>>5210
All right, testing this game out. Prepare for a huge criticism-filled post. First off, it worked perfectly fine for me. The problem >>5196 is having is most likely RTP-related, just like 90% of the problems with RPG Maker 2k3 games :T Moving on, the title screen is blatantly stolen from .flow, and although the phone graphic and the rest is nice, it's not a good start.

Gameplay is simple enough but not very original. Intro is interesting and good enough until the rooftop area, which honestly has a subpar design with obvious recolors and clumsy spriting. Jumping from stairs off a balcony = unoriginal. Might want to not make the player hit X twice to wake up. Intro is overall not a bad idea but poorly executed.

OK, now for the little apartment place with the really gay wolf rug. I mean, the little picture is fine, we get it, you like wolves, but that's just overdoing it. Side balcony is cool except the perspective is wonky and unrealistic, and not only is the red fog weird, but it doesn't shut off when you reenter. Also, the sprite goes over the right counter against the wall. Explorer game was meh and had no way to exit, plus the NES changed sprites into a boy when I interacted with it. Also "...All my books about wolves..."? Gimme a break kid. Evanescence is also a...bad choice to put in to say the least. But the music didn't work anyway, so whatever.

Dreamworld is very slow to move around in, which gets boring fast. Graphics are alright. The first dreamworld I went into looked awful, but thankfully I didn't have to see it for more than a second since you thoughtfully placed a toriningen right next to where I spawned. That being said, the skulls in the background are just cheesy and almost laughable, please replace that. Second world had pink clouds and gray walls and wasn't so bad, plus it was the one of the only areas that had working music, but I had no idea where to go and my molasses walking speed wasn't helping. The ghostningens were annoying and really out of place, and after I got caught by the hooded guy I didn't even want to bother anymore.

But I persevered and reached the place I promptly dubbed the "unoriginal face world." I wandered around for a little while and found absolutely nothing. I gave up and just pinched my cheek to leave, it was too boring to wade through. I then proceeded to enjoy the "christmas world" and its cheery music, even if it's an obvious ripoff of YN (there are collision issues along the top edge btw), and actually found my first effect, the..."Kitsune" effect, which is probably too weeaboo for a lot of people's tastes, you might want to change it to just "fox". I then found a pink house that I only shook my head at, which unfortunately broke my Naruto fox effect. :( I wandered in the featureless white space for a while until I saw the house again, then I just gave up.

In conclusion, it really has a lot of potential, but the graphics were very unoriginal and the gameplay is boring enough to make your game unplayable. Please speed up the walking speed and cut down on the huge featureless looping areas, just because they were in YN doesn't make them good. Please also get rid of the toriningens for now, they're just annoying and really reduce from the game. You really need to go through your game with a fine-tooth comb before you make any more releases, there are so many very basic and noticeable bugs it was just ridiculous.

>> No.5213   [Delete]   [Edit]

>>5212
And I JUST changed the title screen...
That particular world you first mentioned I disliked for just... Meh. I think it's the BG. It's almost like it's trying too hard.
And I agree, the balcony is just... off. I'll need to work on it. Do bear in mind that I am new to all of this stuff.
Also, I want the game to have a plot. The intro may not be very long and may seem pointless now, but believe me things will make a little more sense in a future version.
And, of course, you can't expect much from a game that's in ver0.01.
And for speed... That's the exact speed as YN. Though... Ugh, I need time to think.
Thanks for the input.
And BTW No one noticed that in v0.01 that the truck in the nexus was from Chrono Trigger.
Though it's obviously gone.
I have many ideas of my own. I want... not necessarily "dungeons", but something that you explore... Hm...
Like I said, I'm aware that alot of things are swiped, alot of things are unoriginal, and there are many bugs, and it's just not the clearest thing right now, but hopefully it'll result to something...
I thought about replacing "effects" with "masks", but... that's the same thing, isn't it?

Well... was there anything I did RIGHT? :/
sigh Thanks again for input...
Now I need to rethink some things....
And take some things out.
Aye...

>> No.5214   [Delete]   [Edit]

Double post, sorry,
but out of curiosity...
what WOULD people want to see?
What do you expect from a YN fan game?
There's no way to please everyone, but... well, I want it to appeal to SOME people.
First off I KNOW the spriting needs more work.
I AM doing it from scratch.
Hey, it's better than reusing Yume Nikki sprites...
What about removing effects COMPLETELY? I thought of that just now...

Should I make it more LIKE Yume Nikki or more original?
I WANT to go more original but... well, I'm trying to do that already. That's it. I'm gonna remove all this weeaboo nonsense and start over...
How the hell does the .flow creator do this?!

EDIT:
I was thinking... what about changing the title?
Something less... Japanese-y.

Last edited 10/08/12(Thu)19:08.

>> No.5215   [Delete]   [Edit]
File: 1281666905723.png -(1338 B, 72x32) Thumbnail displayed, click image for full size.
1338

How about a custom sprite?
Did these a long time ago... never wanted to use them, but...
Well... why not?

>> No.5216   [Delete]   [Edit]
File: 1281667957207.png -(11 KiB, 76x98) Thumbnail displayed, click image for full size.
11288
>And, of course, you can't expect much from a game that's in ver0.01.

lol Yume Nisshi isnt even v0.01 and you said you like it alot...
Agreeing with other poster that you really REALLY have to brush out alot of bugs before you release it.
I did the same thing, got frustrated trying to get it to work, took a feww steps before i noticed all the bugs, and then was filled with raeg that I couldnt run at fast speeds. So then I explored via RPG Maker...
Also might not want to have random files that you arent using yet or are just there... One of my favorite hobbies is going through all the files of Yume Nikki gaems. Which brings us back to the fct it needs to be fined tuned alot and polished before you plan to release the next version. Organizing the sprite sheets and tilesets would make it less bulky...
Need to explore it more though to see it in action though. lol I see many obvious refrences and symbols ;P You should work on making them less obvious and more symbolic too. The weird map thing that looked like a penis being licked wouldve had more meaning if the poster saying Gar Rights in reverse wasnt included...
Also asking what people what to see in YOUR game doesnt really make it yours anymore... If you dont like someting, take it out; if you do like it, keep it. Suprise us.
One last thing. THESE WOLF SPRITES ARE SO ADORABLE!!!! :3 Id rather have the game be some all about some gay furry than it be all recolors and unoriginal crap! Intro was confusing but cant wait to see how the story goes when you get to the end. Keep your story and overall concept. just make it your own and stuff...

