I know you're probably tired of these kind of threads. "omg i maedz fangam". But really, screw that.
I'm working on a game inspired by Yume Nikki, although with slightly different gameplay.
It's called visions.
I have a few ideas already, but the main premise is that it is not centered on effects, but rather on exploration.
You start your room, which has a balcony. If you try to leave the room, the character shakes his head. SO ORIGINAL, right?
Instead of going to bed to see the crazy shit, there's an item in the menu called "Close your eyes", and another one called "Open your eyes". When you close your eyes, you enter a different version of the room you're in. Think of it kind of as Lights-on Poniko room (eyes open) versus Lights-off Uboa room (eyes closed). In some areas, you can't open them. And you can only leave the starting bedroom/save the game with your eyes open.
This picture is a (temporary) title screen. It looks way too creepy, and I'm still not fully set on the overall tone of the game. Plus it makes it seem like a .flow ripoff, which it isn't. It will be made in RPG Maker 2003, since I already have experience with it.
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Last edited 11/08/30(Tue)16:48.