>> No.5219   [Delete]   [Edit]

>>5213
>>5214
>>5215
Honestly the only way to go about making a fangame is to just sit yourself down and think hard about what you want out of it, and what the players should get out of it. Develop a story if you want. Make the sprites how you want them, even if it's hard. Make your own music. Create a special atmosphere that is pleasing (not necessarily "happy," but memorable and pleasing to the senses). Don't force anything and don't steal anything. Design your game and areas to be enjoyable and easily navigable. If you're making a fangame purely to ride on the success of Yume Nikki, you shouldn't be making a fangame at all. If you're making a fangame just to try to freak people out, you need to rethink your priorities. What you need is a solid foundation for your game. Don't throw some stuff together and call it a game. Don't put wolves and Japanese text in just because you like them. Think about the people that are going to play this game, and make something good for them. Making a game isn't about just snagging some graphics and throwing some areas together.

Make something other people would really enjoy, something special to yourself. Make something beautiful. That's the reason people like Yume Nikki. It wasn't because Kikiyama just threw in whatever he liked, or that it was scary or Japanese. It's an original and unique game with a solid foundation, good game design and memorable experiences. You can't make a good game just by putting in things that were in Yume Nikki and expecting people to like it.

There were some things you did right. You have a lot of really good, original ideas. The apartment design was very good, having an intro is a good idea, and I can tell quite a bit of the game would be nice if it weren't for the gameplay and game design. Like I said, it really does have potential. It's just doing a lot of things wrong.

>> No.5220   [Delete]   [Edit]
File: 1281670135145.png -(7291 B, 217x355) Thumbnail displayed, click image for full size.
7291

Bye bye intro~
For now anyways.
I'm gonna use custom sprites.
And... WHAT?!
No no no no! YN is my 2nd fave game! You have no idea how many times I've reminded myself that I'm NOT competing with Kikiyama! sigh I'm not basing the main char off myself anymore.
He's really his own person at this point.
Also, he no longer has a name. Keep calling him Ookamitsuki if you want, but I'm not gonna give him an official name. I think it's more fun to name him yourself~
Also, other than the two wolves in the apartment, and I THINK some wolves in the cheesy face/eyeball world... And one in the igloo in snow world...
Other than that it's not like wolves everywhere.
I WANTED them to almost be an equivelent to aztec rave monkies, but... well, that idea went down the toilet real fast.
Also, there WAS gonna be a wolf EFFECT, but screw that. I fail at the sprite.
Also figured out some other things.
But still...
Trust me guys. This game was a total shit when it first started back in October 2009 (when planning started).
Don't believe me?
I could provide some screenshots to show just how bad it was.

Also, I DID do alot of original spriting. The only recolors I used that I can remember off-hand are
-the telephone (it's from 2kki)
-the radio (toriningen picnic)
-Flooring in the nexus
-Trees in the nexus (though they were recolored)
Aaand... that's all I can remember.
I already replaced the nexus floor..

...I'm so jealous of .flow...
So beautiful...
Yet it's still a fan game.

The only GOOD thing about getting amnesia would be being able to play through Yume Nikki again and not know what was going to happen.

Pic related, Ookamitsuki's- I mean, "The boy's" original sprite.

>> No.5221   [Delete]   [Edit]

>>5216
Whether it's "their game" or not doesn't matter too much if it's unplayable. You do have a good point, but I'm just saying that in order to make a good game you need to think about how the player is going to look at things. You don't want a game nobody likes, right?

>>5220
Why are you taking out the intro? It was one of the better parts. And I never said you were trying to compete with Kikiyama. The fact that Yume Nikki is one of your favorite games is the whole problem, you're making your game too much like it, whether you realize it or not.

I also never said there were "wolves everywhere," but there are enough in concentrated amounts to put people off, and more importantly, the references to them are just thrown in nonsensically with no rhyme or reason.

>> No.5222   [Delete]   [Edit]
File: 1281674292811.png -(45.8 KiB, 639x479) Thumbnail displayed, click image for full size.
46883
>>

Hm.. alright.
I thought the intro was.. cheesy?
Alright, if it's a good part I'll keep it in there, but I'm gonna build on it a little more.
I want there to be a story...
Now there's new sprites.

Also, people keep telling me "It's your game do what you want" yet that could lead to disaster.
And of course, even when you say that it's too much like YN (which I somewhat agree) people still like 2kki and other fan games that are, like mine, very similar to it, though it's not fair to compare my game since it's barely just getting started while 2kki and .flow are way far into production...

whatever the case is, the game's gonna change.
Now I need to think of a good story...
let's see...
...this may take some time.

Also, would y'all rather the boy be mute or speak his thoughts when you check certain things?

Pic related.
Amidoinrite Nao??

EDIT: Because school is starting progress will start slowing down.

Last edited 10/08/12(Thu)22:12.

>> No.5224   [Delete]   [Edit]
File: 1281681836158.png -(90.5 KiB, 480x640) Thumbnail displayed, click image for full size.
92637

>>5214

The .flow readme about the game and why it is the way it is, basically states the game is like Yume Nikki, but based more on:

  1. The creator's own dreams
  2. Stuff the creator likes (such as steel pipes)
  3. Using a computer instead of the bed to enter a 'dream world'.

That's basically it.

It builds on itself as the creator learns stuff, I believe. Each new version shows improvements or different ideas, but still follows a formula established by the original.

tl;dr, just learn and improve as you go but keep core ideas/story/stuff you like. Its not that hard if you just try your best.

>> No.5228   [Delete]   [Edit]
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5032

>>5224
I wanna know if .flow's creator is a guy or a lady...

Anyways, new sprites.
Boxes are there to tell how big a sprite can be.
Also, I have an idea for some "timed" areas, so get ready.
Don't think I'm gonna make this an easy "beat in one day" game...
Don't worry. It won't be megaman hard.
But still not a walk in the park.
Also figured out random events.

Last edited 10/08/13(Fri)00:14.

>> No.5229   [Delete]   [Edit]

>>5210
Okay... I looked through the game in RPGMaker2003, and holy crap. Nearly everything isn't put in. But since most of it is stuff you made and programmed graphically, I don't know how to replace them back in. And I don't think removing the Japanese files would help any, because I think some of them are used in the game.

So uh... I really have no idea what to do now. From the crit I've seen, I think it'd be best for me to wait.

>>5222
It looks great, although your character stands out in comparison. But I can deal.

>> No.5230   [Delete]   [Edit]
File: 1281688174421.png -(2284 B, 27x35) Thumbnail displayed, click image for full size.
2284

Does new sprite mean you gonna resprite all the effects?
AAAAAAA NON Recolor! (Though Alex was a non recolor too...)
You seemed to have had alot of fun recoloring though..
Pic Very Related.

Edit: Idiot me forgot the very related pic.

Last edited 10/08/13(Fri)01:29.

>> No.5231   [Delete]   [Edit]

>>5230
That was gonna be a "tea" effect. You'd use it to throw hot tea in other people's faces.

Yeah, I'll have to resprite, but it'll be worth it...

>>5229
First off, the game files are a MESS. So beware anyone going in...
Second, a lot, and I mean ALOT of that stuff is beta. See the rainbow effect? That didn't make the cut because 2kki already used it. Plus.. it's boring.

Also, I'm keeping the wolf rug because the boy like wolves.
For the sake of conveniency I'll call him "the boy".

I have an issue... the only effects I can think of are absurd weapon effects....
I know there's no rule against putting too many weapon effects, but would putting more than, say, 5 be over doing it?
Tea effect is considered a weapon. And I like that idea so I'm keeping it.

...and on a random note if you look through the files you'll see I tried many different hair colors on the boy.

One more thing; I will try as hard as possible to figure out how to make it so you can fun when a button/key is pressed.

>> No.5235   [Delete]   [Edit]

>>5231
I thought you said you weren't baseing the character off of yourself anymore? And why just the rug, that's the cheesiest wolf-related thing. And no there's no rule, but wouldn't it get boring? You'd just have a ton of effects doing the same exact thing just because you gave up on thinking anything else up.

>>5222
The difference between 2kki and .flow and many other fangames is that they are basically the first fangames and the most original. They recolor, but they do it in a tasteful way. Everyone else thinks "oh I can put this and this in and just recolor and it's okay because 2kki and .flow did it!" But then, not only are they unoriginal and practically stealing ideas, they're putting in the least amount of effort possible because they think they can recolor, and the game is noticeably shitty because of that.

>>5229
I downloaded and installed both the English and Japanese RTPs, and if that doesn't make a game work, then I copy and paste the extracted RTP files into the game folders. You should try that, using AppLocale or something. Both language RTPs aren't too hard to find, do a little lurking around /media/ or google them.

Last edited 10/08/13(Fri)08:51.

>> No.5238   [Delete]   [Edit]

>>5235
Just because I'm not basing him off myself doesn't mean I can't have one wolf thing in there... why is the wolf rug so cheesy?
I know it doesn't LOOK like a rug and that it was just placed there, but.. It's staying for now.

I'm not putting the least amount of effort into this. I put a TON of effort. There were only a very limited amount of recolors.. the only thing is that I borrowed the title screen's BG and like some music tracks, but it's not like those were gonna be permanet.

Overall, I'm trying hard. Yes, I borrowed some things. Yes, some things were stolen. Are they gonna change? Yes.
At this point I don't even care about how .flow and 2kki did it. I think it's because they came first....
Enough about the game reusing things and being shitty, I'll redo most of the game.
But just so you know I worked VERY hard on those bones in that skull world. I think it's the face that ruined it, no?
Those candles weren't easy either.

Also, beware that there is a "joke" ending that isn't in the game yet, and by NO means is a real end. I already see someone saying "OMG that's so unoriginal and crazy!"
I KNOW. That's why it's called a "joke ending".
Kinda like how Dreamscaper did it...

EDIT: Note when I said "borrowed" I wasn't referring to recolors, though there were VERY few of those of which I already listed.

Also, gonna replace the god awful table in the main apartment.

Last edited 10/08/13(Fri)13:40.

>> No.5239   [Delete]   [Edit]

>>5231
...I would've liked a Castlevania Dracula effect, where you throw wine glasses with the voice cue "WHAT IS A MAN??". Then if it hit somebody, they'd explode in bloodiness, kinda like in I Wanna Be The Guy... I'd laugh my brains out.

But never mind that, that's a horrible idea. XDD

>> No.5240   [Delete]   [Edit]

>>5238
Because it's distasteful. It makes anyone who isn't a wolf fanatic feels disconnected from the character because, to them, having a giant rug with a picture of a wolf on it is just...ridiculous. I'm not trying to hate on your interest, but I mean, the graphic in the face world or even the picture in the apartment was much better than the rug. The rug's graphic isn't even that great, it's just a flat square you threw into the apartment. It's cheesy.

I never said YOU placed zero effort into your game. If you want to gain anything from my feedback you need to try to understand the context and the point of my posts and apply it to your game. And besides, when you have blatant recolors, it does look very thrown together with little effort no matter how much effort you put into it. That's how it works. Presentation of your game is important.

>> No.5241   [Delete]   [Edit]
File: 1281742448312.png -(7037 B, 288x256) Thumbnail displayed, click image for full size.
7037

>>5240
can you please go over the blantant recolors BESIDES the ones I mentioned...

It's not like I used ONLY recolors. I did do a lot of original spriting.
Pink cloud world... no recolors there.
Snow world... The trees use the same colors as the ones in YN but other than that they're original too.
Skull world... All original spriting excluding the walls on one building in there.
Face world... All original.
Subway station... lampposts are recolored.
Apartment... recolors are phone, radio, and bookshelf, though bookshelf was completely redone.
Nexus... the flooring. Stoplights.

So there are a few, but not like A TON.
But the game's getting redone. Yes, there WERE recolors, but I'll replace them. Just give me a chance... I'm using a custom sprite so to me that's a huge accomplishment and I'm proud of myself.
ALSO, Get ready for a story. It won't be a full blown "save the world" story, but it will have dialogue and even some RPG turn-based battles.
...too much?

>>5239 ...I've thought of a vampire effect, but oh god Twilight ruined that idea...

And fine. BUT that rug's still gonna be in the game SOMEWHERE.
EDIT: Here's some sprites.
The one with the top hat is just a joke and the ladder was there from the debug room.

EDIT 2: Yes the sprites need some work. I'm aware that they're not perfect.

Last edited 10/08/13(Fri)16:36.

>> No.5242   [Delete]   [Edit]

>>5241
The new sprites are perfectly fine. To be honest, the spriting and design (other than what I could see were recolors) in the apartment looked better than lot of fangames I've seen, you just need to carry over that quality and ethic to the rest of your areas. The only thing you need to worry about with your spriting that I've noticed is to be careful that the different graphics all fit and match together, so that the overall areas and NPCs don't look disconnected. Also keep in mind that in order to make tile-based RPGs look realistic is to make the tiles less obvious. Maybe read some tutorials and look at examples of tile-based games with excellent graphics.

Also, you're missing my point again. It doesn't matter that you "only used a couple," it makes the whole game look cheap. After just the title screen I was instinctively looking for graphics pulled from other games, and I felt like everything I looked at could've been a recolor.

I don't know about turn-based battles, since the battle system in 2k3 kind of sucks and it doesn't seem very dreamlike, but if you think you can make it work then go for it.

>> No.5244   [Delete]   [Edit]

>>5242

Another thing that limits me are these bitmaps since i can only use so many colors.
Also, for the title screen, I'm going to DRAW it.

And oh shit that battle system... OK, how about..
I'll mess around a little more. I don't like how they FORCE you to have a Final Fantasy Battle system... VERY very limiting.
One reason why they all look the same is probably because I used pracitcally the same tileset throughout the entire game.

...Is the battle system in 2k any better?
I COULD port it to there, but... that'd almost like downgrading the entire game.

BTW Is that BG ever used in .flow? I've only seen the white one and the black one and another one used, but I've never seen the one I used.
Not that it matters, It's still gone.

Last edited 10/08/13(Fri)17:59.

>> No.5248   [Delete]   [Edit]

>>5244
You're limited by colors? I've always been able to use what colors I wanted using Paint.net and some specific saving options. Are you using MSPaint or something?

Honestly if you're still going with the "flow using a phone somehow" thing I'd just keep the title screen minus the .flow background. The phone graphic and text were very nice. Also, what looks the same because you used practically the same tileset? I didn't notice graphics looking the same.

I don't know anything about 2k, but you could try it. Just download it and see what the battle system is like, and how similar it is to 2k3. No big deal.

Whether it was used in .flow or not, you could still notice it was from there obviously. But no, I don't know if that actual one was used in the game.

>> No.5250   [Delete]   [Edit]
File: 1281755057701.png -(16.3 KiB, 637x479) Thumbnail displayed, click image for full size.
16652

>>5248

I use MS paint.
...I really should use something else.
My friends told me about GIMP so I might try that...

I think the only difference between the battle systems is that 2k uses a first person view like in MOTHER and Dragon Quest while 2k3 uses an FF style battle system.
I like the first person view better honestly, but it'd still be downgrading.
What I meant by "I prectically used the same tile set" was that I basically used the exact one but put different things in different areas... it's hard to explain. Look in the tilesets and you might see what I mean.

Does this place look any better without the ridiculous bg?

Last edited 10/08/13(Fri)20:04.

>> No.5251   [Delete]   [Edit]

>>5250
Note that GIMP is basically a free Photoshop, so you'd have way, way too many tools than you need for spriting. I suggest Paint.net, but GIMP is a good program in and of itself.

I know what you mean with the tilesets. There's nothing wrong with that for a small game for now, and I didn't notice any similarities.

The area seems alright now, though I hadn't actually seen any of it. I wouldn't have too many huge looping areas though, they're really hard to navigate and get annoying. At least make sure the size isn't crazy and it's pretty linear and you'll be fine. But the candles don't really look right since they overlap, and that black outline of the character looks fakey since it's lighter than the background, I would make it as dark as you can and make sure no backgrounds are darker than it. Other than that, it looks good, and the sprite looks really great in-game.

>> No.5252   [Delete]   [Edit]

>>5251
I'm testing out taking that black outline off completely. Black outlines make things look more "cartoony" to me, but I could just darken it.
I think even a 50x50 map is big. Snow world was FAR too big. Cloud world was alright and the skull one was just right imo since it's not exactly completely open. There's a bit of a "maze" in there.

Does anyone know if RPG maker XP is any better than 2k3? Other than accepting a few more colors than 2k2 and offering some slight menu layout changes, it doesn't look all that different. Still curious.

Downloading paint.net right now.
Lesse what it has to offer...

>> No.5253   [Delete]   [Edit]

>>5252
Paint.NET is all I ever used in terms of spriting pretty much anything for my game, and I've used it for other things as well for a while now.

If you would like some tips for it, or have questions, ask away. :)

>> No.5255   [Delete]   [Edit]

>>5250
Are those giant gray dicks? LOL

this is pretty gay bro, not in the good way

>> No.5256   [Delete]   [Edit]

>>5253
It's a little awkward for me but I've only been using it one night. Not even that, just like 30 minuets...
I love it <3 There are some things that I'm confused about but I'll eventually figure 'em out.
One thing I don't get is the bucket. It colors areas that aren't the same color as the area I wanted to color... No biggie but still something that I may need to use in the future.
This is really good to use! I'm surely using this for art as well...
I just wish RPG Maker would allow for some bigger sprites ;3;

>>5255
thanks for your input~

Last edited 10/08/13(Fri)23:20.

>> No.5257   [Delete]   [Edit]

>>5255
lol They looked like bones sticking out of the ground but now we know what your always thinking of...

I am still slapping thekeyboard at random moments when I play since there is nothing to increase speed. The weird triangle game got me mad, Kage wouldnt let me exit the game...
Also found my way to cloud world when I realized you have to really be more descreet when putting symbols or refrences. You were going in the right direction by only putting J! instead of something more obvious but then I saw WOLF and facepalmed... and then I closed the window after I slapped the keyboard again...

>> No.5258   [Delete]   [Edit]
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209046
>lol They looked like bones sticking out of the ground but now we know what your always thinking of...

http://www.youtube.com/watch?v=rENEC_1bAk8&feature=related

Pretty much the game in its current state....
Yeah. Don't even play anymore.
At this point it's almost embarrassing.

Open the game with RPG maker. Go to the main room while holding down CTRL. Go to this spot.
Use it. Go to "Spd Change". Go crazy.

>> No.5259   [Delete]   [Edit]
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203617

wip

>> No.5263   [Delete]   [Edit]

>>5256
Change the tolerance bar at the top when you use it. I also wouldn't write off what someone is saying about your game, ever. If someone thinks they look like dicks, there might be something you need to change. Don't get all "omg a troll" when someone posts unless they're actually trolling.

>>5257
Don't whiteknight your friend. It looks bad and I'm sure they don't need it in this situation. Also, there are blatant references and injokes in this game? ...Okay, not sure why you would do that, but I haven't seen any so whatever.

>>5258
>>5259
Would you both grow up and get over that post? Also, what happened to the right balcony? And, to be perfectly honest, that's a crappy title. I would really just go with what you had, minus the .flow background. Seriously, TRUST ME on this.

Last edited 10/08/14(Sat)15:19.

>> No.5264   [Delete]   [Edit]

>>5263
All I said was "thanks for the input". I didn't make a big deal about it... the "I didn't think it was funny" video was to my friend demon as a joke.

sigh The title isn't even saving right so FINE I'll use the old title.
But I wanna change it at some point...
EDIT2: The old title minus the flow BG I meant

EDIT: also the "Don't play it it's emberassing" came from demon. After he mentioned some major flaws I realized it's almost unplayable...
that person had nothing to do with it and I wasn't talking to him :/

Last edited 10/08/14(Sat)13:41.

>> No.5267   [Delete]   [Edit]

>>5264
That wasn't my point. My point was that you completely disregarded what he said because he was being negative and acted immature about it. You and your friend joking about it is basically making a big deal out of it. And you don't have make an argument against little things that I say, I'm not trying to fight, just be mature and take it into account.

Also, what are you even talking about? I told you to get over it because you were joking about it and your friend was whiteknighting you. Besides, I already told you it was practically unplayable. I guess you skimmed over that like you seem to do with half of every post I make.

>> No.5270   [Delete]   [Edit]
File: 1281837802014.png -(204.2 KiB, 1280x800) Thumbnail displayed, click image for full size.
209143

>>5267 Does he even matter?
What he even said doesn't make sense...
"It's gay."
...OK? And? Don't just say it's gay, say how to IMPROVE it. If they don't say how to improve it I just assume they don't care.
Me and my friend were just joking. No biggie.
That's not the problem at hand here, though.
When saving on paint.net does it matter what bit depth I use?
EDIT: Why did it mark me as an anon?
EDIT2: Tried the new sprite out in the apartment, but... the outline looks fakey. Maybe I should get rid of it?
EDIT3: OMFG WTF?! I edit some things and when I go back to the map in RPG maker the entire map is black! What the hell?!
UGH... This is just ridiculous. All to remove that stupid ass wolf rug. DAMMIT!

Last edited 10/08/14(Sat)19:49.

>> No.5271   [Delete]   [Edit]

>>5270
New sprites for Ooka? Damn it, and I had just gotten the hang of drawing the old ones... It's good to have a more detailed reference, though. I'm glad I know he wears shorts now.

Also, regarding the game itself: I don't know if this had been addressed yet, but there's this subway station like area I reached through eyeball/wolf world where it still has the walking/pinching cheek issue.

>> No.5272   [Delete]   [Edit]

>>5270
Whether he cares or not doesn't matter. He was someone who posted in your thread with something to say about your game, you need to listen to him. He could, for instance, have a point. And now that I look closer at that screenshot, he does. The shading on the top of the bone is unrealistic, and, honestly, makes it look like a dick. Look up how shading on a bone like that looks and change it. Now if you actually payed attention and didn't fag around with your friend, you might've been able to figure that out for yourself and improved your game without someone lining out exactly what to do :l

If you think the outline looks fakey, then maybe you should get rid of it. Decide on your own what to do about this problem, it's your game. You don't need really to post about it. And uh...are you asking for help on what to do about the map? What do you want me to do about it? Are you just complaining?

>> No.5273   [Delete]   [Edit]

>>5256
some of the tolerance stuff was deleted because it was already posted derpderp
The higher the tolerance, the more colors relating to the one next to them are going to change to that fill color you selected. Drag that thing all the way to 0% and it'll only change the color of the one you clicked on.

Also you should note the Flood Mode, too. The lightbulb will flood only the area of color you initially clicked on, while Global will change all of that color you clicked on to the color you want to flood in one go. If you want only a certain number of regions, though, try this:

Select the rectangle selection tool, and drag a rectangle/square around the region you want that contains the color you want to change. Then, without clicking anywhere else on the image, select the fill bucket, choose your color, tolerance to zero, Global flood, and click on the color you want to change and BOOM, your skin turned green (nah not really, just an example).

If there's any more things you need to know, you know where to find me. :D

>>5270
Actually yes it does matter. I've always saved stuff for RPGMaker games in "8-bit", since nothing else would the maker accept. Even if the graphics become a bit crappy afterward, it's better than it not being usable at all.

...I have no idea what to make of the "map going black" thing, I'm sorry.

Last edited 10/08/14(Sat)23:56.

>> No.5277   [Delete]   [Edit]

>>5272 facepalm That's all I have to say.

>>5273 Thanks antgirl!! I fixed the black map thingy. Thank you again!

>> No.5282   [Delete]   [Edit]
File: 1281888295435.png -(290.1 KiB, 600x800) Thumbnail displayed, click image for full size.
297021

am I the only person drawing fanart? That makes me feel a little obsessive.

>> No.5288   [Delete]   [Edit]

>>5277
All I'm doing is trying to help you out, because honestly, you need it. Considering your immaturity and overall lack of thought-out responses, I'm starting to wonder if you actually want or appreciate any real criticism, or if you just want a thread for people to answer your self-depreciating, ellipsis-filled double posts in the nicest manner possible. This isn't your deviantart page, try to man up a little.

>> No.5330   [Delete]   [Edit]
File: 1281953526118.png -(33.1 KiB, 641x480) Thumbnail displayed, click image for full size.
33921

>>5288

I don't mind criticism. In fact, I WANT it. What got me was that that random person keeps popping up. If he had something to say, he should have said it. Just saying "it's gay" helps me in no way, shape or form. And saying "it looks like a dick" doesn't help at all, as bones generally are associated with dicks anyways. If that's what you see in it, then I guess either tell me how to change it like YOU did, or just call it gay. The latter of which I would ignore since to me it sounds like a hater. You HAVE been help, but sometimes I DO need help on things, I'm not just complaining.
Granted, I COULD (and should) Have put "can someone help me?" on the previous posts, but there's nothing I can do about it now.
I'm really tired about going over that person...
Can we PLEASE stop? It's over, done, and I don't want this thread to get cluttered with more of this... whatever you call it.

BTW I'm not so fond of deviant art :/ I even took the link to my page out in the version I'm working on now. I don't do that whole "DA family" thing... yuck. (I put that link there as a contact info since I don't wanna give my email address out)

Now, Onto the entire reason this thread is here.
My game. I'm gonna take a MAJOR break from this entire ordeal. Yes, the right balcony is gone. It probably will be for a while until I redesign it.
So far I've touched up his new sprites, re-did the rug in his room to just a random red rug, and am working on respriting the radio. Also am thinking of new designs for the starting world. Pretty much I learned that even when I THINK I'm doing good I could be very well producing crap so here's a pic. Mostly just me messing around with paint.net, but it's certainly something I want to implement sometime... after I redo the left blocks and the bland NPC. And maybe the grass..
And, uh... that's it.

Also deleting:
-pink cloud world
-skull world...
pretty much all of them except for the snow world, which will be redesigned and split into 3 areas:
Forest, mountain and frozen lake.
Still skeptical about getting rid of skull world...

Also, on a random note, I should have done this game anonymously. I would honestly delete this whole thread, but I forgot my old password...
(no, not because of the mess above, because I realize it's no fun having EVERYONE know you screwed up)

EDIT: Sorry, forgot to thank >>5282.
Absolutely beautiful.
I'm assuming no one's making fan art because... uh... the game's so far a huge flop.

Last edited 10/08/16(Mon)03:29.

>> No.5331   [Delete]   [Edit]

>>5330

Aww, but I liked the cloud world! It was pretty, and juxtaposed the scythe being in there well. But it IS your game.

I love the idea of climbing vines and grates. I've always found places like that beautiful, which is perhaps why I loved the plant place in Lcd Dem so much(even though I can't get back now, eek). I don't like the colors of the buildings though. It looks too... Ehh, holidayish?

And, it's not a HUGE flop. There are a lot of good ideas in there.

Last edited 10/08/18(Wed)08:44.

>> No.5333   [Delete]   [Edit]

>>5263
wtf I was adressing >>5255 in that post... I dont even know what whiteknighting means...
But what I meant was I like tha ambiguous bone penis things cuz comming up with different theories is what YN Fan games are about!
inb4/t/isthatway

>> No.6745   [Delete]   [Edit]

'Ey there underage furfag, are you going to work on this shit anymore?

>> No.6748   [Delete]   [Edit]
File: 1299275800935.png -(30.2 KiB, 639x477) Thumbnail displayed, click image for full size.
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>>6745
yup

>> No.6752   [Delete]   [Edit]

Then stop, please. Really.

>> No.6755   [Delete]   [Edit]

Nevermind Mr. Troll, PsiWolf. Your game is starting to look pretty good, so keep at it. If possible, you could keep us up-to-date with your current progress, though, it'd be good to keep interest up.

>> No.6756   [Delete]   [Edit]

Nevermind Mr. Brownnose, Psiwolf, the world has enough "herp explore derp" fangames.

>> No.6757   [Delete]   [Edit]

Hey, you never know which fangame is gonna end up being an honestly good one.
For all I care, this could actually be an interesting and enjoyable game when it's done, but that won't ever come true if PsiWolf doesn't make it, now will it?
And also, I'm not brown nosing anyone, I just think giving up on a project after working on it for so long is never fun. I would know it.

>> No.6760   [Delete]   [Edit]
File: 1299567495953.png -(18.7 KiB, 639x479) Thumbnail displayed, click image for full size.
19150

>>6755
if you're really curious what i've been up to...:
http://www.youtube.com/watch?v=PpUELlLnFAg That video is pretty dated, it was made before even v.02 was out, and i'm almost done with .03.

Since that video many of the silent areas got music, graphics updated, areas redone (namely the ice maze near the middle of the vid).

http://www.youtube.com/watch?v=uTBcz3mSob8 <--here's a more up-to-date video, but the opening it shows off was slightly redone, so that's not really a final opening.

That's all.

>> No.6902   [Delete]   [Edit]
File: 1302237190439.png -(12.2 KiB, 640x480) Thumbnail displayed, click image for full size.
12521

http://www.mediafire.com/?51vj62u57httasr
Bugs may occur. May revise it later if needed. Dialog still WIP and will probably be edited in future updates. Still needs a lot of work. May be boring.

>> No.6905   [Delete]   [Edit]

Only played it a few minutes, but thus far, it's not bad. The way you get the Scythe is very... brutal, but it's nevertheless very well done. The protagonist's (I don't really like his name, sorry. Even "Wolf" would be better, IMO) sprite looks a bit off-center in a few instances, but it's nothing serious. The hotel could use a few windows, and specially a door, but so far, I'd say the game is looking very good.

>> No.6906   [Delete]   [Edit]

Okay, found a few problems: you can only take off Coat effect's hood once; the game didn't let me put it back on, but when I unequipped and equipped the effect again, the hood was there and I couldn't remove it. In one of the rooms in the hospital, I managed to walk up a bedside drawer and the TV on it, and then went on to seemingly glide above the bed. And again on the room with the sleeping kid, the drawer was made of some immaterial substance. ((Extremely brutality in there, too. If I was into gorn I'd have a bonner right about now.)) There's also a door in the foggy place I can't access, but I can walk up the curved wall that leads up to it.

Also, a major error from your part: putting a crowbar in a corner and not letting me use it. It just goes against the instincts of anyone who's played Half-Life.

>> No.6907   [Delete]   [Edit]

Looks good so far, nevertheless, i have a few suggestions. In some places, it lacks in detail. I'll give a example. In the intro when you see the hotel, it's pretty much a brick box (there isn't even a door (that you can see) to the hotel. Add some windows and stuff. Another example, the sewer: There are pretty much 4 different sprites here, ground, metal ground, water and wall, again, add variation. The intro feels kinda messy after you enter the hotel, suddenly you're hunted by whatever that is and walk up stairs and he grabs you, a little more build up would have been nice.

Also remove the footstep sound when you equip effects that sound weird with them on (the effect you get in sewer for example, you're floating).
It feels like im a whiny bitch in every thread im in nowadays, im always complaining about details, hah. I guess alot of people don't realize these things themselves.

A good thing is that i didn't notice to many bugs, probably a first for any fangame i played, kudos to you for that.
Other than that i really like the different effects in this game, a lot of other games have really boring effects (like hats and other useless shit), in this game the effects (apart from scythe) feels really original, like for example thunderbird which is probably one of the coolest effects i have seen so far, even if it does nothing (yet?). Also like the graphical style, feels like a old SNES game or something along those lines.

Anyway, i saw that you got quite a bit of flame before and i guess some of it actually helped, i haven't played earlier versions, but this one looks good. It does need some work though, which is ok, since it's not complete yet i guess.

Last edited 11/04/08(Fri)11:54.

>> No.6909   [Delete]   [Edit]
File: 1302317549878.png -(33.3 KiB, 639x478) Thumbnail displayed, click image for full size.
34148

Thank you for all the feedback everyone.

>>6905 His name has been something I've been struggling on for a while. I kept it because it seemed some people already knew him as that, but I honestly would like to change it. I thought about having it set to nothing, but I don't know if the game'll crash or something if the name field is empty.

>>6906 thanks for pointing out those tile errors, those are kinda easy to miss sometimes.

Also will be sure to work on the footstep bug. I tried working on it in the past, but never got it. I can probably figure it out now, I kinda took a glimpse at Yume Nikki to see how Kikiyama dealt with the witch effect's walk sound.
Nobody has appeared to gotten to the area with dialog, but I really want to redo all that. I like the dialog idea, just not what they say/their names.

Again, thank you for the feedback.

Edit: Oh, and just to adress some other things, I will definetly look at the hotel. Also was thinking about what to do with the Thunderbird, since that was a personal favorite of mine too. I thought about making it increase speed rather than the wolf, but I'm not sure yet. I also considered having it making thunder (a la Demon effect), but the effect that makes it rain also makes it thunder, so that seemed kinda redundant. And for anyone who's curious, there's 11 effects, and there's a debug room where you're free to mess around and stuff. (Uro sprites are custom from when I was gonna help with 2kki, if you were wondering.)

Edit2: Regarding the journal item obtained in the debug room, it used to be used for saving, it does nothing now.

Edit3: Found two bugs in the intro outside the hotel. Two tiles on the wall to the left teleport you to the inside, but one of them makes you go at godspeed and the other doesn't do the event when you first enter, these were leftover from testing. Just enter through the door only and everything should be fine.

Last edited 11/04/09(Sat)12:54.

>> No.6914   [Delete]   [Edit]

I really like what your game is shaping up to be!

I've had just a few glitches. After playing video games with the girl, I went back after waking up and Okamidsfhjds's sprite was still there sitting with her, haha. Some time after that, I wasn't able to access the menus to save, or remove the scythe effect. I'm sorry I don't remember exactly where that happened. I think it was after killing a kid who had a ghost pop out after you killed them?

Great job on the game so far!

>> No.6915   [Delete]   [Edit]
File: 1302453879976.png -(63 KiB, 1024x768) Thumbnail displayed, click image for full size.
64506

it keeps happening D:

Last edited 11/04/10(Sun)09:44.

>> No.6918   [Delete]   [Edit]

>>6915
In the game files (where all the maps are located and files like "CharSet" are located) create a new file named "System2" (No space between "system" and "2" and the "S" must be capitalized). Then put this file in the folder: http://img864.imageshack.us/img864/9140/system2af.png (Be sure you name that file "system2a" if it isn't already named that)

>> No.6941   [Delete]   [Edit]
File: 1303194801045.png -(12.1 KiB, 320x240) Thumbnail displayed, click image for full size.
12350

Im very good at finding glitches, I did kill Sabi about 5 times in .flow mind you.
This was in the last version too, but the caps didnt save...

I think I managed to drown him in the sewers last time as well, all aboard the demonic death glitch train~

>> No.6942   [Delete]   [Edit]
File: 1303195276780.png -(2781 B, 320x240) Thumbnail displayed, click image for full size.
2781

Joy~ I managed to push him off the stairs!!~
Works both on the top and bottom of the stairs FYI

>> No.6943   [Delete]   [Edit]
File: 1303195621414.png -(5607 B, 320x240) Thumbnail displayed, click image for full size.
5607

Shit, forgot the picture to this one and I saved over it with this...
Well Either way they are only minor graphical glitches, unlike my Sabi kills in .flow..

Last edited 11/04/18(Mon)23:47.

>> No.6944   [Delete]   [Edit]
File: 1303195906643.png -(10.1 KiB, 320x240) Thumbnail displayed, click image for full size.
10373

I TOLD YOU ABOUT THOSE STAIRS BRO
I TOLD YOU

Be careful where you put the teleport things... if you teleport back to a space after the other teleport thing that takes you downstairs or upstairs, then stuff like this happens... downstairs if you go right instantly, you can wander in the dark for a while...

>> No.6945   [Delete]   [Edit]
File: 1303196079054.png -(14.2 KiB, 320x240) Thumbnail displayed, click image for full size.
14526

I was very persistent in getting to that door...
DONT FUCKEN TEASE ME!
Spidertsuki asdf
this area needs alot of work...

>> No.6946   [Delete]   [Edit]
File: 1303196362871.png -(9508 B, 320x240) Thumbnail displayed, click image for full size.
9508

FUCKING SHIT, A HOSPITAL AREA!!!
QUICK HID UNDER THE BED!!
....
Well you could have atleast gone under the covers...

>> No.6947   [Delete]   [Edit]
File: 1303196560340.png -(10.5 KiB, 320x240) Thumbnail displayed, click image for full size.
10707

DISGUISE POWERS GO
TURN INTO DRESSER!

Got to say, loved this scene
Oh yeah and spoilers

>> No.6948   [Delete]   [Edit]

Just realized the hospital glitches were already pointed out, but Im too lazy to delete them,..
Pics or it didnt happen, as they say...
also I c wat u did thar

Decided to download it tonight so sorry for the flood, but I really wanted to get him killed again...

>> No.6951   [Delete]   [Edit]
File: 1303245064221.png -(43 KiB, 640x502) Thumbnail displayed, click image for full size.
44044

Tile errors. Thanks for reporting those, DW. I'll take a look at them later. (Thinking of changing the way you get the heart effect. It just seems TOO grusome to me now...)
Also redoing the sewers: they'll be much smaller now, they were originally far too big. Also reworking the dialog.

>> No.6952   [Delete]   [Edit]

Oh by the way, maybe make it so we are told somewhere "Pinch your cheeks" is a Skill, or so we can un-flow through the phone booth (un-phone?). Anyway, keep up the good work.

>> No.6976   [Delete]   [Edit]
File: 1303619115698.png -(5460 B, 320x240) Thumbnail displayed, click image for full size.
5460

Well Hello again, I discovered that the nexus had more areas, so I went exploring again...
Do you want me to keep posting these glitch things since I dont want to rape your thread with them...
either way, I will find a way to kill him somehow...

>> No.6977   [Delete]   [Edit]
File: 1303619299358.png -(3815 B, 320x240) Thumbnail displayed, click image for full size.
3815

She did this when I approached her from the side...
also she is looking for her little

>> No.6978   [Delete]   [Edit]
File: 1303619578133.png -(29.5 KiB, 320x240) Thumbnail displayed, click image for full size.
30186

Maybe I should just make a giant picture with all the glitches I find rather than posting them as I find them...
And that little girl is at the river even after she tell you to meet her at the forest...

>> No.6979   [Delete]   [Edit]
File: 1303625097309.png -(13.1 KiB, 320x240) Thumbnail displayed, click image for full size.
13425

I think there was just one other one but it was just a n incomplete tree...
I couldnt find many other ones, except that the lone kid on the other side of the library turns invisible and he still displays the ... message teo tiles to the right of where he was.

>> No.6982   [Delete]   [Edit]

Thanks Demon, though I actually found and fixed half of those bugs already. Thanks for pointing them out, though. Didn't realize there were so many errors. Apologies for the inconviniences.

>> No.6995   [Delete]   [Edit]

One man makes@One man plays. Cool.

>> No.7012   [Delete]   [Edit]

Ok, I just want to say that this is a very promising game. I've had it on my comp for a long while now (the most recent version), and I can't tell you how much I love the allusions to Silent Hill you have in there. The industrial area with the piano mix of the yume nikki ending is so.. perfect! I like that you added dialogue, as well. Many fangames don't have that or are in Japanese anyways, and I always felt that an accurate placement of dialogue could make a "random" game in the style of yume nikki into something even more interesting.

Also, I absolutely loved the mall area. Really, it was fantastic.

Last edited 11/04/29(Fri)09:12.

>> No.7386   [Delete]   [Edit]

Version 0.04 is out.
http://www.mediafire.com/?5dtissqu1ai59om

・Added 4 effects, there's now a total of 15.
・BGM for most areas still need work

>> No.7407   [Delete]   [Edit]
File: 1307245531638.png -(144 KiB, 981x560) Thumbnail displayed, click image for full size.
147500

The Scythe made the game freeze up when I unequipped it and there are just a few graphical glitches, but nothing that made it unplayable except when trying to get where the Wolf effect was...

>> No.7408   [Delete]   [Edit]

>>7407
For the wolf bug, that's not even the speed effect anymore, so I just went ahead and removed it entirely for now. A new version that has this and other bugfixes has been uploaded. (see previous link).

Edit: Did you do anything with the scythe before unequiping it? An old bug was when after attacking an enemy, unequiping the scythe would freeze the game.

Last edited 11/06/04(Sat)21:51.

>> No.7410   [Delete]   [Edit]

very good.

but there's too many spots that look like they would teleport the player to another map. this goes especially for all the spots where a map ends and there is nothing keeping the player from touching the map's edge.

game would be much much better if this was fixed

>> No.7417   [Delete]   [Edit]

>>4708
I tried to whack the little kids in the library with the scythe, once before they disappeared, and when I interacted with where they once were, I got the "..." message they give and when I unequipped it the game froze...

>> No.7422   [Delete]   [Edit]

>>7417
Fixed it. Thanks for your report.
The download link previously posted has been updated again, now includes a small readme.

>> No.7494   [Delete]   [Edit]

Oh, hey, I wanted to let you know that your game is just as inspirational to me as Answered Prayers, Yume Nisshi, and .flow are. I honestly can't wait to see what else you'll add.

>> No.8035   [Delete]   [Edit]
File: 1311908365020.png -(33.7 KiB, 640x240) Thumbnail displayed, click image for full size.
34521

I decided to play/break the game again after a while.
I can't believe I missed the wolf one, you can go through that tile and climb all over the sign and the guy behind the counter. And you can enter from both sides of the counter as well.
The other one is just a small graphical thing.

>> No.8041   [Delete]   [Edit]

I tried to run the RPG_RT file but it says "the RPG Maker 2003 Runtime Package is not present or registered". What do? This looks fun.

>> No.8042   [Delete]   [Edit]

>>8041
I got a idea, make sure RPG Maker 2003 Runtime Package is present.

>> No.8043   [Delete]   [Edit]

>>8042
oh you're cool



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